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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 19019 times)
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Atrius
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« on: July 01, 2011, 12:09:48 AM »


Version 0.4



[Download Link]
Version 0.4, June 30, 2011 (1.37 MB .zip)





Some of the changes from v0.3
- Artifact editor
- Shop editor
- Innate Ability editing added to party member editor (Only compatible with TLA)
- Ability animations now identified by names of abilities that use them
- Preview pane added to Ability Animation selector (Only compatible with TLA)
- Function call detector added to NPC editor (Allows easy editing of shop & dialogue data called in ASM scripts of NPCs, only compatible with English TLA)
- Improvements to Sprite viewer (You can now view all the sprites in a sprite set)
- Compression efficiency improved
- Improvements to data location detection methods (Slight speed up of loading ROMs)
- Some very basic compatibility with NitroROM filesystem (.NDS files)
- Bug Fixes
-- Error reading byte in map editor
-- Leak in data repointer fixed
-- String mismatches on foreign language versions (Most notably Japanese)
-- "*Crashes Game*" labels on ability animations offset by 1 slot
« Last Edit: July 01, 2011, 05:54:29 AM by Atrius » Logged

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Howl at the mourning moon O.o

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« Reply #1 on: July 01, 2011, 12:22:28 AM »

Cool V0.4 is finally up =D nice done Atrius
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« Reply #2 on: July 01, 2011, 12:58:34 AM »

WOOOHOOOOO!!!! Thank you Atrius. just in time for me to get off work, relax, and hack away. yeah!
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« Reply #3 on: July 01, 2011, 02:15:31 AM »

And to think that I asked just an hour or two ago how close we were to a release.  Anywho, time to fiddle!

Edit:  BLARG!  Still can't run it straight from the start menu!

I get this error message:

Code:
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title

Edit2:  Darn, still can't use the Marquis class.  Can't wait until the compression tables are fixed for that.
« Last Edit: July 01, 2011, 02:25:48 AM by Role » Logged

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Atrius
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« Reply #4 on: July 01, 2011, 05:51:56 AM »

The shortcut to the editor problem has been frustrating me for a long time...

[Version 0.4 Fix 1]  I've also replaced the regular v0.4 link with the fixed version, to verify if have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 1"

Contains bug fixes:
- Fails to open some ROM files with no error message displayed
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« Reply #5 on: July 01, 2011, 05:56:38 AM »

First of many bugfixes to come, I bet.  If the last one's any indication, as we find bugs, they'll get fixed.
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« Reply #6 on: July 01, 2011, 06:02:22 AM »

I only put high priority on program breaking bugs, like not being able to open files or see sprites at all.  For smaller bugs I'll wait to bundle a bunch together before I release a fix version.
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« Reply #7 on: July 01, 2011, 06:06:15 AM »

Well, that's why we're going to be testing it.  There's not as many things in this one, so I'll be able to test it a bit better.

I do want to check something, though - is there a way to determine which items go in which shop type, or is that hard coded?  It'd be nice if I could test a psynergy shop out, but if I can't fuse the two equipment shops I'm kinda screwed there...
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« Reply #8 on: July 01, 2011, 06:08:05 AM »

I haven't tested it, but I would think it's based on the item type setting for the item (Value in top-right corner of item editor)
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« Reply #9 on: July 01, 2011, 06:09:30 AM »

If it's just Weapons for weapons, and the seven or so armor types for armor, and we can't change that... that's gonna suck.  It'll really limit what we can do and test.
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« Reply #10 on: July 01, 2011, 07:33:20 AM »

Wah, v0.4 along with a fix .. Nice
Thanks Atrius.
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« Reply #11 on: July 01, 2011, 10:56:38 AM »

woop woop woop.. thank you Atrius :D <3
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« Reply #12 on: July 01, 2011, 02:45:58 PM »

Hooray, thanks for the new release Atrius! With the new fix, everything should work very well for us now.

Role: Ah, but the General Shop might work, I think. I will do a quick test with a Psynergy bestowing item later. If that works, then we can make some of the Item Shops into General Shops, being easier than doing it the other way around.
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« Reply #13 on: July 01, 2011, 04:13:38 PM »

General shops contain all shop types.  They don't specialize in any type, they generalize instead.  Basically, General means "All of the Above".  Item shops can work in a pinch, but ideally what we'd want to do, if limited to 3 types and the catch all, is to combine the weapon and armor shops.  As I said above, Armor shops very rarely ever contain new artifact armor, and the selection of common stuff is never really big, so it'd be easy to combine... as long as the editor/code lets us.  If it's hard coded and requires an ASM editor, we're SOL.
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« Reply #14 on: July 01, 2011, 06:57:19 PM »

i just don't understand this two things:
1.- It doesn't open the files when the extensions is in caps: .GBA
2.- when i go to patch it says that only in the english version but i have the english version :S
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Today at 08:38:45 AM
Fox: The other theory is it could be coming from Mt. Aleph somehow. Umm..?
Today at 08:36:28 AM
Fox: I not really sure... but if it is appearing right there like that... it almost seems like something targetted... but maybe it could be the presence of artifacts that are high in psynergy.... and maybe one of those was in Isaac's cabin.... (High concentrations of psynergy causes vortexes?)
Today at 08:28:53 AM
Fox: One of the vortexes in a town destroys the bridge... and it looks like the vortex at the end could have destroyed the house (OR maybe have some indirect connection/dunno.), and will probably destroy the bridge the PCs are on as well. :P Umm... 
Today at 08:24:53 AM
Fox: at least* Don't they* have*
Today at 08:24:03 AM
Fox: From what I read. (Or atl et least my interpretation/memory of what I read.) ... Don't think only really appear every 10 years...?  And hve some connection to the mourning moon (Probably what the vortex is at the end.)
Yesterday at 11:46:04 PM
Lord Squirtle: I'm not even sure how that could be advanced unless there is a good reason why they stop showing up.
Yesterday at 11:45:13 PM
Lord Squirtle: I think the vortex stuff basically ends maybe 1/4 into the game, at least until the post-credits scene.
Yesterday at 08:47:52 PM
Fox: (That's assuming we make a remake, and take out any contradictions or altar them a bit to fit in.) ... However, here's the thing... the Vortexes were corrupted, so the solution didn't quite work out. (And there might have been others trying to do the same thing.)
Yesterday at 08:43:49 PM
Fox: Anyway... I don't know much about Dark Dawn... but if I was to advanced the story on the Psynergy Vortexes, I would say that Felix was behind it. - It's like in GS1/GS2... How we were at first led to believe the lighting of lighthouses needed to be stopped... and that flips in GS2.... so I'm going to guess the vortexes is similar.
Yesterday at 08:36:22 PM
Fox: If you search "gstla" (even shorter) ... Rom sites are appearing on page 2. .... Hm...
Yesterday at 08:24:47 PM
Fox: And the main reason I thought that was semi-intersting... because it's basically advertising... "Hey you're looking up this game?" "Well, did you know you could emulate it?" ... to those very few (mostly children) who don't already know. 
Yesterday at 08:22:54 PM
Fox: @ratings spot = I mean of the same rom site.
Yesterday at 08:22:00 PM
Foxno ... I need advanced error checking on my English... it's not enough to have error checking in programming. :P
Yesterday at 08:19:35 PM
Fox: Who knew... that a simple search like "Golden Sun 2" (With [bno[/b] text for "rom" or "download"/etc.)  will have a link to a rom site on the first results page... not to mention having a ratings spot in the right side-bar.
May 24, 2017, 06:49:14 PM
Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
May 24, 2017, 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. http://maps.googleapis.com/maps/api/geocode/json?address=(whatever you want to search for)
May 24, 2017, 07:46:43 AM
Luna_blade: I can see how XML/JSON are a thing these days.
May 23, 2017, 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
May 23, 2017, 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
May 23, 2017, 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)

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