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Forum Rules And Guidelines Charon 1 9649 Last post July 06, 2017, 11:14:16 PM
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GSHC Official Discord Server Kain 0 626 Last post July 06, 2017, 11:01:19 PM
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Regarding Good/Bad post usage Kain 0 8718 Last post February 20, 2016, 07:50:48 AM
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Forum Error/Glitch Reports « 1 2 3 4 5 » Rolina 63 26565 Last post April 04, 2011, 04:06:33 PM
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How not to get your account automatically deleted Atrius 0 4590 Last post August 23, 2010, 05:09:10 AM
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Important announcement regarding forum malware attack Atrius 1 1908 Last post April 02, 2017, 02:20:28 PM
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Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) « 1 2 3 4 5 » Atrius 69 39201 Last post April 27, 2015, 04:54:24 AM
by Rolina
Golden Sun: The Abridged Series « 1 2 3 » Atrius 39 23545 Last post October 23, 2014, 09:31:51 PM
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GSHC changing management « 1 2 » Atrius 15 6130 Last post July 18, 2014, 12:51:19 PM
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DCrisis Deletion « 1 2 » Kain 19 10030 Last post May 28, 2014, 07:43:55 PM
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July Limited Edition Badges are Here! Charon 12 8116 Last post March 05, 2013, 04:54:55 AM
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DC Management [Important] Salanewt 0 4580 Last post June 22, 2012, 04:17:31 AM
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HoNk! « 1 2 3 » Charon 33 9889 Last post April 03, 2012, 02:39:35 PM
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NEW THEME « 1 2 3 4 5 » Charon 65 15093 Last post April 03, 2012, 02:21:22 PM
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WAR AGAINST TEMPLE OF KRADEN Charon 10 7155 Last post April 02, 2012, 12:15:39 PM
by Charon
Golden Sun: The Lost Age Editor V0.4 Released « 1 2 3 4 5 » Atrius 71 21090 Last post March 07, 2012, 02:42:01 PM
by Fox
Congratulations, Overlord Kain! Charon 1 3409 Last post November 05, 2011, 06:45:40 PM
by Atrius
Happy (early) Halloween! « 1 2 3 4 5 » Charon 65 15459 Last post November 02, 2011, 01:32:15 PM
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April Fools! « 1 2 » Charon 26 17946 Last post June 01, 2011, 12:29:19 PM
by Charon
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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