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Suggestion for the Editor

Started by Menaus, 06, January, 2010, 12:39:27 AM

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0 Members and 4 Guests are viewing this topic.

AudreySophie

#80
Well, I can do a battle with 4 groups of ennemy, I took 4 djinns. hoverer, as long as they were 4, the game had graphical glitches.  once the 4th died, everything was well....



[spoiler=Dark Dawn]Anything to include Dark and lights adepts, now then Dark dawn has brought the idea of dark and light adepts. If not, then rom hacking is not what we need.....[/spoiler]

D2J

#81
-What Did You Do To The Groups???

[spoiler=Dark Dawn]And I Had That Same Idea. Even Though I Don't Like DD I Want To Add Dark And Light Elements To The Game.[/spoiler]

Charon

Basically most enemy groups can't handle more than 3 enemies, with the exception of small sprites like Bees or Faeries, or graphical glitches will occur. This is why when the zombie line tries to call for help, it can only get up to 3 in its party, while the Bee line can get up to 6. This is also why in the Colosseum why you can only have 3 characters to fight with.

Atrius (He/They)

The limitation on enemies is due to the GBA's hardware limitations.  It simply doesn't have enough video memory to display more than a certain number of enemies at a time.

Watch the Dark Dawn spoilers guys, make sure you put them in spoiler tags.  Also this topic is for suggestions for the editor, not asking if it's possible to add new features to the games.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Mastermind

Perhaps something in the enemy editor for where you would encounter the enemy (Region X on world map or select a map from map editor) and something in the map editor for random battle rate.

Also, a category for the event editor might be nice.

D2J

-I Said The Same. I Would Like The Enemy Locator In Map Areas And To Be Able To Edit The Map's Name.

Rolina

#86
@More than three adepts at once question:  Geez, guys, that question's been asked several times already.  No.  You can't.  The GBA cannot handle it, plain and simple.  Instead you'll have to do a work around, like the one I asked about.  We're still not sure how to pull it off, but it basically revolves around coding the event battle to summon the leader when the first of the enemy team falls.

Next time, read the thread.

Atrius (He/They)

The data for which enemies you encounter where has only been discovered fairly recently, It's linked to maps so it will appear in the map editor.  The plan is to get it into the next release of the editor.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

AudreySophie

Well, in fact, thanks for telling me it is about the size of the ennemy, so i could Deal with five groups of small ennemy like bees and no glitch but, with 4 zombie, glitch are welcome...


Having more party members would be fun, but I think I am looking for extanding the rom and not editing it...

Mastermind


Hummel

I would like to see the possibility to modify the frequency of random battles.
The imo excessive number of random fights was the only real weakness of GS.

So, do you have an idea whether this will be already possible with the next release or not?

Griever

You can already increase random encounters, use need to have an Item with the Boost encounters option in it.

Hummel

I know but using the item everytime when the effect fates sucks somehow...

AudreySophie

well, in fact, as long as the number of random battle does not make you level up super fast and the game is not very easy, you are correct.


Goldensun dark dawn is hurt by that disease, there is few random battle, not too often, but you level so fast, some monster are worth too many exp, so, if you are behind by 2 levels, they wopn,t matter, you'll level up fast...

Having more free slot would be great... I mean, in party members, in monsters, and etc.

Hummel

Another cool thing would be to have some export options to extract content from the roms like different statistics (f.i. item and enemy properties), tiles, icons, sprites including their animation frames and all that stuff that would make it much easier for people to develop a fan-game.

Griever

Sprites Extracting and Importing will be there in the next version since we have already seen screen-shots of them. Not sure about animation though.

AudreySophie

#96
I would like to know why monsters in golden sun 1, never attack more then twince in a turn, I tried to make then attack more times, but nothing came out of my tries.


In golden sun 2, is there a similar limit in the numbers of turns, an ennemy can do. Maybe 4.

I would like to we could put higher value in hp for some ennemies. 100 000 should a good max, of course, I have no plan to give more then 60 000 hp to a single ennemy.

D2J

-Also, Is There A Way To Have The GS1 Battle Sprties Like Vault Bandit, Colosso Gladiator, Young Isaac, etc. Appear Regular Size???

Atrius (He/They)

AudreySophie, the limits on how many turns an enemy can have is governed by the game's engine.  There may be some way to increase it, though it would require an ASM hack.

*pulls out a tape recorder to play back one of the other 100 times he's answered this question*
"HP, and other stat limits are due to the format they're stored in the game's data.  There is no way to increase them."


D2J, there is a default scale value stored with sprite data, it will become available to edit along with sprites in general in the next major release.  I believe there may also be separate scale data for each enemy to use with their sprite.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

D2J

-Sweet. And Thanks For Confirmation.