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Author Topic: Golden Sun: The Abridged Series  (Read 21466 times)
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thenightsshadow
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« Reply #15 on: November 17, 2010, 11:29:46 AM »

So would I.  I wonder what Piers would sound like...
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« Reply #16 on: November 17, 2010, 12:12:35 PM »

Piers would have a feminine-masculine voice I'd bet. First time I played GS, I thought he was a girl  Piers
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« Reply #17 on: November 17, 2010, 04:20:42 PM »

Piers would have a feminine-masculine voice I'd bet. First time I played GS, I thought he was a girl  Piers
Oh that would be awesome. Does he still do the hilarious Jenna impression or is Rena doing her voice now? I never get around to watching these anymore but I'd be sad if they made her do Jenna too. Her original ridiculously bad voice actually suited Jenna in a way. I'll watch them now, I've finally got a bit of time on my hands

EDIT: YES SHE DOES

Also, Atrius, we should link his site with ours, and have an affiliation. Not on the bottom but on the main page too. We are kinda hosting it after all... it would also probably increase the number of hits he's recieving as well.
« Last Edit: November 17, 2010, 04:37:28 PM by Charon the Ferryman » Logged
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JamietheFlameUser
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« Reply #18 on: November 17, 2010, 04:40:45 PM »

Honestly, Jenna needs a sort of tomboyish voice.

Felix needs to sound badass in the first game. Y'know, a sort of dark, toneless stereotype-superspy voice.

And the introduction/prologue text at the beginning of TLA needs to be done in Kratos Aurion's voice. I mean, what piece of introduction text CAN'T be improved by adding Kratos? XP Actually, Paper Mario the Thousand Year Door's intro text would just sound ridiculous if you used Kratos's voice.

Of course, this is abridged, so it's supposed to sound bad. But if this were a serious voice-acted TLA (like, for example, a Let's Play), that's what would probably work the best.
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Spoiler for epic mindscrew:
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« Reply #19 on: November 17, 2010, 04:41:47 PM »

Oh dear god Babibubebo XD And those damn South African horn things XD

It's not bad, it's hilarious XD You should watch it. Atrius wouldn't host it if it weren't funny :/

Can we add a comment section to the videos hosted? I'd rather not go onto Youtube :/
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« Reply #20 on: November 17, 2010, 05:05:28 PM »

I never said it wasn't funny. I just said it probably has deliberately bad voice-acting.
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« Reply #21 on: November 17, 2010, 05:07:38 PM »

Whoops, yeah, reading your post before it makes sense now. >_>

But anyways, back on topic, you should link the page to the main page. It'll certainly help Magmabear with obtaining his audience.
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zman9000
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« Reply #22 on: December 19, 2010, 12:25:34 AM »

Does any know when the next one comes out!

i just found out about these like 2 weeks ago..

so how long does it take to make a vid...

from what i have seen it must take a while!
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« Reply #23 on: December 19, 2010, 01:45:04 AM »

Magmabear just makes them in his spare time, new episodes come out when they come out.
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« Reply #24 on: December 19, 2010, 02:39:31 AM »

o ok thanks
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zman9000
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« Reply #25 on: August 23, 2011, 08:30:19 AM »

Well I thought i might as well post this here, I mean this is the topic for it.

Golden sun abridged episode 9 is out now!!!


I enjoyed this one alot, and I'm glad that he's going to continue them.
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« Reply #26 on: August 23, 2011, 03:13:14 PM »

OMG! I love Golden Sun abridged! I'm so glad another episode came out just before my birth day, its like an early present!
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« Reply #27 on: August 23, 2011, 05:20:06 PM »

Felix's voice doesn't seen right for him, and Sheba's voice is annoying.
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« Reply #28 on: August 23, 2011, 06:31:39 PM »

Haha, wow how did I miss this? It's great stuff!
That flashback alone was enough to convince me I have to watch the other episodes too.

Sheba's voice is annoying.
That seems to be kind of intentional...
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« Reply #29 on: August 23, 2011, 06:37:08 PM »

I know, but it is still annoying.
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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