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Poll
Question: Who's your favorite playable character?
Mut / Matthew / ? - 5 (17.2%)
Karis / Karis / ? - 9 (31%)
Terry / Tyrell / ? - 1 (3.4%)
Kuraun / Crown / Rief - 1 (3.4%)
Leoleo / Eoleo / Eoleo? - 4 (13.8%)
Stella / Stella / ? - 8 (27.6%)
Harumani / Haramony / ? - 1 (3.4%)
Himi / Hima / ? - 0 (0%)
Total Voters: 28

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Author Topic: Who's your favorite playable character? (Names in poll)  (Read 15822 times)
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Griever
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« Reply #30 on: December 29, 2010, 02:55:46 AM »

Sorry to post this here.

Role if you do not mind, can you post that website? I really want to take a look ... , sorry for the bother ><
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JamietheFlameUser
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« Reply #31 on: December 29, 2010, 03:04:26 AM »

http://www.goldensun-syndicate.net/psynergy/keelhaul/

http://www.goldensun-syndicate.net/psynergy/vicious-chop/
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Griever
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« Reply #32 on: December 29, 2010, 03:07:39 AM »

Thanks a lot Jamie.

Weird base power of 34 (Keelhaul) and it does 160+ damage .... i think they made a mistake here. The same applies to Vicious chop.

It has to be a new kind of formula ....... because that is just ... strange even Base (Diminishing) does not raise the power by that much.
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JamietheFlameUser
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« Reply #33 on: December 29, 2010, 03:09:12 AM »

Exactly. As is agreed upon by EVERY OTHER SITE I'VE LOOKED AT, it's an EPA. So lulz.
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Drick
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« Reply #34 on: January 01, 2011, 09:05:02 PM »

Sveta is boss! Eoleo is pretty cool too.
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Durza
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« Reply #35 on: April 16, 2011, 11:11:23 PM »

He seems quite overlooked, but I like Amiti. He's quite handy with the Muramasa and Diamond Berg, especially if you give him Triton's Ward and the Heirloom Ring.
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Rolina
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« Reply #36 on: April 20, 2011, 04:24:52 PM »

Amiti. He's quite handy with the Muramasa
I call BS, he can't wield longswords.

I THINK you mean Masamune...

Either way, definitely cannot agree with you.  I really dislike Amiti, personally.

As for my choice?  In terms of the character, Sveta by far.  As for gameplay... I like how Ivan can pull off any role.
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« Reply #37 on: April 21, 2011, 07:31:39 AM »

Amiti really annoyed me because he was just Rief with a different base class and a lack of personality.
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Rolina
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« Reply #38 on: April 21, 2011, 10:02:38 AM »

No no, he had a personality.  It was somewhere between "Naive fool" and "Spoiled brat".
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Salanewt
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« Reply #39 on: April 21, 2011, 11:25:43 AM »

I think it was both. Almost seemed like the type who would willingly paint his nose brown when sucking up to others, if you know what I mean (Tret, Laurel, even Matthew's team seemed to get a bit of it). However, those who he thinks would bring him almost nothing would get sour treatment; like Briggs and Eoleo.

But yeah, the entire second team was royalty, in one way or another.

Amiti: Nephew of King
Sveta: Princess to Queen
Eoleo: Son of Briggs, leader of Champa
Himi: Daughter of Susa, leader of Izumo (I forget the new name)

And the everyone on the first team are the children are the children of the members of the GS1 team, none of which are royalty.
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JamietheFlameUser
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« Reply #40 on: April 21, 2011, 01:12:23 PM »

And then two of the other team end up being "royalty" in a sense. Thank you oh so much, Sand Prince Stone and Ice Queen Stone, for making the two of the local normals not normal anymore.
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« Reply #41 on: April 21, 2011, 01:14:38 PM »

That's why I've been calling them Team Vale and Team Royals, respectively Sala.
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Durza
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« Reply #42 on: April 21, 2011, 01:36:52 PM »

Yes, I think I meant Masamune. Those two always mix me up. And Tyrell reacted worse to pirates than Amiti, may I point out. Amiti isn't a suck up, his culture worships a tree in case you haven't noticed, so his reaction to Tret and Laurel is understandable. And his reaction to the children of the Warriors of Vale is also pretty normal. It also seems likely he becomes king of Ayathuay(sp?) sometime soon after the end of the game, looking at how everyone acts when you re visit it during the eclipse.
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ChaoticMarin
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« Reply #43 on: June 05, 2011, 10:52:57 PM »

My favorite character from Dark Dawn is Karis. Probably hands down. Not sure about all of Golden Sunl, but Dark Dawn specifically? Definitely Karis.

I like the way she looks, her personality, the fact that she's a jupiter adept (Represented by my favorite color, purple!)
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« Reply #44 on: December 11, 2011, 09:36:50 AM »

Matthew!  IsaacJenna

His pic is cool, and his sprite is cute  Happy
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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