"Strength" is a broad term that includes all the combat stats, not just Atk. It was just the same in Vanilla. 
BTW it also resets Agi and Resistance increases

BTW it also resets Agi and Resistance increases
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Show posts MenuQuoteI used that strategy when I went to the Venus Lighthouse at level 20 to get the Gaia blade before exploring the pirate island Sweat DropHow did you even get to Venus at level 20?! You should be like 30 by then
QuoteAnd "balancing" random encounters post reunion is a bit of an extreme issue. I either ignore it cause you can still only deploy 4 people at the same time, or double all enemy stats cause you have a backup party.Probably doubling all stats would make it too hard. I would double HP on all post-reunion and maybe increase Agi in some (~50%) and then check how that goes, probably damage still needs to be increased on some endgame enemies, but I wouldn't change it without first trying those other changes. I agree it IS a bit extreme, but otherwise it is just too straightforward and easy.
QuoteIn the latest patch i had to decrease the size of some enemy groups cause they glitch in a all warrior party comp. It's literally the gba running out of RAM to manage all those sprites, cause warrior sprites are bigger than mages + ivan.Figures. That's a pity, but it can't be helped
Quote900th post!WOW Congrats!
QuoteI can't check yet because my current save file is right before Moapa, but I think I am not exaggerating that it might be possible to have +30PP/round in the back party (and even higher with end-game equipment)If you go for the absolute maximum PP/t equipment on a back party of 2 warriors and 2 mages just at reunion you would take:
Quotein random encounters we generally do not need to deal with so frequent AoE healing.
QuoteEnemies deal enough damage as they are.Pick one :P
QuoteInitiate a battle, leave only 1 enemy alive, then have everyone in the front party Defend and heal any incoming damage until the back party gets back to full PPWell, that's a broken strat surely, but I don't think that's something balance should be involved in, it's not something most people playing would do. You exploiting that is entirely on you. If we are going for broken strats there's also the out-of-combat heal efficiency one: Put all djinn on standby except the healer's (all if using items), heal the lower total HPs due to class multipliers and then Set all djinn again to get 100% HP with cheaper heals.
Quote from: Dark Mits on 13, July, 2020, 05:46:33 PMStar Magician has the fame of being the easiest of the secret bosses, but that could be "fixed" with the random encounters "softening" the party up a bit before the actual encounter.Well, you can always run around in the room before him to regain PP, since it doesn't have random encounters.
Quote from: Dark Mits on 13, July, 2020, 05:46:33 PMI disagree here. The buff to PP-recovery djinn in combination with PP-recovery on items means that PP is no limitation in the long run. To bring again my above example, for Hard Mode Poseidon I didn't have to use any Psy Crystals or even Mountain Waters; Felix who acted as the main healer has Luna Shield for +4 PP-recov, and Piers was using Ether on cooldown on Felix for about 53PP every 3 rounds. With my current PP pool of 165, that's 30+ rounds before Felix runs dry if spamming Wish Well every round, and for quite a few rounds Felix did something else (like use Wish instead of Wish Well, use Shade, use a summon or simply use his Healing Ring as a substitute of Wish)You finding a specific strategy that allows you to recover PP constantly through a battle is, I think, good design and good thinking on your part. IMO most boss fights are really well balanced.
Quote from: Dark Mits on 13, July, 2020, 05:46:33 PMAlso, when I completed Reloaded mod v1.74 less than 2 months ago on Normal Mode, I mentioned that PP was never a limitation after the Reunion exactly because of insane PP-recovery on healers from both equipment and from djinn; the only difficulty stemmed from not being instakilled.We agree, post Reunion dungeons become trivial and PP is not an issue. If fights were longer you would probably need to heal during the fight and it would overall drain your PP more than you recover. Ideally you should be reaching the Psynergy Stones or the end of the dungeons with pretty much no PP (at the intended lvls, obviously if I am overleveled that's my fault).
Quote from: Dark Mits on 13, July, 2020, 05:46:33 PMI prefer the solution of more simultaneous enemies, to promote the use of more expensive AoE Psynergy, but I realize that there are technical limitations.Yeah, I'd love to see more 4 and even 5 enemy fights, but that might not be doable. There's a bunch of stuff I would love to change, but most are impossible to mod and the ones that are possible are changes so big I'm sure Caledor wouldn't agree. It's his property after all, so he gets the final call.
Quote from: Caledor on 26, September, 2019, 12:52:58 PM
Edit: turned out it was already up to date, lol.
Quote from: Caledor on 12, September, 2019, 01:34:46 PM
Well, i'm amazed. You commented perfectly all the weapons and armors in less than a day, reporting even a few discrepancies between the docs and the actual rom. Thank you very much for your efforts. Hell, it looks even better than if the name were in english from the start, since a lot of comments (that i wouldn't have enabled otherwise) expand on the abbreviations i used.
So, thanks again. The least i can do is check those discrepancies you meticulously reported on the doc.
Quote from: Caledor on 12, September, 2019, 01:34:46 PMThis is great! As long as it doesn't rekindle the Jonin is OP discussion amirite?
Moreover, since this was such a huge success i'm also allowing comments on the class doc. There's a lot of potential for permanent discussion about very specific things that will simply get buried page after page here. Like commenting "how would you use this" on a class name or "why this stat is lower/higher than the one on X" on stats, or movesets... anything, actually. I just wrote a few comments myself.
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