I found the code that handles opening menus in game, and decided to try out some stuff to see if I could get different menus to open up. After a little messing around I found a couple of new menus.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/DebugMenu1.jpg)
By editing the value at 0x0804E130 to 0xFD20F7FF you can get this menu by opening the settings section of the start menu. This menu allows you to select any area in the game, and instantly go there once you close the start menu.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/DebugMenu2.jpg)
By editing the value at 0x0804E130 to 0xFE4AF7FF you can get this menu by opening the settings section of the start menu. Here you can change storybook flags, and such on a binary level. L & R buttons scroll through pages of flags.
I'll let you guys know if I find any other secret menus.
Oooh! This must be something the programmers used during testing that they never removed. Great find, Atrius!
(I'll test it later. I've got a horrible connection right now)
It looks like you're near Madra. That is pretty cool! Through Memory Viewer on the VisualBoyAdvance, [put exclamatory word here]!!! I did the first one... the second one, did get the box to appear, didn't really use it though.
Replying to Number 1 Menu: Guess it would be the type of thing for video makers making stories...
you know I might actually play around with this too, (just for fun) =)
For example: 000000A5 will make cursor move to Sleep, and 0000000D, will make cursor move to Save, and DDDDDDDD will open the Save. And FF3333FF is a noisy freeze. (were just some random examples)
put in 0804E130 at 0804E130, it's the STATUS page at Page:5 or 7 (and it appears you have to hit the left or right arrow keys before they appear)- But it seems inaccurate so the code is somewhat close., because exiting the menu you freeze, so once this hex is fixed it should be fine.
and something else
0804E160 get Issac pic, and a dialougue box 0 Master Poi, and also an inaccurate hex.
This post has been edited by charleysdrpepper on Jul 8 2009, 06:01 AM
I must be reading in a wrong edian but it has no effect when I tried it in VBA's Memory Viewer D:
Oh yeah, I tried this in Golden Sun 2, not the first one.
Edit: It has no affect in the first one.
This post has been edited by charleysdrpepper on Jul 8 2009, 03:50 PM
Oh, that might be my problem then XD
*fedorapalm*
Hm... I should try doing this. I have to go to memory viewer, correct? Also, do you know what everything in the debug menu does, or are you still testing it?
Have a nice day.
:MercurySet: :MercuryDjinni:
Memory viewer will work, yes.
A debug menu is probably used to check a portion of the game without having to spend the time of actually going there, I believe. I do a similar process with a warp in the first town in Jupiter (and when I forget to change it back, oh, the complaints I get XD)
Yes, Tools -> Memory Viewer, AFTER opening up the Golden Sun 2 file that you have.. and as soon as you put the numbers in (no need to hit any ok buttons at all) it should be updated, so you test it... in this case.. 0x0804E130 is for the Change Settings menu. and the hex you put in at that location says what to do when you open settings.. it's what I gather.
This post has been edited by charleysdrpepper on Jul 8 2009, 03:57 PM
Oh, thank you both for telling me. I will tell you if I find anything unusual.
Have a nice day.
:MercurySet: :MercuryDjinni:
I just got to figure out how the hex decimals are linked though, still kinda new at hex programming. Edit: I hope that is understandable.
This post has been edited by charleysdrpepper on Jul 8 2009, 04:05 PM
Oh, I have a question. I am not very good at hacking either, and I was wondering if you could please tell me where I change 0xFD20F7FF?
Please and thank you in advance.
Have a nice day.
:MercurySet: :MercuryDjinni:
That is a value put at 0x0804E130.
first of all, up at the top of memory viewer 32-bit should be selected, then you put 0804E130 in the text box click Go, then you see four columns right? put FD20F7FF in the first column at the 0x0804E130 row.
Edit: 0x stands for hexidecimal.
This post has been edited by charleysdrpepper on Jul 8 2009, 04:26 PM
Oh, thank you Charley. I will do that, and I will also do some testing (and maybe post a video).
EDIT: Thanks, this is awesome (Jenna in Mars Lighthouse by herself).
Any ideas as to how I can help gather data?
Have a nice day.
:MercurySet: :MercuryDjinni:
This post has been edited by Salanewt on Jul 8 2009, 04:31 PM
You are very welcome!
I'm not sure, about how you could collect data, but if you can find out more on the hexidecimals of this game, you can share if you'd like.
Okay. I will post a video based on my findings (this is awesome). I think Jenna has her own World Map music if she is not with Felix.
Have a nice day.
:MercurySet: :MercuryDjinni:
I wonder if somehow this Disassemble under tools will help any, so I'll be looking at that.
Okay. Ohy yeah, remember the village that is to the Southeast of Jupiter Lighthouse? Well, you can go there (sort of) by selecting Anemos Sanctum.
Have a nice day.
:MercurySet: :MercuryDjinni:
Nice video watched it, anywayz here's something I just tried: (well yeah because of this topic)
Guess what, you can change the color of Jenna in the PALETTE section of the memory editor (that's what I call it, but it's called Memory Viewer). i got it like gray scale here's a pic.
(http://i26.tinypic.com/2ngbvxv.png)
You can also use the palette viewer to help with color coding, i think, thought this would be interesting to bring up.
Edit: I put in a bunch of 0s just for the sake of it, so some other colors may have changed too.
This post has been edited by charleysdrpepper on Jul 8 2009, 06:28 PM
I think I will. I just managed to have a team of Jenna and Isaac only. Also, I a face/portrait test. 's name is not her real name in the room. I go there in a video, so I will post the link when it is done (I think it also tells you what you have to try to find).
Have a nice day.
:MercuryDjinni: :MercurySet:
Oh cool. Could you please tell me where in the memory viewer I can change colours (I would not mind changing some of the greens to different shade, etc.).
Have a nice day.
:MercurySet: :MercuryDjinni:
hmm. ok let's see if I can create a beginner's guide (This will take some time, really), It's probably best if I post a new topic here in this forum, because this seems off-topic... so wait til it's done, unless I change my mind, which may be unlikely.
BTW, i found something, going backwards from venus lighthouse on the list, will land you some pretty interesting things.
for example, one of them is "mount aleph summit", in wich you are in a full world map, but you cant go into anything, with some different music playing (alex on the summit scene music?)
While only having Jenna, I went to the Jupiter lighthouse, after the scene of the beacon being lit and the fights you don't have to win on, I find Sheba is now an active party member.
This post has been edited by charleysdrpepper on Jul 11 2009, 01:16 AM
Did you know if you go to Shop Test 99, with only Jenna, ISAAC'S crew joins your party (Isaac, Garet, Ivan, and Mia), too bad it doesn't happen with 98.
Also on Idejima 4, (should work if you have only Jenna), when you leave, Jenna appears, umm well... and the screen scrolls up, weird, even if you talk to her invisible self before you leave, once she joins your party, your screen scrolls up.... You can also get Sheba with just Jenna.
and Idejima 12, you can get Felix to go by himself, BUT ONLY IF you select it a second time, after they already joined your party the first time.
Never thought you'd travel alone like me Felix.
Useless Facts:
At DJ_DKN01 - Dehkan Plateau 17 - 99, Jenna falls and hits the ground, unlike the 11-16. (Like you were interested in knowing what Jenna looks like while she falls?)
This post has been edited by charleysdrpepper on Jul 11 2009, 02:46 PM
Nice find Charley.
You know if you view the epilogue and save it, you'll get all your party members (except for Isaac) at their default levels. The downside is that you cannot play with them (since it's a clear file data) unless you're in Battle Arena <.<
Yeah, I also did this. It also works if you go to the end, when you would normally only have Felix and Isaac in Prox. It becomes Jenna and Isaac. Also, you can get Piers by doing this as well. The Icon test room, from 96-99, should change to the Face test room. If you are controlling Jenna, then it looks like there is a person missing between Sheba and Mia. Also, If you speak to Garet, he says his name, ans Isaac says "Ivan". Yet if you talk to Isaac by him self, he says his name, not Ivan. Ivan says his name, Sheba says Piers, Piers says Alex (huh!?), Alex says Alex (two of of them), and Says Weapons Supply (I think). I might have uploaded a video on Youtube, I am not sure.
Have a nice day.
:MercuryDjinni: :MercurySet:
Okay, I just found something odd. If you change FD20F7FF to become FD30F7FF, then you can do minor things with a different debug menu. If you try to do anything else after that, then the game crashes. You can see the item icons, and when this 'menu' first appears, it says (as the location) something about being cursed.
FD21F7FF brings up a menu very similar to the regular debug menu, except that it crashes before giving you the ability to teleport.
EDIT: You are doing well Charley. Anyway, for those of you who want to know, the data for the menu to come up is F7EC2101.
Changing FD20F7FF to FABEF7F5 and inserting it when expecting the debug menu does something very strange. You will have to see for yourself, but it is messed up (I think it crashes, but it looks odd (4 Isaacs on a team)).
EDIT 2: Oh darn... I think I found something that deletes the game... I might have erased my game file...
Have a nice day.
:MercurySet: :MercuryDjinni:
This post has been edited by Salanewt on Jul 13 2009, 08:50 PM
QuoteChanging FD20F7FF to FABEF7F5 and inserting it when expecting the debug menu does something very strange. You will have to see for yourself, but it is messed up (I think it crashes, but it looks odd (4 Isaacs on a team)).
That's a messed up version of the Save Menu, and everything is white. It's
buggy, and yes I see the four Isaacs.
Wow, what is with code:
FABEF7F6
no menus open, but it's like you can move your cursor (i don't see one?), and it's weird how the sprites change. (press A) Edit: This is also very buggy.
This post has been edited by charleysdrpepper on Jul 13 2009, 09:25 PM
Oh, you know how in Golden Sun 1, there is the room with the large statue, a statue of Venus Lighthouse, and several circles that are supposed to light up? Well, apparently, they can light up. I will upload a video for you to watch (not much happens in it).
Edit: Sorry, I can not. The video is over 14 minutes...
Have a nice day.
:MercurySet: :MercuryDjinni:
This post has been edited by Salanewt on Jul 13 2009, 09:25 PM
That value is a bit of Assembly code, tweaking it without knowing exactly what you're doing can cause any number of strange glitches to occur.
I had a feeling about that. Maybe I can find as many odd glitches as I can...
Have a nice day.
:MercurySet: :MercuryDjinni:
Camelot forgot to remove some things from the game, including Venus Lighthouse... I will upload a video with my findings.
Have a nice day.
Instead of just replying back to the person, I'm going to post this here in hopes that it might be more useful. I'm not sure why he replied to me when he could have replied to Atrius who knows remarkably a lot more about this game then I do.
Quote from: golden master on 27, December, 2009, 03:57:42 AM
hi
I do not know how to debug menu you can get me how you get empty
golden master :Isaac: :Felix: :VenusSet: :VenusDjinni:
Huh? Are you using an emulator and rom?
An Emulator which has a memory viewer like VisualBoyAdvance, which most of us use.
A Rom of Golden Sun: The Lost Age which we cannot provide a link to?
Quotehow you get empty
I didn't understand this part.
Reason for edit: I wanted to use the word "remarkably" instead.
I have found that the numbers under the area selection,(World Map, Venus Lighthouse, etc,) is the selection for where Felix shows up, for example if you go to ANEMOS06, and then select 5, you will show up in Dullahans room. If you select 1 than your show up at the middle entrance to the Anemos inner sanctum.
Precisely, the game uses it in the code for rooms to determine which door you entered through.
Haha damn funny feature, I'm currently mapping every flag in the game :P
So that's what you do in your spare time...
purge
Was waiting for dinner, got a crazy idea and it worked :) I changed the hex to something else then the hex Atrius gave us found some random menues and bugs
0x0804E130 to 0xFF1AFBF1 //Shows underground in Kandorean temple (main hall)
0x0804E130 to 0xFF1AF0F1 //Inverts colors
0x0804E130 to 0xff1af7f6 //Removes head on felix
0x0804E130 to 0xff1af7f9 //Item page, corrupted
0x0804E130 to 0xff14f7f9 //Item page, corrupted
0x0804E130 to 0xff94f7f9 //Item page, corrupted
0x0804E130 to 0xff14f7fF //Status page, corrupted
0x0804E130 to 0xFF1AF7F1 //Status page, corrupted
The hex is actually a command to jump to a specific location in the game's code, of course if you tell it to jump to somewhere random it will cause weird things to happen. Specifically for your item/status page corrupted codes you're jumping into the middle of the functions for them instead of starting at the beginning so everything doesn't get initialized properly.
QuoteOn a separate note, couldn't you use this to make teleportation codes for, say, CodeBreaker/GameShark/Action Replay? That's how the sprite swapping codes worked, right? (I don't know if you guys knew/heard/saw, but there are, apparently, codes for CodeBreaker that allowed a guy to swap all the emotes, objects, and characters on a map with Mia. It was creepy when the statue at the start of the game BLINKED...) If it is possible, you should do it! BECOME MORE FAMOUS!!! >=D
I actually used to have a list of VBA codes I'd made to jump to specific locations in the game at one point, I'm not sure where that ended up. It was before I'd found out about the debug menu though. I've also heard about that code that replaces everything with Mia, as I recall he edited the algorithm that creates NPC's to use a specific value instead of the one loaded for it in memory.
So, a menu is primarily accessed by a function, right? Are there functions for other menus in the game, perhaps even one or two beta menus?
Have a nice day.
Quote from: Salanewt on 18, February, 2010, 10:26:08 PM
So, a menu is primarily accessed by a function, right? Are there functions for other menus in the game, perhaps even one or two beta menus?
Have a nice day.
You did read the first post in this topic, right? What I said in my last post may have been misleading. I wouldn't say that menu's are themselves a single function, but from what I've seen so far they do all seem to be opened by calling a function specifically for them.
purge
An algorithm is a chunk of code that processes data. You can rewrite them to use a specific value instead of the values that are usually fed into them by the game, but that's not particularly useful since you're limiting what you can do with that algorithm then. It may take more work, but you're better off editing the data itself.
purge
While looking through some of the code I spotted something that struck me as a little strange. Upon further investigation I discovered that the oddity in question had to do with a debug mode that TLA has.
Code to activate it:
03001238:01
It doesn't seem to do a whole lot, so far I've only noticed that you can walk through walls as well as NPC's while holding the L button, and there are 3 new options in the start menu that don't actually seem to do anything. Further investigation may be required to see whether the code for those 3 options still exists in the game.
I did some lovely exploring with that code you gave and i found some interesting results.
1. The beginning cut scene with them on the overmap is actually done by moving the camera. Throughout my travels north and west of gaia falls i found six or sever instances of that map with idjema in a slightly different place. I also found a few instances of the place where idjema hits whatever continent it hits and one of obviously the island just by itself.
2. I also found lemuria off in its own little place up in the northeast, east of mars lighthouse.
3. I don't remember if this happened in the game itself but when you stop moving the map swivels just a bit the direction depending on weather your looking right or left.
4. The color pallet used actually depends on where the character is. For example if you move too far away from prox or tundria they get the normal green grass pallet
Finally, has the world map ever been extracted from the game? i don't rememeber it in the map extraction zip.
Attacted are the pics i took while doing this
Quote from: Matrim on 08, August, 2010, 10:19:16 AM
I did some lovely exploring with that code you gave and i found some interesting results.
1. The beginning cut scene with them on the overmap is actually done by moving the camera. Throughout my travels north and west of gaia falls i found six or sever instances of that map with idjema in a slightly different place. I also found a few instances of the place where idjema hits whatever continent it hits and one of obviously the island just by itself.
2. I also found lemuria off in its own little place up in the northeast, east of mars lighthouse.
3. I don't remember if this happened in the game itself but when you stop moving the map swivels just a bit the direction depending on weather your looking right or left.
4. The color pallet used actually depends on where the character is. For example if you move too far away from prox or tundria they get the normal green grass pallet
Finally, has the world map ever been extracted from the game? i don't rememeber it in the map extraction zip.
Attacted are the pics i took while doing this
I knew... number 2... Using a walk through walls code I found it
QuoteFinally, has the world map ever been extracted from the game?
I've ripped the whole world map before, and was aware of all of that.
#3, the view swivels as you start moving as well, that's just it going back into it's neutral position.
Apparently, that 03 code can do more...
L+Start = Palette Menu
B+Start = Warp Debug Menu
B+Select = Story Book Flags Menu.
Edit on Aug 9: Changed "ENTER" to "Start" (Accidentally typed the wrong word, also renamed "color changing" to "Palette Menu" and "Debug Menu" to "Warp Debug Menu")
Ah, so that's how they accessed those menus, and I would guess that they did the fine-tuning for the background palettes in-game with the palette editor. This debug mode is a very interesting find indeed.
"ENTER"
...do you mean "Start?"
Oh yes, ... I have the Start button set on my Enter Key... (Ofcourse, Enter sounds more closely related to start than the others.)
L+Start
B+Start
B+Select
I forgot to fix it, thanks for the reminder...
I have checked the original Golden Sun... They have Debug Menus too..
03001F54:01
Start Menu: You see three more options, none of them work.
Rough Menu
Recover Test
Restart Quest
Holding L still makes you go through walls...
Start+Select still "pauses" must everything in the game.
B+Start has a Debug Menu like TLA's
B+Select has the Story Flags as well..
I have noticed on the world map, the sprite of Young Isaac appears only in grassy areas.
Also, conversations can have Young Isaac vand Young Garet instead of their older forms.
[spoiler="GS1: (2) - WORLD MAP:"]
00 - Vale
01 - Vale*
02 - Vale
03 - Vault (south)
04 - Goma Cave Entrance*
05 - Bilibin
06 - Bilibin Barricade (west)
07 - Kolima (west)*
08 - Kolima Forest
09 - Imil (south)*
10 - Mercury Lighthouse
11 - Kolima Bridge
12 - Fuchin Temple
13 - Mogall Forest (north)
14 - Xian
15 - Alipine Crossing (east)
16 - Altin
17 - Lama Temple*
18 - Lamakan Desert (east)
19 - Kalay (west)
20 - Kalay (south)
21 - Kalay Docks (south)
22 - Tolbi Docks
23 - Tolbi
24 - Atmiller Cave
25 - Gondowan Passage (north)
26 - Gondowan Cave (northeast)
27 - Suhalla (west)*
28 - Suhalla Desert (north)
29 - Suhalla Gate (south)
30 - Lalivero (south)
31 - Road to Babi Lighthouse
32 - Venus Lighthouse Entry (west)
33 - Gateway Cave
34 - Lunpa
35 - Bilibin Cave Entrance
36 - Vale
37 - Vale
38 - Kolima (east)*
39 - Imil (east)
40 - Goma Cave
41 - Gondowan Cave (southwest)
42 - Suhalla Gate (north)
43 - Mogall Forest (south)*
44 - Vault (north)
45 - Bilibin Cave (north, east of icon)
46 - Kolima Bridge (north)
47 - Bilibin Barricade (east)
48 - Bilibin Cave (north, south of icon)
49 - West Lunpa Cave
50 - Alpine Crossing (north)
51 - Alpine Crossing (west)
52 - Altin Peak
53 - Lamakan Desert (west)
54 - Gondowan Passage (south)
55 - Suhalla Desert (south)
56 - Suhalla (north)
57 - Suhalla (east)
58 - Kalay Docks (north)
59 - Lalivero (north)
60 - Kalay Tunnel Entrance
61 - Venus Lighthouse Entry (east)
62 - Vale
63 - Vale
64 - Outside of Vault Cutscene
65 - Ship sets sail (monsters)
66 - Ship sailing (monsters)
67 - Ship sailing (monsters)
68 - Ship sailing (boss fight)
69 - Ship sailing to Tolbi
70 - Ship entering Tolbi
71 - A ride from the cave to Kalay
72 - Idejima moving.... (cutscene of TLA)
73 - JVenus Lighthouse earthquake.
74 - Crossbone Isle (where the boat docks)
75 - Ship sailing to island (Crossbone Isle)
76 - Crossbone Isle (where the dungeon is)
77 - Crossbone Isle's Tornado
78 - (Gate to Suhalla)'s Sauctum
79 - Vale
80 - Idejima Cutscene of TLA
81 - Vale
82 - Vale
83 - Vale
84 - Vale
85 - Vale
86 - Vale
87 - Vale
88 - Vale
89 - Vale
90 - Mercury Lighthouse Beacon Lighting.
91 - Venus Lighthouse Beacon Lighting.
92 - Vale
93 - Vale
94 - Vale
95 - Vale
96 - Vale
97 - ?
98 - ?
99 - Kalay, but can't enter anything, nor are battles encountered.[/spoiler]
*may be redirected inside if using Young Isaac
?Random locations on the map?
Edit: I've accidentally double posted, though it has been four days and it didn't seem like this was posted yet, so hopefully it is okay.
-Thanks To The Debug Menu, After You Beat The Final Boss You Will Be Able To Walk Around Right Before Your Supposed To Cast The Mars Star. Instead Of That You'll Want To Access The Debug Menu. If You Haven't Learned How There Are Tutorials Here(http://forum.goldensunhacking.net/index.php?topic=178.msg3635#msg3635). And Then When You "Teleport" Off The Top Of The Lighthouse You Can Save The Game Again. The Only Place You Can't Save Is At Prox. I Would Know Cause I Tried. But The Thing Is Even Though You Didn't Throw In The Star, People Are Talkin' About How It Was Finally Lit. Cool right??? Yup. Only Problems Are That You Might Not Want To Go Back To Prox Because You'll End Up Ending The Game And That Your Now Alone As Felix But The Good Thing Is That...IDK. 0.0 There Aren't Any More Bosses To Fight. And I'm Alone. So Lonely. IDK If Anyone Has Found Out This Glitch Or Method Of Beating Game And Still Being Able To Play So I'm Just Gonna Claim It As Mine. I Have Attached A Picture Of My Recent Saved Game File So Here's Some Proof.
Umm i cant seem the right values....Can someone make a patch with the debug menu changes in it?
Is a thread necessary for this?
You could've put it in the debug menu thread, that would've made more sense.
Anyway, that's a pretty cool idea, I'll be sure to try it sometime.
Oh and one more thing. Could you please just use a capital letter for the first letter of the first word in a sentence? It's just quite annoying, and it'll save you time with the shift button.
I figured out that you can skip dialog by holding R while talking.
EDIT: Scratch that. I just tried it again and it didn't work.
No seriously can someone please make me a patch with the debug menu in it???
Quote from: Pkmn-Master on 04, January, 2011, 08:56:00 PM
Is a thread necessary for this?
You could've put it in the debug menu thread, that would've made more sense,
Topic merged
I don't think there's a patch out for that. Atrius might be able to make one but don't bug him on it, he's quite the busy guy.
If you're using VBA you can just put in the code 03001238:01 to activate debug mode, and gain access to the menus.
Debug mode features:
- Hold L = Walk through anything
- L+Start = Palette Menu
- B+Start = Warp Menu
- B+Select = Flag Menu
- Start+Select = Pause Game
It also adds more options to the start menu that don't actually do anything.
This palette editing is a dream come true. :heart:
I doubt it, it's just a debug menu. There's no way to save the changes in game, and they'll revert as soon as you go to a different area.
It's a great time waster when you're bored.
Taopo Swamp Before and After.
(http://i467.photobucket.com/albums/rr31/Metalknick/original.png)(http://i467.photobucket.com/albums/rr31/Metalknick/Pallete.png)
The grass looks way more lively! But the tree was kinda dulled.. :sad:
Sweet job though!
WOW ... nice job there, hopefully we will be able to do the same with the editor in future versions ><
Quote from: Atrius on 05, January, 2011, 06:13:38 PM
If you're using VBA you can just put in the code 03001238:01 to activate debug mode, and gain access to the menus.
Debug mode features:
- Hold L = Walk through anything
- L+Start = Palette Menu
- B+Start = Warp Menu
- B+Select = Flag Menu
- Start+Select = Pause Game
It also adds more options to the start menu that don't actually do anything.
Yes im using VBA and i understand that, but what im saying is i SUCK at hex editing. i dont know how to change anything at all in the hex code.
It's not hex code, it's a cheat code.
Oh ok, ill enter it then. Thanks.
I cant add the cheat code... i post the 03001238 in the adress and 01 in the value and put some random letters in the description, i press OK and nothing happens...
Which version of the game do you have? That address will likely be different between different regional versions, and I am not sure if it will work for versions other than (NA)/(U).
forget it i was trying the code in gs1, i tried to apply it on gs2 and it worked fine, it would be nice if gs1 had 1 warp menu too though.
Edit: btw is there a cheat code, memory viewer editing,etc way to walk through anything for gs1? i really need it cuz i messed up my rom rom while editing it, i need it to go back to Bilibin to to some editing there, i m at Altin now and i cant go back through Mogall Forest now...
Quotebtw is there a cheat code, memory viewer editing,etc way to walk through anything for gs1?
Yes, it is identical to the GS2 debug mode... except for what you see on the Pause menu.
GS1: 03001F54:01GS2: 03001238:01
I did post this earlier in this topic, in case you missed it. Anyway, enjoy.
I have found something highly of interest!!!
Change the value at 0x0x0804E130 to 0xFEACF7DF, and go to the Settings option in the Pause menu.
Function Call to 0802DE8C.
When you go here. The Debug Mode will be enabled. (It does 03001238:02)
Here, I see a blue background, with 8 Isaac's in a circle. You can turn the sprites in a circle, move them around, mess with palettes. (Not so specifically, though.)
Start+arrow keys; arrow keys.. etc.
One problem.. How do I get out of this?
Edit again: Oh yeah, you can go through the sprites too.
-- Now I shall list the controls.
Start + Arrow Keys = Pan sprites
Arrow Keys = Select from a 4x4 menu.
Start = Shadow On/Off
L/R/A = These navigate through certain things depending on where you are on the 4x4 menu. (You can change palette, sprite, animation, a sprite on/under current sprite, etc.)
B = Change Background (8 color choices: Blue, Green, Red, Darker Gray, Lighter Gray, White, Maroon?, Black)
Start+B = Rotate sprites clockwise.
---
GS1: 0802953A: F7E8 FFED
Function Call to 08012518
Differences:
-The background is green and cannot be changed. (Atleast not with B.)
Sorry for triple posting, but it has been a few months and I have found something else!
0200006D:20 (Flag 16D)= This flag should be on, and in battle during the attack sequence. You can press R to make all your enemies die! (Even if you defended with all your PCs.)
Do that with Select pressed and it will kill your own party.
And yes, the debug mode needs to be on.
Edit: This is GS2.
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0804E130:FE1EF7F2
Function Call to: 08040D70
Check Settings menu. 5 options which seem to do nothing.
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EDIT:
Flag 163 - Disables battle encounters, warps, etc. (You cannot climb up vines, move pillars, etc.) You get free-movement on the world map (Navigating over mountains and oceans.)
Updates:
Salanewt found out in battle, that Holding Start while going to the Status menu will show enemy stats. (But the Debug mode must be on.)
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0804E130:FC8AF7F2
^Go to the Settings menu, and you will find a menu to do with music/sound. This is probably the menu that matches up with "Sound test" in the menu that does nothing.
A button = Play
B button = Exit menu
L/R = Increments/decrements by 10.
Start = Stop
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0804E130:FFE2F7F2
^9 special warps. These may, depending on the warp, give you items, set/clear flags, set psy shortcut for R button, etc.
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0804E130:F90EF7F3 (English version)
0804E330:F8A0F7F3 (Japan version)
^Utility menu!
L and R buttons can be used to set Psynergy Shortcuts.
Felix's party all get 500/500 for PP, but Isaac's party is left out.
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About the Full PP and Money menu thing..
Quote0804E130:FE1EF7F2
Function Call to: 08040D70
Check Settings menu. 5 options which seem to do nothing.
The fifth option is selected when you first come to the menu because of the argument to the function. (Normally, it should be 0, but in this example, for where we are using it, and how we didn't manually set an arg, -1 converts to the last item.) ; Also, the function returns the selected item, so there was likely another function that deals with the resulting action. (Much like how the Pause menu works.) It's possible that function may have been deleted during development, but I have no idea.
Nice finds! Here's a tiny one for you as well:
Debug room "Test 2" seems to have been made for Cyclone testing; entering the room and then using the utility will always make it create leaves, and you can repeat the utility to repeat the leaf animation. Only thing is that it doesn't work if you walk too far away from the entrance, but that is hardly a downside. This makes me thing that some of the other "Test #" rooms might deal with other utility spells or something.