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Author Topic: Happy 2nd Anniversary Golden Sun: TLA Editor!  (Read 6861 times)
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JamietheFlameUser
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« Reply #15 on: October 15, 2010, 03:39:09 AM »

Dang. That sucks.
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Atrius
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« Reply #16 on: October 16, 2010, 08:15:57 AM »

Unfortunately due to a work related trip the release of v0.3 will have to be at the very end of the month.  I'm not going to have internet access for a while.
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Salanewt
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« Reply #17 on: October 16, 2010, 11:29:59 AM »

As long as you release it, we do not really care how late it is. Please, just try to have fun.

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« Reply #18 on: October 16, 2010, 11:50:55 PM »

Right in time for GS:DD!
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« Reply #19 on: October 19, 2010, 07:04:12 PM »

You simply left me speechless. I do not want to repeat myself (referring to the youtube comment now), so I'll just say that there is no doubt about who Camelot should hire for making Golden Sun more flexible.

@Down: Yeah, I do know what ROM stands for. Strangely enough, I believe I saw a game hack [possibly of Advance Wars, but I'm not sure], where such things were possible.
« Last Edit: October 19, 2010, 07:54:05 PM by Roareye » Logged

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« Reply #20 on: October 19, 2010, 07:19:34 PM »

Unfortunately, ROM stands for Read Only Memory for a reason.  It's impossible to edit in-game.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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