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Author Topic: Atrius' Artwork  (Read 27091 times)
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Atrius
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« on: November 14, 2009, 12:11:27 PM »

I don't do artwork often, but I still like to on occasion.

First here are a couple older pieces of work I'm somewhat fond of.






Nathan Thatcher Chibi-ized, in fact the very same Nathan I suggested as a Jupiter Adept for the GSDG.  Also seen in this animatic





This was originally a character design for a Film Noir style animation that never got finished.





A 3D model I made of an Axe design created by someone else.





A 3D model of the Master Sword from Zelda.





World of McCraft Box Art Photoshop - There are parts of this that could have been done a lot better, but it's still one of my favorite pieces of work.




And now, since I enjoy seeing how art goes from a rough idea to the final product, I'll show the Mercury Banner at several points in it's creation process as I make it.  Keep in mind it's going to take a long time since I can only work on it in my spare time alongside the many other things I do.

Rough Sketch


At this point I decided to handle each character one at a time.  Since I'm using Photoshop, I can easily do this by keeping them on separate layers.

Alex: Line Art


Mia's sketch was moved to it's own layer (As well as Alex's water ball), which had it's opacity reduced to emphasize the fact it's just to be used as a guide.

Alex: Basic Colors

Fairly simple, just selecting colors for him.  I just used the eyedropper tool on a piece of official artwork.

Alex: Shading (Incomplete)


Started adding shading to Alex.  Also brought the water ball back on it's own layer after tweaking it, and adding a nice glow effect.
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Charon
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« Reply #1 on: November 14, 2009, 04:14:01 PM »

I like your digital stuffies, but the only problem I have with it is that your proportions are a little wonky. For example, your hands in the Alex pic are far too small (hands are evil anyhow. I mean, why do we have hands! We might just be better off without them) and they look... very unusual. The thumb should be fatter than the other fingers, which is probably why the hands look so strange to me :p

Other than that, I like it. It's got an interesting style to it that I like.

Your 3-D weapons are very nice. I suck at rendering lol

I WANNA PLAY WAR OF McCRAFT SRSLY
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« Reply #2 on: November 14, 2009, 05:15:13 PM »

Lol, almost looks like it would be a fun game, if we could play it.

Also, I like these Atrius. Charon is right about the hands, but everything else is very good. I would say that the weapons are my favourite.

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« Reply #3 on: November 14, 2009, 08:32:40 PM »

Hmm, the hands are a wee bit... tiny on the Mercury one.  Remember proportions - A hand, when open, should be about the size of the person's face.  For example, spread your fingers out on your hand, then place it up against your face.  Notice how it pretty much covers the whole thing?  Yeah, that.  
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« Reply #4 on: November 15, 2009, 10:36:00 AM »

Lol War of McCraft.
Very nice artworks. I really like the second one. And Alex's too, although his hands are a bit weird. Nice job!
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« Reply #5 on: November 15, 2009, 04:03:26 PM »

Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.

For the World of McCraft thing, I just had a weird thought one day "What if they made an MMO about something extremely boring, like working in a fast food restaurant?"  Then a couple days later in class we were given an assignment to photoshop video game box art into something else  Happy
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« Reply #6 on: November 15, 2009, 05:01:51 PM »

Lower the head and make the hand the size of his face.  Balled up in a fist, it should be half a face big.
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« Reply #7 on: November 15, 2009, 06:36:59 PM »

Every single time I draw people the hands end up tiny.  I try to adjust for it, but somehow they're always too small anyway.  I'm just surprised no-one has mentioned that he has the neck of a giraffe.
Ha, I didn't even notice. Probably because the hands irked me =_=

Anyhow, a good way is to just draw a sort of tear drop shape, about the size of the character's face. Then, you can separate the tear drop into two parts, the bottom being the palm and the top being the 4 main fingers. You can then draw the fingers individually. With Alex's pic, with the hand that has the blue energy orb, think of the tear drop as two dimensional, then bend it along the middle where the palm separates with the fingers. The other hand should just be enlarged and it will be fine :3
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« Reply #8 on: March 28, 2010, 04:57:51 PM »



It be Nathan for the community hack.  Yes I drew it myself, that's why it's below the workmanship standards of the designs Role commissioned.  Does anyone have any suggestions for improving his character design though?
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« Reply #9 on: March 28, 2010, 05:56:39 PM »

Hmm... well, aside from the obvious proportion tweaks that would be needed, the arms seem really... weird.  Hard to really describe it well... it's just... kinda... O.o
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« Reply #10 on: March 28, 2010, 05:57:42 PM »

He looks pretty good. However, with the way his one arm is bent, it almost looks dislocated. I mean, it looks like his arm is supposed to go forward, yet his hand is behind his back. I would also make the corner of his head a bit rounder (even if only slightly), and some of the folds on his pants too. Other than that, I would say that he should work quite well as a character for almost any type of game/story.

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« Reply #11 on: March 28, 2010, 07:51:52 PM »

Yeah, I screwed up the perspective on his left arm, ,and broke his right wrist.


Any comments on his actual design itself?
« Last Edit: March 28, 2010, 08:36:53 PM by Atrius » Logged

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« Reply #12 on: March 28, 2010, 08:57:26 PM »

...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
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« Reply #13 on: March 28, 2010, 09:02:28 PM »

...Give him an F-Zero helmet and he'd look like Captain Falcon. O.o
I thought that too! FALCON PWNCH!!!! (pun ( or should that be pwn) intened)
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« Reply #14 on: March 28, 2010, 09:06:59 PM »

Post has been deleted to the best of my ability.
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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