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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 62770 times)
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Misery
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« Reply #20 on: 27, February, 2012, 09:54:20 PM »

If you're talking about image formats, there are most likely some unsupported ones...
In that case, just convert them to a format that works.
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« Reply #21 on: 28, February, 2012, 04:37:04 PM »

Kay, for some reason I can't use any of the sprite editing tools at all. The icons for them are there, and the drop-down for tools is there, except that the drop-down actually doesn't drop down when clicked, and the tool icons are just that: icons. They don't do anything when clicked. Not for any of the sprites I've tried.

Edit: Nevermind, then. WHY are all those icons there in the first place if all you do is double-click the sprite?

Edit2: Actually, about the thing earlier with V0.5 not opening unmodified ROMs. I modified the ROM I was using before, and it still wouldn't open.
« Last Edit: 28, February, 2012, 06:00:33 PM by JamietheFlameUser » Logged

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« Reply #22 on: 29, February, 2012, 03:29:22 AM »

@Editor not opening files, I have no idea why that would be happening, I'll look into it.

@Buttons not working:
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What does this "Developer Alpha Version" nonsense mean?

This is the in-development version of the editor, it contains features that haven't been completed or fully tested.  No guarantee is made about it's level of polish, or stability.
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« Reply #23 on: 29, February, 2012, 03:32:09 AM »

Yeah, yeah, I know. No need to get sarcastic.
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« Reply #24 on: 29, February, 2012, 05:19:04 PM »

From what I've been doing as of late, I've determined that the program's a bit temperamental on that.  Sometimes I can use the open feature to open a ROM (base or not), and sometimes I can't.  Also, when you use drag and drop, there's a small error that runs.  I'm not sure what the error is, but to my knowledge, it doesn't effect anything important.
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« Reply #25 on: 29, February, 2012, 06:31:35 PM »

So why are you guys looking to atrius?  The thing's open source now.
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« Reply #26 on: 29, February, 2012, 07:58:30 PM »

It seems to depend on the ROM. Also, when using the drag-and-drop function, I get a string of errors that eventually starts looping infinitely. Someone who knows GML should go fix it if possible.
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« Reply #27 on: 10, March, 2012, 08:06:38 AM »

@Role, seems this is still a bug reporting area for those that know how to fix it to gather stuff to fix. That's my logic at least. I'm not too skilled in the program coding department, but i'll take a look and see if i can fix anything.
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« Reply #28 on: 10, March, 2012, 09:21:12 AM »

Um, Frozen, what I'm saying is that people now have the ability to take these bugs on themselves, so we shouldn't be just leaving it to atrius.
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« Reply #29 on: 10, March, 2012, 09:39:17 AM »

I know, but I think people are using this to post their bugs so that other people who know how to do it can fix it.
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« Reply #30 on: 10, March, 2012, 09:55:27 AM »

Well that much goes without saying.  What I was saying above was basically not to look solely to atrius.  It wasn't complaining about bug reports, rather, it was me saying "Great, now you see a problem... so go fix it.  We can't have this all be on atrius anymore, the rest of us have the ability to fix these things now."
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« Reply #31 on: 06, May, 2012, 01:43:41 AM »

Wow That's great! I was just about to suggest that you release TLA editor under GNU GPL.

I still think that Atrius should be one releasing the compiled binaries for every new version; it would be really confusing otherwise.
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« Reply #32 on: 06, May, 2012, 05:33:50 AM »

I can agree with Mish. while we do have it to use, it would be better for people to point out problems and send that to atrius. then atrius can make a official version.
I downloaded v0.5 and i have to say... not sure what i'm doing... For now I'm sticking with v0.4 until atrius makes an actual update for v0.5

and i don't mean just tell artius the problem, fine the code that is the problem, and send in the code that would be used to fix it. it saves atrius time since he doesn't have much, and if someone else were really interested in it, it could make updates soooo much faster.
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« Reply #33 on: 06, May, 2012, 12:10:55 PM »

Kain facepalms.

Guys, don't necropost.
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« Reply #34 on: 06, May, 2012, 08:06:24 PM »

Don't worry about it Kain, it doesn't matter if the topic can still be relevant.
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« Reply #35 on: 06, May, 2012, 09:03:57 PM »

Eh, touche'.
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« Reply #36 on: 08, May, 2012, 11:19:53 PM »

You jumped on that one hard Kain. LOL.

I've been doing some looking at the code, and I really can't find anything wrong with it, aside from it being quickly done. I'll start cleaning it up at some point, and send you a copy of it cleaned up Atrius.
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« Reply #37 on: 15, June, 2012, 05:46:24 PM »

Could be me, but I can't find where you can import Battlechar or charsets.. >.>
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« Reply #38 on: 15, June, 2012, 08:16:55 PM »

It's in the "Sprites" section of the editor. And yes, the interface is quite confusing. I think you right-click the sprite to edit/export/import, though I'm not certain, as I haven't used it in a long time.
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« Reply #39 on: 16, June, 2012, 01:23:51 AM »

There was once a version where you could press the spacebar for the selected sprite.

Edit: I checked again, and it still remains in the latest version. Except, you can only save sprites. ; Edit 2: So yes, I have the exact same question. How do we import sprites, anyway?
« Last Edit: 16, June, 2012, 01:34:07 AM by Teawater » Logged

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28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
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19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.
18, March, 2020, 04:05:12 PM
Salanewt: Sounds good; thanks for looking into it!
18, March, 2020, 04:05:11 PM
Salanewt: Sounds good; thanks for looking into it!
17, March, 2020, 01:14:25 PM
Atrius: Hmm... Actually I need a different way to hide them.  Now there are 4 guests spread over 3 pages of users...
17, March, 2020, 01:04:22 PM
Atrius: Yeah, their usernames don't get changed, they're hidden now.
09, March, 2020, 11:37:02 PM
Daddy Poi: So um. When sorting by User, does it treat Guest and Searchbot as being the same name?
09, March, 2020, 11:20:43 PM
Daddy Poi: Most likely. Perhaps we could do a toggle, or a second page that becomes the new default.(Which can have a link to the old original page.) My thoughts.
09, March, 2020, 10:21:11 PM
Salanewt: Hey Atrius; would it be possible to hide the searchbots from the "users online" list?

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