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Author Topic: SSBB Hacking  (Read 11052 times)
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felixsrg
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« Reply #15 on: September 02, 2010, 09:58:43 PM »

JamietheFlameUser you are right about that, but there's other reason why we can't use Isaac over other swordsman, and is because of his TransN bone, it must have the same index as the one I'm replacing, and the only one that worked was Link.
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Salanewt
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« Reply #16 on: September 02, 2010, 11:13:51 PM »

Is there currently any way to add bones to a model, or is it limited? Otherwise, there is always the troublesome act of editing a character's model manually.

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Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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felixsrg
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« Reply #17 on: September 03, 2010, 02:09:00 AM »

You can add bones, but you can't really edit them, they are only empty bones.

What did you meant by "editing a character's model manually."? the Isaac's model is working great over Link, there's no need to change it.
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Charon
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« Reply #18 on: September 03, 2010, 11:42:19 PM »

Nooooice. Please make him better than Link so I'll actually use him. lol

What, you can add bones? meh I wish I knew that. I wish I could actually pinpoint them on the model though, then I could add bones to Marth's hair like in Melee... Hex Editing might help perhaps.

It looks like a perfect port from the assist trophy, but I have a question real quick - I noticed that in Brawlbox the textures look really strange, like they're grey and stuff; is this a corrupt file because I've encountered it with Isaac only (although Ho-oh doesn't map textures properly either...)

Also a bit off topic but...
I'm a relatively good programmer when I learn a language, but my knowledge of the Brawl commands is kind of, incomprehensive so to speak. Any good guides on Smash Attacks or any other attack editors out there? My friend and I want to recreate the entire roster (to be more fair but with our own characters), but we're having difficulty defining the commands. I'm writing a list of the commands as I go so I can help him with that (so I can do more complicated matters), so any references would be great.
« Last Edit: September 03, 2010, 11:45:52 PM by Charon the Ferryman » Logged
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« Reply #19 on: September 04, 2010, 12:00:41 AM »

You can add bones. What you can't do is choose where to put them or edit them at all. They don't have any effect on the model movement and only serve as placeholders.

For info on various PSA commands, your best bet is probably here: http://opensa.dantarion.com/wiki/Brawl_Documentation

Imo, you should just rename this to the brawl hacking thread and leave it at that.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #20 on: September 04, 2010, 12:04:04 AM »

Thanks, and can be done.

Placeholders, probably makes sense for animations. Hrm.

JEEFFF. YES. I CAN ADD JEFF.
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felixsrg
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« Reply #21 on: September 04, 2010, 01:46:40 AM »

Yes I'm planning to make Isaac much better and cooler than Link.

As for the textures, is only a problem of BrawlBox, there's nothing wrong with the model or the textures, It's only than the texture tree of some assist trophies are totally different from the map of the actual playable characters, and BrawlBox don't really know how to arrange them.
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« Reply #22 on: September 05, 2010, 08:14:21 AM »

Oh, I see. Makes sense.

I'll do some offset investigation of sorts to see what I can find. SmashBox V.57 is the best for that (I even did sound hacking with a wee bit of help lol)
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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