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Author Topic: GSHC changing management  (Read 4980 times)
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Atrius
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« on: May 24, 2014, 11:17:26 PM »

Hello everyone still here at Golden Sun Hacking Community.

I'm amazed that there are still so many active members here, I'm glad to see the small community I founded almost six years ago is still going strong despite all of the hardships it has faced.  I have a ton of very fond memories of working with the members here at unlocking the secrets of the Golden Sun games, and making an editor so we could hack them together.  Unfortunately, as you may have noticed, I haven't been nearly as active here as I once was.  Over the years since I founded this community I've had many changes in my life, and my priorities have shifted.  Now that this moment has come I realize that I still love this community as much as I did the day I created it, but it's time I let it go.  I don't have the time I used to have to dedicate to administrating these forums any more, and it's in the best interest of the community.  I officially announce that I am stepping down as the Administrator of Golden Sun Hacking Community.

Overlord Kain is being promoted to the main admin of GSHC.  I didn't choose him just because he's been serving the community as our Global Moderator for the past two and a half years.  I honestly believe he is the best person for the job, and have faith that the community will continue to flourish with him taking care of it.
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leaf
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« Reply #1 on: May 24, 2014, 11:23:17 PM »

While it's sad to see you step down, we understand you have your own life now. Good luck on your future endeavors, atrius.

Kain, congratulations.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #2 on: May 24, 2014, 11:27:31 PM »

Hello Atrius!

As leaf says, it's sad to see you go, but I'm glad that we've had the time to enjoy the days we have had on this site while you were active. Not everyone gets that privilege. I wonder how often you'll be visiting this place a couple years from now? (Since you're making it look like you're taking a major leave.)

@Priorities have shifted: Do you still plan to have another website for the Forgotten Dreams project? (Or has that priority shifted as well?)

Welcome to the Administration, Kain!
« Last Edit: May 24, 2014, 11:29:33 PM by Teawater » Logged

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« Reply #3 on: May 25, 2014, 12:09:55 AM »

All I can say is that, even though I may not be the most appropriate person to say so give my absence, it has been an honour to have you as our admin. A shame to see you go in the sense that you won't be as much of a presence in the site, but at least this will give you the chance to continue your life and work on your own projects without having to set aside some of your time to be our caretaker. Thanks for staying put and managing this place for as long as you have!


I would also like to formally congratulate Kain on his promotion! I can safely say that, having gotten to know you better over these past couple years, Atrius' faith in you is not misplaced at all. As such, I am certain you will do a terrific job managing this place in a way that will live up to both Atrius and the community's expectations.
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Seto Kaiba
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« Reply #4 on: May 25, 2014, 12:21:12 AM »

Good job Kain :)

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Kain
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« Reply #5 on: May 25, 2014, 12:51:43 AM »

After calming down from the initial shock, I must say I'm disappointed and a bit sad you're stepping down and worried slightly that it has come to me, but I promise I'll do my best to keep this place going as GSHC for as long as I am able.

As a sign of good faith for this day, every member who had tallied up warns are now officially cleared and off with a clean slate.  Thank you to everyone.  If you'll excuse me, there are a few things I need to go over before I start seeing what things I will need to change.  If you have any questions, feel free to ask them.
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Seto Kaiba
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« Reply #6 on: May 25, 2014, 01:39:11 AM »

Well if you ever need advice you can always come to me. Actually, I wish there was an account for testing and demonstrating certain features, or a Badge Master. I'd gladly take over either of those roles. But it seems like it'd be too much work. Oh well.

EDIT: To clarify, a lot of things in the forums should be automated, and it's not very efficient. I'd like to help out and be a developer for the forum's mods and make things a bit easier on Kain's part, now that I actually have programming experience lol. An ITIL role would be nice, but I don't know if that's possible. I'm thinking about opening my own SMF for Braillemon (a lot of people have requested a forum and SMF is highly customizable) so when I get something up I could use that as a test environment for certain features.
« Last Edit: May 25, 2014, 01:58:11 AM by Flash » Logged

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Luna_blade
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« Reply #7 on: May 25, 2014, 05:21:20 AM »

I respect your choice Atrius.
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« Reply #8 on: May 25, 2014, 05:26:42 AM »

Good luck Atrius and congratulations Kain. Yes
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« Reply #9 on: May 25, 2014, 05:47:22 AM »

Oh well, so long, and thanks for all the fish. Congrats Kain
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« Reply #10 on: May 25, 2014, 09:01:33 AM »

Well, that's quite the announcement. Huge thank you to Atrius for everything he's done for the community and for effectively making Golden Sun hacking possible. I, for one, welcome (and congratulate) our new Kain overlords.
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« Reply #11 on: May 25, 2014, 10:04:27 AM »

Things are happening like it must.
Atrius is leaving us and Kain takes his place...
We will miss you Atrius...
Destiny is hard and unbearable thing...
 Saturos farewell Atrius.
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« Reply #12 on: May 25, 2014, 11:35:34 AM »

So, does this mean that Kain gets to take Atrius' old badge now? :3c
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Atrius
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« Reply #13 on: May 25, 2014, 09:37:20 PM »

I'll still be around, I don't intend to leave entirely.  I'm just giving up my position to someone more able to do the job.

@Priorities have shifted: Do you still plan to have another website for the Forgotten Dreams project? (Or has that priority shifted as well?)
I'm honestly not sure how far I'll be able to go with that.  As always game creation is my dream job in life, but it seems the road I've actually taken has sapped away my time for doing it.  I've barely made any progress at all on Forgotten Dreams because I've had more important things going on for quite a while (Amazing how being in the military does that to you).  But where there's a will there's a way, don't think I'll give up my dream so easily.
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Seto Kaiba
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« Reply #14 on: May 26, 2014, 11:56:10 PM »

@Priorities have shifted: Do you still plan to have another website for the Forgotten Dreams project? (Or has that priority shifted as well?)
I'm honestly not sure how far I'll be able to go with that.  As always game creation is my dream job in life, but it seems the road I've actually taken has sapped away my time for doing it.  I've barely made any progress at all on Forgotten Dreams because I've had more important things going on for quite a while (Amazing how being in the military does that to you).  But where there's a will there's a way, don't think I'll give up my dream so easily.
Yeah, I know how you feel entirely (well, minus the military part, but being a full time mook javascript developer takes out more time than you would anticipate).
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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