|March 12, 2014, 07:37:37 AM|
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March 10, 2014, 06:29:36 AMThunder-squall: Takumi, for realz, make a forum thread.
March 10, 2014, 06:27:11 AMThunder-squall: quick google search led to a thread where preople briefly discuss versions of RPG Maker for recreating GS Lost Age (geez, we should be talking about this stuff in a thread): http://forums.rpgmakerweb.com/index.php?/topic/12392-making-a-game-like-golden-sun/
March 10, 2014, 06:15:33 AMThunder-squall: (no, couldn't have been 2003. Must've been 2006). Hey, can VX Ace use scripting the way XP did?
March 10, 2014, 05:43:43 AMThunder-squall: But 2003s a long time ago, and I don't know if people had already tried and failed to reproduce something like Golden Sun on it.
March 10, 2014, 05:41:59 AMThunder-squall: I've used the old RPG Maker around 2003. I kind of got the impression that you could do whatever you wanted. I had a friend who used Tales graphics, and had a non-turn based battle system. And I know the community was massive.
March 09, 2014, 07:53:49 PMTeawater: My guess is that Game Maker can handle it... I can't say for RPGmaker, though, since I haven't actually used it. (If referring to Ace.) My guess is yes as well, since I've heard that it can do a lot of stuff... ; The big question is whether they are reliable or worth using compared to other solutions, though.
March 09, 2014, 01:29:22 PMLuna_blade: @Teawater I know that graphics thingy. It's just that even the way GS does the animations you have to code all the layers of the sprites and make all the sprites. I'm not sure if GM or RPGmaker can handle that.
March 09, 2014, 01:25:13 PMLuna_blade: @Takumi There was a post somewhere stating GM costs less now. I guess it would be hard for many people to make a game themself, so that's why we have this forum right?
March 09, 2014, 12:56:10 AMTeawater: Oops... I almost forgot... this is going by GS1 and GS2, not GS3.
March 09, 2014, 12:52:53 AMTeawater: So your #1 (1) is my main concern. ; But even so, the basic idea was to find a base to start with. (Which is why I was hoping it'd be open-sourced.)
March 09, 2014, 12:47:55 AMTeawater: Er... I mean, the whole battle system graphics stuff is placed in positions that make it seem 3D, but the graphics themselves are 2D. (Slightly screwed up my wording, huh?)
March 09, 2014, 12:45:28 AMTeawater: @psynergy on surface map: I don't imagine it to be too difficult... Since you can likely take the code from the game. (I'll need to check out how that works, though.) ; Same with the battle system.. Ability animations are done in assembly... and it's done as though it's 3D in a cheap kind of way. (One background, and a font/back view for each character. , how they are shown is determined by angle.)
March 09, 2014, 12:40:46 AMTeawater: If I use an RPG Maker that was already designed, it's obvious that'd I'd perfer an open-sourced one. ; That, and it's best that everyone can freely access the source to everything the project does. (So RPG Maker VX Ace likely wouldn't work... unless everyone gets it through pirating... but that's not very friendly.)
March 08, 2014, 11:40:13 PMTakumi: @Allwhorespondedinorder, Sounds like a good idea Thunder-squall. I would rather stick with a software I own, and I happen to have the newest RPG Maker VX Ace. Luna_Blade, I'm not too good at C or C++. I wouldn't be able to code it myself if I went with that. I also don't have Game Maker, and I hear it isn't cheap but I've never looked myself. I have moderate Java knowledge, but I wouldn't be able to do it all myself.
March 08, 2014, 09:31:40 PMLuna_blade: >continue Java could also be an option. I have also heard about NETgore and BYOND but I don't know much about those.
March 08, 2014, 09:30:11 PMLuna_blade: @Thunder-Squall i got some anwsers. RPG Maker has limitations especially in graphics. Game maker is not optimized for RPGs but the graphics thing is do-able. C#/C++ thats a language but I have heard it's great to program games with.
March 08, 2014, 09:22:29 PMLuna_blade: Wow what live recording am i looking at?
March 08, 2014, 08:51:22 PMMaxiPower: twitch plays golden sun crosses the karogal sea lol http://www.twitch.tv/reignos
March 08, 2014, 07:39:53 PMThunder-squall: I figure doing research on those three questions would be the place to start.
March 08, 2014, 07:39:13 PMThunder-squall: I'd start with three exploratory projects or quests: (1) What RPG software are available, and what are their advantages/limitations? (2) How can one implement psi-energy on the surface map? (3) How can one customize the battle system?