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Golden Sun BYOND « 1 2 ... 9 10 » Kioll 142 52295 Last post April 17, 2016, 02:31:21 PM
by Thebatwarrior
Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) Majora 3 424 Last post December 11, 2017, 07:44:40 PM
by Majora
Golden Sun Statues (Minecraft 1.11.2 Mod) Majora 0 848 Last post September 26, 2017, 02:54:10 AM
by Majora
Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod) Majora 2 511 Last post September 24, 2017, 07:00:31 AM
by Majora
A few compositions « 1 2 3 » Majora 41 11778 Last post September 24, 2017, 03:14:16 AM
by Majora
Big Brother Fangame Idea Fox 7 1487 Last post July 20, 2017, 10:12:29 AM
by Rolina
Atrius' Artwork « 1 2 ... 7 8 » Atrius 111 16590 Last post July 02, 2017, 03:19:31 PM
by Rolina
Building an RPG engine in GML « 1 2 3 4 » roger 48 10668 Last post April 06, 2017, 12:57:43 PM
by roger
Zman's Remake Golden sun in minecraft project « 1 2 3 4 » zman9000 56 17335 Last post February 01, 2017, 12:48:54 AM
by zman9000
Lord Wolframs castle of dreams. « 1 2 » Lord Wolfram 28 3493 Last post December 24, 2016, 12:23:33 AM
by Fox
Golden Sun Legends Project [music & illustrations] « 1 2 3 » Neshi 38 18453 Last post December 16, 2016, 09:45:45 PM
by Neshi
The Himp Parable Fox 0 457 Last post November 10, 2016, 07:55:47 PM
by Fox
Quick Poll - Golden Sun classes in Minecraft « 1 2 3 » Majora 37 4579 Last post June 02, 2016, 11:53:00 AM
by Rolina
Superheroes in Golden Sun Thebatwarrior 5 1982 Last post May 05, 2016, 07:18:16 PM
by Thebatwarrior
Golden Sun: An Observation on NPC Sprites Salanewt 0 582 Last post May 01, 2016, 10:45:24 PM
by Salanewt
Storytime with Kain « 1 2 3 4 5 » Kain 61 13122 Last post March 26, 2016, 06:18:47 PM
by Kain
Salanewt's Sprites and Graphics® (You can join in too) « 1 2 ... 8 9 » Salanewt 128 18369 Last post November 20, 2015, 01:44:27 AM
by Salanewt
Role's Golden Sun Icon Sprites! « 1 2 ... 6 7 » Rolina 97 24460 Last post November 14, 2015, 06:23:52 PM
by MaxiPower
Golden Sun Dub Project Do7 1 882 Last post October 12, 2015, 05:45:02 AM
by Luna_blade
Ruehl's New and Improved Crapbook Ruehl21 1 1158 Last post September 01, 2015, 02:45:56 AM
by Salanewt
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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