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Author Topic: Mario and Luigi: Superstar Saga  (Read 6138 times)
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Salanewt
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« on: October 19, 2009, 12:15:00 AM »

Hello everyone. You can sort of consider this my "Mario and Luigi 'column'", if you will. Anyway, the topic that i would like to talk about for this game during the next few days is...
 
Mario's Biggest Fan
[url=http://z3.invisionfree.com/Lighthouse_of_Yoshi/index.php?showtopic=244]http://z3.invisionfree.com/Lighthouse_of_Yoshi/index.php?showtopic=244[/url]
 
This is a script that I am working on right now. I do not technically have any of the text put into the game, nor do I have the actual item name or character... Blah blah blah, etc. However, this is just a plan for one. Also, it turns out that scripts can be copied into empty areas of the game, but the flags in them do not let the game continue properly, so development on this will be progressing for at least a week or two.
 
So, you you have any ideas as you what I can add to this script? There is more information if you follow the link.
 
Have a nice day.
 
 
I am asking here and there (Yoshi's Lighthouse) because this might be the best way for people to learn of this script idea, and give me some input. When I can get the script to work 100%, then I am going to make a video of it.
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Salanewt
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« Reply #1 on: December 15, 2009, 02:49:37 AM »

Okay then. I have given up on the script for now. As some of you know, we have been working on the editor for the past little while now, and have decided to also host a version of it here (so if you are a member here, you do not have to go through the hassle of registering at Yoshi's Lighthouse). However, our plans to have a version out before Christmas are, well, almost gone now. If anyone wants to know more information, feel free to ask.

Eventually, this MIGHT be a complete editor for the Mario and Luigi series, so there the program can edit anything in any of the three games.

Have a nice day.

Also, I have this topic here so it can be discussed here more easily. Who else is interested?
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« Reply #2 on: June 24, 2010, 01:02:25 AM »

Hm? Looks like I haven't posted here yet. Be aware that right now the link in your first post is currently not viewable by guests, anyone wanting to view it will have to register. (We can change this if you ever decide to.) We have posted so much info on M&L (at Yoshi's Lighthouse), I even started going into Function Research, however, it is a bit complicated. I'm a bit stuck on how the game actually displays text. (Ex: Enemy Names)

0807B536 = This area seems to do something with it (Enemy Names)... but...
« Last Edit: June 24, 2010, 01:06:26 AM by charleysdrpepper » Logged

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July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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