|July 04, 2015, 06:59:38 PM|
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|Author||Topic: Minecraft! (Read 27255 times)|
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July 01, 2015, 07:03:08 PMSeto Kaiba: it's cool, I actually was able to get enough stuff where I could make something fairly usable. Although unfortunately I wasn't able to find the references to the selected instrument on the Phrase screen, so annoying
June 30, 2015, 08:18:32 PMLord Squirtle: Wow, that's a really interesting topic. Not sure what I can contribute to it, but still. Nice!
June 30, 2015, 06:23:09 PMSeto Kaiba: holy @#$% this may be the first thing I've done rom hack related in like 5 years
June 29, 2015, 04:44:07 PMMaxiPower: I dont know what your working on :) if you need any help or tips or whatever just drop me a message.
June 29, 2015, 04:15:28 PMKnight of Purgatory: but it still gave me some inspiration. I should thank you for that
June 29, 2015, 12:48:20 PMMaxiPower: i only really put maps together back in the day.
June 29, 2015, 12:47:41 PMMaxiPower: What you referring to Knight of Purgatory... I suck at sprites... Lord squirtle deserves credit for any character sprites.
June 28, 2015, 02:16:42 PMKnight of Purgatory: man, im halfway inspired by maxis sprite work
June 25, 2015, 08:58:36 PMLord Squirtle: Going to see if I can add enemy ID lists for 100% success rates and item ID lists for both 100% and 0%, and then I'll upload as a patch to replace the immunity list one.
June 25, 2015, 08:56:06 PMLord Squirtle: Eh, got bored and revamped the luck-base immunity section of the ailment success function. Each effect now has its own luck requirement, and this also takes up less room than it usually does...
June 25, 2015, 02:14:53 AMFox: In any event that an ability effect is checked against some others, I wonder how an Ability Effect table would work to check flags in it for the same effect instead of comparing it to a certain effect?
June 21, 2015, 01:50:22 AMLord Squirtle: Happy to help. Also, I'm tweaking a certain animation and I love it. Just need to figure out how to get tier 3 (or even 4) to work and then I can continue with Disco Sun.
June 21, 2015, 01:15:38 AMFox: Cool. Thanks for recording it!
June 20, 2015, 11:37:24 PMLord Squirtle: But the pointer was blank before I checked it out.
June 20, 2015, 11:36:58 PMLord Squirtle: Around there, yeah.
June 20, 2015, 11:05:14 PMFox: @"ability formula & ability effect field effects" = *Looks at our documentation.* So this would be in the Party Menus section... and the function at 081007F8?
June 20, 2015, 02:51:10 PMLord Squirtle: Updated the overhaul: Added a tiering Claw Slash back and a new Jupiter revive variant. It's amazing how much room I can find in some of these functions by deleting duplicate or otherwise obsoleted code.
June 20, 2015, 01:50:02 PMLord Squirtle: Cool. The only other thing worth mentioning is that this area is for ability formula & ability effect field effects, and as far as I can tell they don't do anything in battle.
June 20, 2015, 07:00:58 AMFox: Nope, I did not look into what ability effects 1 and 2 did.... However, it is definitely of interest.
June 20, 2015, 05:51:38 AMLord Squirtle: In fact, I might see if I can try something similar for the Regenerate effect someday...