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Author Topic: Atrius' Artwork  (Read 16660 times)
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Atrius
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« on: November 14, 2009, 12:11:27 PM »

I don't do artwork often, but I still like to on occasion.

First here are a couple older pieces of work I'm somewhat fond of.






Nathan Thatcher Chibi-ized, in fact the very same Nathan I suggested as a Jupiter Adept for the GSDG.  Also seen in this animatic





This was originally a character design for a Film Noir style animation that never got finished.





A 3D model I made of an Axe design created by someone else.





A 3D model of the Master Sword from Zelda.





World of McCraft Box Art Photoshop - There are parts of this that could have been done a lot better, but it's still one of my favorite pieces of work.




And now, since I enjoy seeing how art goes from a rough idea to the final product, I'll show the Mercury Banner at several points in it's creation process as I make it.  Keep in mind it's going to take a long time since I can only work on it in my spare time alongside the many other things I do.

Rough Sketch


At this point I decided to handle each character one at a time.  Since I'm using Photoshop, I can easily do this by keeping them on separate layers.

Alex: Line Art


Mia's sketch was moved to it's own layer (As well as Alex's water ball), which had it's opacity reduced to emphasize the fact it's just to be used as a guide.

Alex: Basic Colors

Fairly simple, just selecting colors for him.  I just used the eyedropper tool on a piece of official artwork.

Alex: Shading (Incomplete)


Started adding shading to Alex.  Also brought the water ball back on it's own layer after tweaking it, and adding a nice glow effect.
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Charon
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« Reply #1 on: November 14, 2009, 04:14:01 PM »

I like your digital stuffies, but the only problem I have with it is that your proportions are a little wonky. For example, your hands in the Alex pic are far too small (hands are evil anyhow. I mean, why do we have hands! We might just be better off without them) and they look... very unusual. The thumb should be fatter than the other fingers, which is probably why the hands look so strange to me :p

Other than that, I like it. It's got an interesting style to it that I like.

Your 3-D weapons are very nice. I suck at rendering lol

I WANNA PLAY WAR OF McCRAFT SRSLY
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« Reply #2 on: November 14, 2009, 05:15:13 PM »

Lol, almost looks like it would be a fun game, if we could play it.

Also, I like these Atrius. Charon is right about the hands, but everything else is very good. I would say that the weapons are my favourite.

Have a nice day.
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« Reply #3 on: November 14, 2009, 08:32:40 PM »

Hmm, the hands are a wee bit... tiny on the Mercury one.  Remember proportions - A hand, when open, should be about the size of the person's face.  For example, spread your fingers out on your hand, then place it up against your face.  Notice how it pretty much covers the whole thing?  Yeah, that.  
« Last Edit: November 14, 2009, 09:11:31 PM by Role » Logged

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« Reply #4 on: November 15, 2009, 10:36:00 AM »

Lol War of McCraft.
Very nice artworks. I really like the second one. And Alex's too, although his hands are a bit weird. Nice job!
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Atrius
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« Reply #5 on: November 15, 2009, 04:03:26 PM »

Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.

For the World of McCraft thing, I just had a weird thought one day "What if they made an MMO about something extremely boring, like working in a fast food restaurant?"  Then a couple days later in class we were given an assignment to photoshop video game box art into something else  Happy
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« Reply #6 on: November 15, 2009, 05:01:51 PM »

Lower the head and make the hand the size of his face.  Balled up in a fist, it should be half a face big.
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« Reply #7 on: November 15, 2009, 06:36:59 PM »

Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.
Ha, I didn't even notice. Probably because the hands irked me =_=

Anyhow, a good way is to just draw a sort of tear drop shape, about the size of the character's face. Then, you can separate the tear drop into two parts, the bottom being the palm and the top being the 4 main fingers. You can then draw the fingers individually. With Alex's pic, with the hand that has the blue energy orb, think of the tear drop as two dimensional, then bend it along the middle where the palm separates with the fingers. The other hand should just be enlarged and it will be fine :3
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« Reply #8 on: March 28, 2010, 04:57:51 PM »



It be Nathan for the community hack.  Yes I drew it myself, that's why it's below the workmanship standards of the designs Role commissioned.  Does anyone have any suggestions for improving his character design though?
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« Reply #9 on: March 28, 2010, 05:56:39 PM »

Hmm... well, aside from the obvious proportion tweaks that would be needed, the arms seem really... weird.  Hard to really describe it well... it's just... kinda... O.o
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« Reply #10 on: March 28, 2010, 05:57:42 PM »

He looks pretty good. However, with the way his one arm is bent, it almost looks dislocated. I mean, it looks like his arm is supposed to go forward, yet his hand is behind his back. I would also make the corner of his head a bit rounder (even if only slightly), and some of the folds on his pants too. Other than that, I would say that he should work quite well as a character for almost any type of game/story.

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« Reply #11 on: March 28, 2010, 07:51:52 PM »

Yeah, I screwed up the perspective on his left arm, ,and broke his right wrist.


Any comments on his actual design itself?
« Last Edit: March 28, 2010, 08:36:53 PM by Atrius » Logged

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« Reply #12 on: March 28, 2010, 08:57:26 PM »

...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
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« Reply #13 on: March 28, 2010, 09:02:28 PM »

...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
I thought that too! FALCON PWNCH!!!! (pun ( or should that be pwn) intened)
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« Reply #14 on: March 28, 2010, 09:06:59 PM »

Post has been deleted to the best of my ability.
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Today at 03:35:58 PM
Fox: Referring to the Golf game.
Today at 03:35:07 PM
Fox: Interesting. So... Atrius's Editor = It seems there are fewer English lines in the (U) version? So the number of strings he coded in for is based on the (E) version.
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?

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