Golden Sun Hacking Community
April 28, 2017, 12:11:56 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Forum Stats Latest Post
No New Posts News & Announcements
Anything the staff feels is important gets put here.
1067 Posts
46 Topics
Last post by Atrius
in Re: Important announceme...
on April 02, 2017, 02:20:28 PM
No New Posts Feedback
Post your concerns, suggestions, and ideas concerning the forums.
1634 Posts
46 Topics
Last post by Fox
in Re: Fatal error on homep...
on April 26, 2017, 12:35:42 AM
No New Posts Calandar Events
List of Calendar Events posted by Administrators or Global Moderators.
2 Posts
2 Topics
Last post by Charon
in DC Hack: Character Deadl...
on May 22, 2011, 02:30:46 AM
Forum Stats Latest Post
No New Posts Introductions
If you're new to the forums post here, and let everyone know who you are.
3210 Posts
200 Topics
Last post by Lord Squirtle
in Re: Hello
on April 25, 2017, 11:32:42 PM
No New Posts Open Discussion
Talk about whatever you'd like.
10663 Posts
265 Topics
Last post by Seto Kaiba
in Re: Trump-bait / The Pre...
on February 03, 2017, 04:25:42 PM
Child Boards: Forum Games, Debates, Voting Polls
No New Posts Tech, Gaming and Entertainment
Discuss the latest in technology, gaming, or entertainment, or you could discuss older stuff too, it doesn't matter.
2845 Posts
136 Topics
Last post by Seto Kaiba
in Re: Programming rant
on December 06, 2016, 04:23:50 PM
No New Posts Creative Works
Show off your works of art whether it be visual, written, audio, or whatever!
2557 Posts
120 Topics
Last post by Seto Kaiba
in Re: Building an RPG engi...
on April 06, 2017, 12:57:43 PM
No New Posts RP Section
Have fun RPing in the RP thread. Any kind of RP topic is permitted.
500 Posts
25 Topics
Last post by Johnstir
in Re: RP Chars
on November 10, 2015, 12:18:38 AM
Forum Stats Latest Post
No New Posts Golden Sun: The Lost Age Editor
Ask for help, suggest new features, or just talk about the Golden Sun: The Lost Age Editor.
2439 Posts
139 Topics
Last post by Fox
in Re: Change a djinn to fi...
on April 23, 2017, 01:02:56 PM
No New Posts Golden Sun Hacking
Show off your hack, or discuss Golden Sun hacking in general.
5424 Posts
277 Topics
Last post by Caledor
in Re: Djinn menu boxes and...
on Yesterday at 09:45:04 PM
Forum Stats Latest Post
No New Posts Project list
Here is where you can list down your projects.
437 Posts
11 Topics
Last post by GamingMaster
in Re: Golden Sun TLA mod: ...
on November 13, 2016, 02:39:20 AM
No New Posts Sound Studio
Discuss music for projects here.
12 Posts
3 Topics
Last post by Luna_blade
in Re: Discusion for Audio
on May 29, 2014, 11:46:47 AM
No New Posts The Canvas
Discuss art and sprites for games here.
80 Posts
7 Topics
Last post by Luna_blade
in Re: Golden sun ship
on November 06, 2016, 03:43:52 PM
No New Posts Story board
Talk about plot, story and other such subjects here.
41 Posts
3 Topics
Last post by zman9000
in Re: My Project (story, n...
on February 16, 2016, 04:06:09 PM
No New Posts Coding
Data and information go here.
44 Posts
5 Topics
Last post by Seto Kaiba
in LSDJ RAM Dump stuff
on June 30, 2015, 06:21:25 PM
No New Posts General Editor
Talk about anything concerning video game hacking.
1347 Posts
64 Topics
Last post by Fox
in Re: Android/iOS/PC Porti...
on Yesterday at 05:38:11 PM
Forum Stats Latest Post
No New Posts Golden Sun
Discuss anything about the first Golden Sun game.
282 Posts
18 Topics
Last post by Fox
in Re: Maps as They Appear ...
on August 04, 2016, 01:48:53 AM
No New Posts Golden Sun: The Lost Age
Discuss anything about the second Golden Sun game.
630 Posts
37 Topics
Last post by Fox
in Re: Jupiter Lighthouse S...
on February 09, 2017, 07:20:29 PM
No New Posts Golden Sun: Dark Dawn
Discuss anything about the third Golden Sun game.
1249 Posts
42 Topics
Last post by Knight of Purgatory
in Re: dark dawn emery Stat...
on January 22, 2016, 03:11:38 AM
No New Posts General Golden Sun
Talk about anything not directly related to a specific Golden Sun game.
1650 Posts
81 Topics
Last post by Lord Squirtle
in Re: Character swapping i...
on June 09, 2016, 01:47:57 AM

* Golden Sun Hacking Community - Info Center
Recent Posts
Recent Posts
Re: Djinn menu boxes and spillover text by Caledor (Golden Sun Hacking) Yesterday at 09:45:04 PM
Re: Djinn menu boxes and spillover text by Fox (Golden Sun Hacking) Yesterday at 08:50:47 PM
Re: Djinn menu boxes and spillover text by Caledor (Golden Sun Hacking) Yesterday at 08:38:50 PM
Re: Djinn menu boxes and spillover text by Fox (Golden Sun Hacking) Yesterday at 08:33:48 PM
Re: Djinn menu boxes and spillover text by Caledor (Golden Sun Hacking) Yesterday at 07:32:24 PM
Re: Djinn menu boxes and spillover text by Fox (Golden Sun Hacking) Yesterday at 06:38:17 PM
Re: Djinn menu boxes and spillover text by Caledor (Golden Sun Hacking) Yesterday at 06:11:39 PM
Re: Android/iOS/PC Porting...? by Fox (General Editor) Yesterday at 05:38:11 PM
Re: Djinn menu boxes and spillover text by Fox (Golden Sun Hacking) Yesterday at 05:09:25 PM
Re: Djinn menu boxes and spillover text by Caledor (Golden Sun Hacking) Yesterday at 04:17:20 PM
Upcoming Calendar
Calendar Upcoming Birthdays: NormalNavi
Forum Stats
Forum Stats 46942 Posts in 1692 Topics by 366 Members. Latest Member: Baransu
Latest Post: "Re: Djinn menu boxes and..." ( Yesterday at 09:45:04 PM )
View the most recent posts on the forum.
[More Stats]
Users Online
Users Online 50 Searchbots, 1 Guest, 0 Users

Most Online Today: 7. Most Online Ever: 214 (October 16, 2012, 06:19:11 AM)
Login (Forgot your password?)
Login
Cbox
Today at 03:06:05 AM
Rolina: Once I'm done with data collection, I'll post a summary of my findings, and will begin by proposing a set of modification categories and their associated values.  Problem is, it'll use my system, so I'll need those more familiar with the two casting systems (MPP and INT) to translate the intent of the modifers properly.
Today at 03:03:18 AM
Rolina: ---extra turn, it's good now because of my proper hard mode" nonsense method of fixing the lower difficulty curve of the games.  I think the first thing to look at is the Size and Type of enemies.  A small plantoid should have substancially different than a medium goblinoid, imo.  Especially when you start factoring in other modifiers, such as body shape, the role in combat, monster tier level, and even manual tweaking.  Sometimes, a turtle just needs that extra 10% defense to really make sense.
Today at 02:59:39 AM
Rolina: Yeah.  I was getting data so I can use the trendlines as a basis for an enemy creator using my system.  As it turns out, it may turn into a tool for the GSHC before then just to get some consistant statistical variatino added in.  Between that and your AI project, we could probably do a lot to help with widening the scope of enemies in the game.  Could lead to a proper increase in difficulty that has nothing to do with something simple like "so guys I upped theier stats and gave them all an---
Today at 01:53:24 AM
Lord Squirtle: The "lack of enemy variation" part specifically.
Today at 01:49:27 AM
Lord Squirtle: Lol, that's starting to sound like one of the reasons why I'm planning an AI overhaul.
Today at 12:32:55 AM
Rolina: I thing it goes a long way to explaiing why battles are on the easier side - just a pure lack of enemy variation.  When the big bad dragon shares the same statistical layout as a freaking grub with a stick... well, I figure something should be done about that.  Luckily, we're here to correct such lazy design.
Today at 12:30:41 AM
Rolina: And PP is even worse.  It looks like it's completely divorced from level for most monsters, with them gaining PP based on what and how many spells they have on their movset, usually around 20 for most non-damaging spells.
Today at 12:29:30 AM
Rolina: Been doing some data collectino with enemy stats.  Less than a fifth of the way through so far, and.... well, from the trends I've been noticing, the results look kinda... depressing.  Most monsters seem to follow the same statistical trends, regardless of what type of creature it is.  Could be a bird, a beast, or a freaking turtle - the ratio of Health, Attack, Defense, and Agility appears to be following the same ratios.
Yesterday at 11:36:37 PM
Fox: Sounds like you got what I got way back?  Guess that means the error's still there.
Yesterday at 09:43:50 PM
Caledor: Menu Box patchs for TLA is up. sadly i got an error after uploading so i tried again without checking and now there are 2 patches. If someone could delete the second one i'd appreciate it.
Yesterday at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Yesterday at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Yesterday at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
April 26, 2017, 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
April 26, 2017, 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
April 26, 2017, 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
April 26, 2017, 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
April 26, 2017, 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
April 26, 2017, 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
April 26, 2017, 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.082 seconds with 13 queries.