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Author Topic: Golden Sun TLA Save State Encyclopedia  (Read 13384 times)
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« on: March 31, 2010, 06:45:01 PM »

I saw that my other link was deleted as i re-up'd it. THERE IS NO ROM IN UPLOAD. This is compiled of emulator save files. To convert this to a save file just load in emulator and save normally.

This file is a complete encyclopedia of events and locations in the game. it includes every djinn, chest, summon, rusty weapons, boss and more.

This is will only load in an emulator but its easy to convert to a save file so that you can start anywhere you like and actually play on GBA.

http://www.megaupload.com/?d=NZKMYBZI

goldensunhacking.net mirror
« Last Edit: May 16, 2010, 07:32:08 PM by Atrius » Logged
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« Reply #1 on: March 31, 2010, 06:51:25 PM »

Ah, easy savefiles for reference, eh?  Those should be helpful for testing.  They're .sav format, right?
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« Reply #2 on: March 31, 2010, 06:55:29 PM »

Ah, easy savefiles for reference, eh?  Those should be helpful for testing.  They're .sav format, right?

no thier .sgm files that only open in emulators.
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« Reply #3 on: March 31, 2010, 06:59:13 PM »

.sgm... that's a save state, not a save file, isn't it?  Also, why the post in multiple areas?  You only need one.  You're gonna get hounded by rabid crows if you post the same topic in multiple places.
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« Reply #4 on: March 31, 2010, 08:05:34 PM »

.sgm... that's a save state, not a save file, isn't it?  Also, why the post in multiple areas?  You only need one.  You're gonna get hounded by rabid crows if you post the same topic in multiple places.

didn't know how to modify last post cause i wasn't a member then just a guest
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« Reply #5 on: April 01, 2010, 03:28:48 AM »

He has separate ones for TLA & the original GS, Role, so it's perfectly acceptable.

If it's what you say it is, I imagine this will be extremely useful, mind if I upload them on my server after Megaupload actually lets me download them?
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« Reply #6 on: April 01, 2010, 05:13:27 AM »

Oh?  Ah, I see.  Yeah, test the save states out so you can get exact details on what is where.  That should be pretty helpful for testing, so long as they make a save game afterwards.  Save states won't load the changes you made in the editor, after all.
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« Reply #7 on: April 03, 2010, 02:10:55 AM »

Yea anyone one can upload anywhere. i just ask that you give me credit since it took me a long time to complete
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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