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Author Topic: Happy (early) Halloween!  (Read 12657 times)
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Charon
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« on: October 31, 2011, 12:59:33 AM »

And how much better could you get to celebrate than check out our new skin as well as our newest limited edition badge?

Click on it to buy it! It's only available until November 2nd, 9:00 PM EST!



Feel free to discuss ideas for Halloween, as well as other ghastly occurrences, here!

Now if you don't mind...

« Last Edit: October 31, 2011, 01:02:25 AM by Charon the Ferryman » Logged
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Rolina
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« Reply #1 on: October 31, 2011, 01:18:22 AM »

Greetings and salutations, everyone!  I'm Role, and I'll be your hostess for the upcoming party!  I hope you're ready for tomorrow, because we're gonna be partying all day long!  There'll be Pizza, Chips, Tacos, Soda, and of course that chocolate stuff if you care for that.  However...

COSTUMES ARE MANDATORY.

You MUST have a Halloween themed avatar!  It's not fun if you don't dress up for it, amirite?  Anywho, make sure you get ready for tomorrow's festivities, because we're gonna be partying non-stop long past midnight!
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« Reply #2 on: October 31, 2011, 03:49:07 AM »

Well its officially Halloween here anyway, so Happy Halloween everyone!
This skin was certainly a welcome surprise!

...That badge has a fairly out of date description going on. :P
« Last Edit: October 31, 2011, 03:52:14 AM by Frog » Logged

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Fox
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« Reply #3 on: October 31, 2011, 02:15:07 PM »

Yay! It';s Halloween! And for that, we shall play Mario style!
« Last Edit: October 31, 2011, 02:58:35 PM by Teawater » Logged

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Isaac Isaac Isaac Isaac Mwahahaha!!!
Garet Aah! Get away from me Issac!
Isaac Why do you spell my name wrong?
Garet They said to add 's' if it's plural.
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JamietheFlameUser
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« Reply #4 on: October 31, 2011, 02:42:05 PM »

Wahoo.

It's party time!

Well, sort of.
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:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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zman9000
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« Reply #5 on: October 31, 2011, 03:54:47 PM »

Haha. this is very interesting.

And lol at my title >_<
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JamietheFlameUser
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« Reply #6 on: October 31, 2011, 04:02:03 PM »

MY title should be Homemade Cosplayer! Presea as Klonoa FTW!
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:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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Rolina
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« Reply #7 on: October 31, 2011, 04:05:12 PM »

Ancient Vampire you say?  Well, I'll have to change my costume a bit...
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leaf
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« Reply #8 on: October 31, 2011, 06:58:51 PM »

Leaf, the great and mysterious Pumpkin Adept appears!

Go, my pretties, and wish these demons and deities a happy halloween!

Spoiler for Halloween magic:
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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Misery
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« Reply #9 on: October 31, 2011, 07:06:08 PM »

Quote
...That badge has a fairly out of date description going on. :P
Haha, I must see what this is!
*clicks badge*
wha... I bought it!?
Quote
Click on it to buy it!
*facepalm*

Oh well, what are coins for, I guess...
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Fox
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« Reply #10 on: October 31, 2011, 07:36:49 PM »

Yeah, I know, Kinda funny? I bought two.
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Isaac Isaac Isaac Isaac Mwahahaha!!!
Garet Aah! Get away from me Issac!
Isaac Why do you spell my name wrong?
Garet They said to add 's' if it's plural.
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Rolina
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« Reply #11 on: October 31, 2011, 07:43:29 PM »

Well, badges are the only way to spend coins right now... though think you can do something with profile vids too, but... I'd sooner use the youtube thread for that, you know? ^-^
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« Reply #12 on: October 31, 2011, 09:33:18 PM »

Happy Halloween all! Have some good tricking and treating tonight and don't let the undead bugs fright!
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Rolina
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« Reply #13 on: October 31, 2011, 09:54:35 PM »

Screw trick or treating.  Partying is where it's at!  Get some punch, some pizza, etc...

Party here starts in an hour, so be ready everyone!
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Charon
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« Reply #14 on: October 31, 2011, 09:55:23 PM »

I've got trick or treaters coming until 7 pm.

Then they can all f!#% off.
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Cbox
Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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