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Author Topic: Golden Sun: Dark Dawn Instruments  (Read 7537 times)
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Pkmn-Master
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« on: November 05, 2010, 01:17:09 AM »

 Exclamation BREAKING NEWS Exclamation

I've been looking through the GS: Dark Dawn ROM and I have found that most of GS1&2's instruments are inside.
Whether they are higher quality or not is yet to be found.

I will be editing this post as I find more info, so stay tuned.

EDIT: Screw that, Atrius pretty much covered it.
« Last Edit: November 06, 2010, 03:00:49 AM by Pkmn-Master » Logged
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Atrius
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« Reply #1 on: November 05, 2010, 02:06:02 AM »

Considering that the instrument samples alone take up more space than ALL of the audio data in TLA, I'm gonna go with yes.
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« Reply #2 on: November 05, 2010, 02:23:32 AM »

Well I have new, improved samples for my soundfont then!

Also, I've realized that the original drums are missing, and I may have found the synth instruments.
If not, then I found some that sound pretty damn close to it.
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« Reply #3 on: November 05, 2010, 02:56:08 AM »

Well I'm excited to hear it'll be released soon (from what I understand?). I'm anxious for the next release  Happy

Although, this will still be accurate, right?
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« Reply #4 on: November 05, 2010, 06:47:56 PM »

I went through the MIDIs as extracted with NDS Sound Extractor and the sound effects are of higher quality than the GBA samples, but they are virtually the same otherwise.

Spoiler for sadness:
Also, I'm very upset over the fact that very few songs from the original 2 games are actually in GS:DD, but at least they still have the same victory fanfare.
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« Reply #5 on: November 05, 2010, 07:18:55 PM »

I was surprised to find they had one of the previous battle themes stored in wav format among the sound data.  Seems kind of wasteful.
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« Reply #6 on: November 06, 2010, 01:04:31 AM »

Yeah, I found that too. Any idea if it's used anywhere in the game?

(Also is it possible we could split the GS:DD music talk to a separate topic?)
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« Reply #7 on: November 06, 2010, 01:09:37 AM »

Done.

Also, I haven't actually played the game yet, I'm still waiting for the English version so I can understand, and possibly enjoy the story.
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« Reply #8 on: November 06, 2010, 01:44:13 AM »

Dark Dawn Instruments Question Exclamation

I made a topic asking for TLA instruments and someone was able to post up a soundfont containing all of them.

Is it possible for someone to do the same with Dark Dawn? I'd sooooooooooooo appreciate that u have no idea
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« Reply #9 on: November 06, 2010, 03:18:58 AM »

Thanks Atrius for splitting discussion!

Quote from: Ryo912
Is it possible for someone to do the same with Dark Dawn?
I am working on compiling all of the instruments together and fixing the looping on them.
The instrument numbers are mixed up and don't match their actual instrument number, which will be a pain to fix.
 Fury
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« Reply #10 on: November 06, 2010, 04:10:13 AM »

@Pkmn-Master

I feel like an idiot. it was you who posted up the soundfont last time Sad

Thanks again and thanks in advance!
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« Reply #11 on: November 14, 2010, 07:57:26 AM »

Any updates on the soundfont yet?
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« Reply #12 on: November 14, 2010, 10:01:51 PM »

Dude, don't make new posts just to bump the topic, especially if you're double-posting to do so. Not cool.
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« Reply #13 on: November 16, 2010, 04:56:21 AM »

oookayy. But I just wanted to know any updates. Didn't think editing my previous post would really do anything but ok.
« Last Edit: November 16, 2010, 04:59:40 AM by Ryo912 » Logged
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« Reply #14 on: November 16, 2010, 05:54:05 PM »

I know, and I'm saying you should probably wait, or ask the question in the Cbox to get people to remember the topic. I know I've done that. :D
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August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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