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Author Topic: Funny discoveries :)  (Read 9811 times)
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« on: March 07, 2010, 11:27:05 AM »

Replayed the game last week when I was stuck on a train for 8 hours, and found somethings that I didn't think about last time I played it.

For example when you mind-read a lumberjacker in Kolima he thinks "I'm a lumberjack and I'm okey ... I think." XD
When you're on the boat, the guy who hides the anchor says to himself "Maybe WE shouldn't have hidden the anchor".

Some discoverers you feel like sharing? :)
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Salanewt
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« Reply #1 on: March 07, 2010, 03:19:06 PM »

Lol, a Monty Python reference? I did not expect it... Anyway, I have been planning on beating the games again, so I will see (of course, I will use my action replay to give one of my characters Mind Read early).

One thing that I did notice was that when you had Mia with you (go and beat Mercury Lighthouse before doing that stuff in Kolima), and you go to Kolima forest and beat Tret (and I think you should use the Hermes' Water on him), the town with the cursed person near the entrance (forget name, another reason why I want to beat them again) will have its citizens talking about "the three boys who removed the curse," as well as the mayor completely ignoring Mia when you go to talk to him.

Have a nice day.
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« Reply #2 on: March 07, 2010, 07:24:20 PM »

I thought there was a reference to a Queen song somewhere but I can't remember where.
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« Reply #3 on: March 26, 2010, 07:21:45 PM »

One thing that I did notice was that when you had Mia with you (go and beat Mercury Lighthouse before doing that stuff in Kolima), and you go to Kolima forest and beat Tret (and I think you should use the Hermes' Water on him), the town with the cursed person near the entrance (forget name, another reason why I want to beat them again) will have its citizens talking about "the three boys who removed the curse," as well as the mayor completely ignoring Mia when you go to talk to him.

Have a nice day.

The same thing happens in the Lost Age if you get Piers earlier and then go do the Garoh quest. Maha (the werewolf elder) will not speak at all with Piers...
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« Reply #4 on: March 26, 2010, 07:46:09 PM »

I knew that racism against Mercury Adepts existed, but I forgot about Maha! How dare he discriminate when he himself looks like a freak? Is it abundant in Weyard, to discriminate against Mercury Adepts?

As for other odd discoveries... I noticed that north of Kolima Forest, there is a large forest-like area on the world map. Technically, that is supposed to give the illusion that you are actually traveling through them, but then why not make towns larger? There is also a tiny forest somewhere in the mountains between Dekhan Plateau.

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« Reply #5 on: March 28, 2010, 04:00:19 AM »

It's called sequence breaking.  You went out of order, so there's no script for them.
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« Reply #6 on: March 28, 2010, 04:06:01 AM »

True enough. It is still funny though (Camelot should have made exceptions for those scripts).

Have a nice day.
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« Reply #7 on: March 31, 2010, 06:44:52 PM »

Amusing. I'd look and all, but I don't have a DS//GBA on hand XD.

I can't think of any off the top of my head...
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« Reply #8 on: April 12, 2010, 12:30:18 PM »

One thing that I did notice was that when you had Mia with you (go and beat Mercury Lighthouse before doing that stuff in Kolima), and you go to Kolima forest and beat Tret (and I think you should use the Hermes' Water on him), the town with the cursed person near the entrance (forget name, another reason why I want to beat them again) will have its citizens talking about "the three boys who removed the curse," as well as the mayor completely ignoring Mia when you go to talk to him.

Have a nice day.

Yeah, that never really happened to me. I always go through Kolima, then go to the mercury lighthouse. The extra travelling to get back to the tree allows a person more time to train your characters without everything being too much of a waste. I never tried going to mercury lighthouse first.

In any case, you'll have Mia with you when you go to add the water, so even if you fight the tree and go back for her, she's still there when the curse is lifted. In her case, it doesn't make any sense at all why people wouldn't realize she was part of the people that saved the place, whether she worked for the position or not. I never realized that the mercury peoples get so ignored. It's kind of funny. Makes me wonder how Alex manages to be noticed by the antagonists. XD

In any case, this conversation makes me wanna go read everybody's minds to try and find funny stuff. I'll be back after I rap the game again. XD
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« Reply #9 on: April 12, 2010, 12:39:20 PM »

Oh, I know one thing weird that happened to me. You all remember Hsu, right? The guy that got trapped under a rock and that girl that could foresee it wanted to get to him so bad? Well I went and did a bunch of stuff trying to find my way around to them so I could help, but suddenly I couldn't find it anymore. Sad I read through that part on like six different walkthroughs Irate before I went back to the pass and talked to the people standing there saying that they had moved some boulders so people could pass through. Question That's when my brother and I realized that, during the time I was doing whatever I was doing, the problem with Hsu fixed itself. Exclamation I didn't have to save the guy. I still got the credit somehow though. Happy

I also remember the very first time I played that game, I didn't get the psynergy for force for a very long time. Um... I didn't even really know too much about the temple places until I travelled back because I couldn't do some things I wanted to be able to do. There's ways around things on that game, and it sucks if you don't know what they are because then you pass through them and miss something.  Sweat Drop
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« Reply #10 on: April 12, 2010, 03:40:10 PM »

I would have gone to Kolima first, but I always tend to venture to the open areas in games, so if I see something past one part of a fork, I go back to explore/finish the other side. This means that when I first played, I barely even knew anything about Kolima, so I would go around to get Mia anyway.

Also, something interesting if you manage to get Mind Read after Sheba leaves you in Jupiter Lighthouse... Isaac and co. (as well as Jenna, Sheba, and Kraden) do not have minds to read. However, Agatio and Karst on the Lighthouse Aerie both have thoughts which briefly mention something about not needing Felix and co. for Mars Lighthouse.

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« Reply #11 on: April 14, 2010, 12:47:27 PM »

lol wow XD They're mindless! That's kind of funny. I love the simple little things that can go wrong when making a game. It's a bit silly. I'll have to see if I can't find anymore fun stuff too.
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« Reply #12 on: October 22, 2010, 06:49:05 PM »

I have been thinking about one thing for a while now. You know how the djinn are released from Mount Aleph just before the eruption? How can Donpa have fought a Mercury djinni "long ago," when you get it after the Lunpa side quest? He must have aged very quickly or something, since that djinni should have been sealed until long after his travels.

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« Reply #13 on: October 23, 2010, 07:18:22 AM »

well if you think about it ... unless you go to the Inn they will have the same DAY ......... and since they travel on foot, and considering the fact that it takes time to get from one place to another ...... lets say from Vale to Valt takes them for example 10 days then ... by the time they reach Lunpa .... its months or even years right?

but again this is a game, they can just have different time arrangements say like a day is 1 hour >< which is really .... silly.

nice discovery though ....

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« Reply #14 on: October 24, 2010, 11:02:38 PM »

@DarkGriever: Canonically, no character's birthday ever passes during the game. Which means the whole of the 2 games (excluding the first game's prologue) takes less than 1 year.

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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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