Those are some really solid points, from a player feedback perspective they make a ton of sense. Like I said in my first post though, I was only judging Wish/Wish Well in strictly the first game, I never ended up at high enough levels for Pure Wish, still too low leveled in TLA for it too. Forced grinding is never a good thing though, and Caledor's done an amazing job avoiding making you feel like you have to at really any point, so I'd understand more people being against a nerf if it seemed like it would just lead to grinding it back to being more viable. I'd say theoretically though I'd 100% agree that nerfing Pure Wish against late game TLA bosses is just asking for a bad time, but I simply haven't gotten far enough in 1.78 to have a good opinion on that yet. I think the Aura series is hitting a really comfortable spot in terms of what it heals vs boss damage output, but I'd want to wait until I finish to fully judge anything, I only just finished with Serpent/Orochi today.
I actually really like your point about changing MT heals to use the same damage drop off (well, not damage in this case lol) that offensive spells use though, I've never considered that but I feel like that would be a really interesting system to experiment with. Keep high powered MT healing, but make you actively think about who needs it most. It's kind of hard to judge how it would impact balance though since that would, as far as I know at least, be a first in the series, but definitely a cool concept!
I actually really like your point about changing MT heals to use the same damage drop off (well, not damage in this case lol) that offensive spells use though, I've never considered that but I feel like that would be a really interesting system to experiment with. Keep high powered MT healing, but make you actively think about who needs it most. It's kind of hard to judge how it would impact balance though since that would, as far as I know at least, be a first in the series, but definitely a cool concept!

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