I was on the 1.32 patch. I just replayed it to make sure. Once you have Wish, enemies need a significant boost in their AOE psynergy or high single-target damage to be a threat. Things like mad blast, fireball, nova, etc. have decent damage, but one of them needs to be used twice per turn for 2-3 consecutive turns to realistically do anything. Idk, just my thoughts on it.
Thanks for the info on the other two points. I usually just stuck with monelemental classes until having all the djinn, so I hadn't previously encountered losing psynergy like that.
Thanks for the info on the other two points. I usually just stuck with monelemental classes until having all the djinn, so I hadn't previously encountered losing psynergy like that.