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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 36650 times)
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Atrius
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« on: 01, July, 2011, 12:09:48 AM »


Version 0.4



[Download Link]
Version 0.4, June 30, 2011 (1.37 MB .zip)





Some of the changes from v0.3
- Artifact editor
- Shop editor
- Innate Ability editing added to party member editor (Only compatible with TLA)
- Ability animations now identified by names of abilities that use them
- Preview pane added to Ability Animation selector (Only compatible with TLA)
- Function call detector added to NPC editor (Allows easy editing of shop & dialogue data called in ASM scripts of NPCs, only compatible with English TLA)
- Improvements to Sprite viewer (You can now view all the sprites in a sprite set)
- Compression efficiency improved
- Improvements to data location detection methods (Slight speed up of loading ROMs)
- Some very basic compatibility with NitroROM filesystem (.NDS files)
- Bug Fixes
-- Error reading byte in map editor
-- Leak in data repointer fixed
-- String mismatches on foreign language versions (Most notably Japanese)
-- "*Crashes Game*" labels on ability animations offset by 1 slot
« Last Edit: 01, July, 2011, 05:54:29 AM by Atrius » Logged

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« Reply #1 on: 01, July, 2011, 12:22:28 AM »

Cool V0.4 is finally up =D nice done Atrius
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« Reply #2 on: 01, July, 2011, 12:58:34 AM »

WOOOHOOOOO!!!! Thank you Atrius. just in time for me to get off work, relax, and hack away. yeah!
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« Reply #3 on: 01, July, 2011, 02:15:31 AM »

And to think that I asked just an hour or two ago how close we were to a release.  Anywho, time to fiddle!

Edit:  BLARG!  Still can't run it straight from the start menu!

I get this error message:

Code:
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title

Edit2:  Darn, still can't use the Marquis class.  Can't wait until the compression tables are fixed for that.
« Last Edit: 01, July, 2011, 02:25:48 AM by Role » Logged

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Atrius
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« Reply #4 on: 01, July, 2011, 05:51:56 AM »

The shortcut to the editor problem has been frustrating me for a long time...

[Version 0.4 Fix 1]  I've also replaced the regular v0.4 link with the fixed version, to verify if have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 1"

Contains bug fixes:
- Fails to open some ROM files with no error message displayed
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« Reply #5 on: 01, July, 2011, 05:56:38 AM »

First of many bugfixes to come, I bet.  If the last one's any indication, as we find bugs, they'll get fixed.
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« Reply #6 on: 01, July, 2011, 06:02:22 AM »

I only put high priority on program breaking bugs, like not being able to open files or see sprites at all.  For smaller bugs I'll wait to bundle a bunch together before I release a fix version.
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« Reply #7 on: 01, July, 2011, 06:06:15 AM »

Well, that's why we're going to be testing it.  There's not as many things in this one, so I'll be able to test it a bit better.

I do want to check something, though - is there a way to determine which items go in which shop type, or is that hard coded?  It'd be nice if I could test a psynergy shop out, but if I can't fuse the two equipment shops I'm kinda screwed there...
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« Reply #8 on: 01, July, 2011, 06:08:05 AM »

I haven't tested it, but I would think it's based on the item type setting for the item (Value in top-right corner of item editor)
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« Reply #9 on: 01, July, 2011, 06:09:30 AM »

If it's just Weapons for weapons, and the seven or so armor types for armor, and we can't change that... that's gonna suck.  It'll really limit what we can do and test.
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« Reply #10 on: 01, July, 2011, 07:33:20 AM »

Wah, v0.4 along with a fix .. Nice
Thanks Atrius.
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« Reply #11 on: 01, July, 2011, 10:56:38 AM »

woop woop woop.. thank you Atrius :D <3
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« Reply #12 on: 01, July, 2011, 02:45:58 PM »

Hooray, thanks for the new release Atrius! With the new fix, everything should work very well for us now.

Role: Ah, but the General Shop might work, I think. I will do a quick test with a Psynergy bestowing item later. If that works, then we can make some of the Item Shops into General Shops, being easier than doing it the other way around.
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« Reply #13 on: 01, July, 2011, 04:13:38 PM »

General shops contain all shop types.  They don't specialize in any type, they generalize instead.  Basically, General means "All of the Above".  Item shops can work in a pinch, but ideally what we'd want to do, if limited to 3 types and the catch all, is to combine the weapon and armor shops.  As I said above, Armor shops very rarely ever contain new artifact armor, and the selection of common stuff is never really big, so it'd be easy to combine... as long as the editor/code lets us.  If it's hard coded and requires an ASM editor, we're SOL.
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« Reply #14 on: 01, July, 2011, 06:57:19 PM »

i just don't understand this two things:
1.- It doesn't open the files when the extensions is in caps: .GBA
2.- when i go to patch it says that only in the english version but i have the english version :S
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« Reply #15 on: 01, July, 2011, 07:05:29 PM »

I have no intention of being a nuisance, but is using a fresh rom to hack mandatory? Because as i said in error reports, if you open a rom that has already been edited before with v0.3, with the v0.4 editor and fiddle with it, if you attempt afterwards to open said rom in VBA, it decides to give you a black screen. I apologize if it is only happening to me and i am just spouting personal issues.
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Atrius
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« Reply #16 on: 01, July, 2011, 07:08:54 PM »

1.- It doesn't open the files when the extensions is in caps: .GBA

The shortcut to the editor problem has been frustrating me for a long time...

[Version 0.4 Fix 1]  I've also replaced the regular v0.4 link with the fixed version, to verify if have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 1"

Contains bug fixes:
- Fails to open some ROM files with no error message displayed

2.- when i go to patch it says that only in the english version but i have the english version :S

Does it just say English version?  It should say "english version of The Lost Age" meaning they also don't work for the original Golden Sun.


I have no intention of being a nuisance, but is using a fresh rom to hack mandatory? Because as i said in error reports, if you open a rom that has already been edited before with v0.3, with the v0.4 editor and fiddle with it, if you attempt afterwards to open said rom in VBA, it decides to give you a black screen. I apologize if it is only happening to me and i am just spouting personal issues.

Only to create patch files.  Also, as I said in error reports, post a patch there of your hack because that's not supposed to happen.
« Last Edit: 01, July, 2011, 07:12:36 PM by Atrius » Logged

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« Reply #17 on: 01, July, 2011, 07:15:10 PM »

Alright. I want it down as soon as you get it though k? It is in the alpha stages and terribly needs to be revised.
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« Reply #18 on: 01, July, 2011, 07:30:02 PM »

Oh wow, this is great! Keep up the good work Atrius!
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« Reply #19 on: 01, July, 2011, 07:45:07 PM »

I dunno if it was supposed to be there but it's now in the downloads section. If it's not supposed to be there, it should be removed. (Heck remove it anyway.)
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Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
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Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
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Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
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27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
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Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
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Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
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Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
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Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi's Oily Gorillas: (The simplest being to not accept char IDs pass 255, I think.)
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19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
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