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Author Topic: Golden Sun 3 : My Creation!  (Read 3188 times)
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Miyabi
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« on: March 31, 2009, 05:06:00 PM »

OK so, here is the earth.  Damn, that is a nice earth you might say. GROUND!

So ruling out the ice caps melting, meteors becoming crashed into us, the Ozone layer leaving, and the sun exploding, we definitely need a new GS game.

I have decided that I have way too much free time and I need something to do. So, I've decided that I want to start working on a GS sequel/prequel/APOV . . .

And Australia was like "WTF Mate?"

NOTE: I will take no credit for characters or old time lines, etc. and I won't make any money off of this endeavor, so it's legal.   It's no more than a . . . VERY well thought out Fan-fic ha ha.

NEWS
- It seems that the general consensus is that it be a sequel.  So I think I will remove the poll soon and change it to something else.
- One of my goals has been met. "]
- Met more of my goals.
- We have a story-line.

The Story

Link

Here it is.

Summary

Can someone write me a summary of this so i don't have to?  Thanks.

Needed

Graphics Artists
Sprites are tedious. . . . I can make them, but I hate it.  We will need a lot of these people.

Please for the love of GOD I need you guys . . . . like BADLY!

Musical People
I need someone who can make good midis. . .

Programmers
I will do most of this so we SHOULDN'T need anyone, but we might.  For now we don't though.


Screenshots/Vids


The (old)intro screen.
See it on the DS

Animation/Map (demo) -anim sucks because of images used, the code is flawless. . . I need a spriter . . BADLY

I'll post some new ones soon-ish

Met Goals

- Render a title screen
- Animated sprite

Current Goals

- Moving within an area
- Sprite interaction with environment
- Moving between areas.

Soon to be goals

- Battle system (without psynergy/djinn)
- Cutscenes
- Psynergy
- some basic items
- leveling
- Save File system.

Semi-far-off goals

- Djinn system
- Summon system
- World map moving
- Some more items
- Class structures

Future Goals

- Moving away from first couple areas
- Creating the main quest line
- Creating side-quests
- Setting up an RNG system
- Mini games (like the ones in the other games.)
- Extended items
- coliseum

So that is all.  Opinions/suggestions?


Yellow font can be painful to the eyes. - Charon
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MaxiPower
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« Reply #1 on: March 31, 2009, 11:01:00 PM »

I am very much impressed, this is excellent... I really hope you continue with this and hope to see more screens in time. Whats it being programmed in?

Good Luck  
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Miyabi
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« Reply #2 on: April 01, 2009, 02:48:00 AM »

It's being programmed for the DS in C/C++ because that's what the DS understands. ha ha.

Yellow font can be painful to the eyes. - Charon
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Miyabi
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« Reply #3 on: April 02, 2009, 03:30:00 AM »

UPDATE!!!!!

OK so here is a screenie of the buttons.



and here is the video

Make sure after he stops walking you watch the buttons on the bottom.


Yellow font can be painful to the eyes. - Charon
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MaxiPower
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« Reply #4 on: April 07, 2009, 03:44:00 PM »

looking good >_> how much experince or years have you been studying to do this kinda thing
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Miyabi
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« Reply #5 on: April 07, 2009, 08:24:00 PM »

I've been doing it for about 5 years, but have only taken classes for about a year.
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MaxiPower
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« Reply #6 on: April 09, 2009, 10:54:00 PM »

well keep it up its good to see some Golden Sun love... why am i the only one commenting on this?

what are these peeps up to
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« Reply #7 on: April 10, 2009, 01:09:00 AM »

Well i lurk and look a lot so. so far the interface looks good.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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