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Messages - Exore The Mighty

#1
Okay, I actually have almost beaten the game, but I put it aside for a few weeks with finals, and because honestly the effort of getting all the crafted items bored me with golden sun.  I have all of the endgame items for all characters, so, Varden, if you want me to make a list of them, I can.  I just didn't want to post this a few weeks ago and spoil the fun.  =P
Oh, and as for staying in base classes vs. switching classes, I've always liked using the base classes, just because to me summons are such an integral part of the game.  I like beating bosses with djinn and summons, rather than just spamming spells all the time.  That's why I wanted to beat Dullahan in base classes, with summon rushing if need-be, but also through beat-down methods.  I just hate level grinding on golden sun...
#2
Okay, I'm a first time poster here, but I wanted you to know that I'm almost done with the game, and I really liked the hack overall.  I've collected every item except for the Herculean Axe (and I have 2 orihalcums in my inventory to go get it), used all the rng stuff to get everyone the best stuff and so on.  Overall, I think what I really like is that the creatures are difficult all through out the game, with some nice reprieve areas like the eastern sea, and I especially like the change to damage calculation of psynergy.  I'm basically sitting on a lvl 47 Sheba right now with like 215 Wind power, who regularly deals about 450 damage to her main target with tempest.  That compared to my standard unleash-oriented Felix who does about the same with Armageddon (your changed-name Sol Blade unleash).

About the equipment: the cursed items are amazing.  I have all of them attached to Isaac, so that Acheron's Grief can get his bonus Venus damage, so that both him and Felix are forces to be reckoned with, though Isaac is more for Djinn unleashes than weapon.  I also like what you did with berserk band (now berserk circlet), so I have 2 of those, and 2 psychic circlets for the pp regen on my healers.  I like the general variety, and the toss-up between giving the healers more elemental power for stronger healing, or more pp regeneration for long drawn-out battles.  I'm digging the Caladbolg, but I feel like it's only really there for flavor, since at this point in the game, Piers unleashing with that weapon isn't as reliable strategically as using Djinn, then getting the added bonus of summon potential.

I went ahead and fought the superbosses to get each summon sequence.  I'm about to fight Dullahan, but I did a round with him to see if summon rushing still works, and... I don't think it does.  I'll have to run through a couple more play-tests before I know for sure, but my party is only lvl 47, lvl 43 for the first-gen party.  I didn't grind much level-wise, as I wanted to get all the equipment first, to map out strategies for using it all.  I feel like, with the changes to how Felix's party operates, the first-gen party is... lacking.  Maybe their single-target, or small multi-target spells are stronger?  Whatever the case, whenever I switch out to them, I'm always disappointed, and keep wishing Ivan was as good as Sheba, or Isaac as good as Felix.  Felix and crew's damage output just seems much more reliable.  One complaint about Jenna, though, and that's Searing Beam!  I didn't get it until lvl 46, so there was like a 20 level gap where she didn't get any better at attack psynergy, other than the equipment/level increases in her max psynergy!  She was relegated to a healer only for that period of time, which was frustrating when I fought Sentinel, and he wipes out her healing ability by putting all those djinn on standby.  I'm not sure if you intend us to have to mess around with djinn classes in order to fight stuff, but that was annoying when I toured each of the areas after getting teleport, and got my butt handed to me constantly in part due to Jenna's lack of damage.

I won't ask for tips on Dullahan, since part of the fun is figuring out what works, but after I beat him, I'd like to know what your thoughts were when you were changing him up.  Also, the Doom Dragon seems... quite a bit harder now.  I might just grind to mid-50s before i can beat either boss.  I know in GS1 I beat Deadbeard in a long, very very long battle at lvl 30 or so on your hack, so that kind of thinking probably has some weight.

Really quick last bit: there might be a glitch in the shops when dealing with the Iris robe.  I sold it in Prox, wondering if I should just use the mercury-enhancing equipment on Mia (Triton's Ward?), but then wanted  to buy it back, and it wasn't showing up.  It did show up in other shops that had separate armor and weapons, and I was able to buy it back, but that might be something to look into.  Again, overall I've really, really enjoyed what I've seen.  The game is more challenging and strategic with the battles than it was originally, so now I get to use my noggin, rather than just beating stuff up!