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Kain
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« Reply #15 on: January 29, 2011, 04:52:56 AM »

my base and world:


cactus farm:



anamial trap:


Thats my world



But in seriousness, nice little world you've got there.
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Rolina
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« Reply #16 on: January 29, 2011, 05:11:00 AM »

Quote
Ah, not bad.  Have you ever done multiplayer?

no i just started like three days ago and i am using the hacked version because it lets you save your inline game on your computer and vice verca.
also my hacked version is the wrong one to go on line so i need to find the current one.

i like the hacked one because it has a map, different stats for finding certen blocks. (and no it just makes coal and iron harder to find and the... red rock easyer to find.)
also there is a special mode called super insain mode there the zombies have insain stats and they stay durring the day and night... it sucks lol.
there is a bunch of other stuff that makes it different from the real game.

also its free but to go online with it you need to buy the real thing.

over all i like the hacked one more then the real one.

My real one has a map.
My real one has a texture pack.
My real one lets me get online.
My real one is legit and won't get me thrown in prison for piracy.
My real one can let me use all sorts of mods on it.
My real one is obviously superior to some pirated piece of crap.





@ Sala:  Once you go Multiplayer, you don't go back.  It's so much more fun.
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« Reply #17 on: January 29, 2011, 05:14:45 AM »

Huh. Looks fun, but I'm kinda broke and without a job, like most teenagers are... I guess I'll make do with watching people's creations.
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zman9000
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« Reply #18 on: January 29, 2011, 05:35:12 AM »

actule my hacked version is legal because you need the real one to run it...
but just so you know there is a hacked version that lest you play on line with out paying BUT I DON'T HAVE THAT ONE!!!!!!

also when i go online i keep what i already did but i lose the hack extras so its legit!
If only i could find were to get a current copy of the one i have. ... all i can find is the elegal one but IT's ElEGAL!
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« Reply #19 on: January 29, 2011, 05:37:33 AM »

Did you buy the game, or did you steal it and use a crack to make it work?
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« Reply #20 on: February 12, 2011, 09:51:09 PM »

no actually its just a file and it lets you play the full version on your computer without buying it but it can't go online. for online play you need the real version and you can't use the hacked file, so you have to start over if online.

But i feel like i pointed this out already above Role.........

well what ever. I can't find the file on line so my brothers friend is getting it for me as he already has the new one...
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« Reply #21 on: February 12, 2011, 09:54:18 PM »

Multiplayer was okay, but I found it boring after I made my tower. What I want to try to do is set up a server for a few specific friends, but to try to find a way to have it as a download client that I give to them instead of posting my server online. It would require an Internet connection, but... well, anything that allows me to play with some friends, but is free at the same time.

Also, I found a really good mod. Crystal Clear Water (or something like that). It removes the opacity of water when you are under the surface, so you can see further away. It also makes water seem slightly more realistic, as I no longer have to pretend that a ruined factory polluted the world's water. Mo' Creatures is awesome as well, as it has allowed me to have Epona (and with that, I have a Link skin).

zman: Oh, so you are playing Classic?
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« Reply #22 on: February 12, 2011, 10:17:54 PM »

yea but for some reason the version tried to down load updates from the official site and got jammed. i tried reloading the program but each time it happened again. then i read in the instructions that you have to down load a new version each time the official site updates.
since it uses the same program as the real version it just works weird.

I suppose that if you hacked this hacked version you could get online play for free, but thats illegal ( and i wouldn't know how to go about doing it in the first place.)

and now i know Role will be like:
Well if your in college for programming how do you not know how to hack things.

Well thats simple! because I don't!

... yeah.
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« Reply #23 on: February 13, 2011, 05:21:48 PM »

Playing any version of minecraft with mod support without paying for it is illegal, zman.  That's what I'm saying - that minimap shouldn't work with the trial version.
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« Reply #24 on: February 13, 2011, 05:45:57 PM »

Hmm...  I'd forgotten I bought a copy of this way back.  I might take a look at the server software at some point to see if I can set something up.
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Kain
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« Reply #25 on: February 13, 2011, 06:07:14 PM »

I have a server up and running but I've only played on it twice.  Once with Role when I first made it (Dynamite.  Dynamite everywhere.) and another time when I was showing leaf the game.  I recommend you have a powerful machine or something if you plan to run one.
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Lord Squirtle
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« Reply #26 on: February 13, 2011, 06:32:05 PM »

I have my computer, but I do not feel like trying it with my laptop. Either way, I have to get my computer repaired before I try a number of things that I want to do.

Hey Kain? Could you (or anyone else for that matter) tell me about servers? I have an idea for what I want to implement, but I need more information about how servers work first.



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Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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« Reply #27 on: February 13, 2011, 06:53:57 PM »

If I did it would be a dedicated server, and up 24/7
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Lord Squirtle
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« Reply #28 on: February 13, 2011, 06:59:32 PM »

Ooh, that sounds cool. Would it be free, or would it cost you money to set it up?

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Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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« Reply #29 on: February 13, 2011, 07:11:13 PM »

It's completely free to download the software and make a server.  I'll try to answer any questions you have but when it comes to setup itself, don't ask.  I'm not even sure HOW mine started working.  One day, not working.  Rage quit for awhile, try it again a month later, out of nowhere it suddenly works.
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Cbox
June 29, 2016, 02:38:05 AM
Fox: (1-6 I mean... Since I'm ignoring 0 (no type)...)
June 29, 2016, 02:36:02 AM
Fox: Thanks... In short, there are basically 8 types... 0-6, 0x15 (21) (snow), and 0x1F (31)... I am not sure what the 0x1F is about... but it certainly looks like these are divided in categories....
June 29, 2016, 01:31:27 AM
Caledor: Great job!
June 28, 2016, 08:43:19 PM
Fox: (I may have goofed somewhat.... But the overlay was suppose to be a simple implementation... It is under the top layer, though... so basically applied to the bottom layer.)
June 28, 2016, 08:35:43 PM
Foxhttp://i.imgur.com/CAamHQI.png = Here is GS1's World Map. Purposely including an overlay that shows data from the fourth byte.... (Basically each line's color is determined from each bit in the byte.) - Used to help know how battles and stuff are different between areas. (I also included the beach bit as well.)
June 26, 2016, 11:23:02 PM
Fox: Interesting... The values in GS1... instead of being 6-bit... it is 7-bit... and there's only one value that uses a tileset other than the main one... It is 0x15 (snow)....
June 26, 2016, 10:53:05 PM
Fox: Top layer displays now as well... an d now the other tilesets should be in use... some things like kinda strange though... and I'm wondering if it's because animated tilesets weren't applied....? Maybe I skip that for now... It does take a couple seconds to load, but not too long... and it is also possible to get an Out of Memory error. (i.e. Switch maps back and forth.) ... But I assume that won't be a problem after it is virtualized... I would like to include GS1's world map display as well.
June 26, 2016, 09:05:08 PM
Fox: Good news: Some quick coding... and I now have the entire  bottom layer of the world map displaying in my editor. (Currently only using the main tileset, though... )
June 25, 2016, 10:02:18 PM
Fox: (The C# editor, I mean.)
June 25, 2016, 10:01:57 PM
Fox: You might have influenced me to actually make a World Map viewer for the editor... We shall see if that is the case soon... 0x10000000 bytes could be needed for the map part if not done virtually... plus the bytes for the other data... etc. But the goal afterwards (assuming this works)... is to do it virtually since it'd likely load quicker that way.
June 25, 2016, 09:33:14 PM
Caledor: Progress with the mod in the few past weeks can be summed up like this: for every step forward I take, i find something that makes me think "oh, i should change that one too".
June 24, 2016, 06:16:17 PM
Fox: Interesting... 07=Eastern Seas; 08=Western Seas; 09=Eastern seas near Sea of Time. (This is what does the fog effect.)
June 21, 2016, 12:34:44 PM
Fox: And yay!Changed a couple minor things... added this small snippet of code... and was able to replicate the compression of the one I was testing on.... :) So now I just need to get this to make the 8 files (And maybe some minor optimizations?) before  posting...
June 20, 2016, 04:29:36 PM
Fox: Think I might have known about hastebin for awhile now? Probably didn't pay too much to the specifics, but it seems like it works exactly like this chat box? (Once saved, becomes read-only.) Current progress looks like this, it is incomplete... But just pointing out that I actually did take an effort.
June 20, 2016, 02:11:16 PM
Fox: From Thursday to Sunday, we were out of central power due to a storm knocking out the power of 250k+ customers... so we had to use a generator during that time.  (Which was not in use when my parents were sleeping.) So at least that it out of the way... But... I'm probably going to be on and off on procrastinating...(?) We'll see.
June 20, 2016, 09:00:07 AM
Fox: If this is the way it works, then I imagine I may only need two for events for the Dictionary Lookup stuff... (One for Const+DL, other for DL+DL, and then forward thr chosen one to the first position (for use in the DL+DL next round.)
June 20, 2016, 08:44:35 AM
Fox: I have feeling that Constant+Distance Length, and Distance Length+ Distance Length lengths are compared to determine which is used? (Constant or Distance Length.) This may get interesting! (Almost reminds me of huffman, a little bit.)
June 20, 2016, 08:09:55 AM
Caledor: @Fox: I'm sorry i know nothing of all this stuff, i really wish i could help you
June 17, 2016, 08:47:05 PM
Fox: Well, the base of the compression method is done. - But I noticed something weird... The way that GS did it... it seems that if there is already a Distance-Length match... If there's a better one starting with the following byte, then it puts in constant first, and that match... - So I will have to see if I can work that in to my format somehow.
June 15, 2016, 10:01:58 AM
Fox: I think 0x80 flag means it is on the beach/shore, since the same tiles can also be regular field tiles? So @0802F004 = Entries : Normal, Beach, Normal Snowy, Desert, Storm Snowy

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