News:

As a consequence of the forum being updated and repaired, the chatbox has been lost.
However, you can still come say hi on our Discord server!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Pie Burritos

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
27, May, 2020, 01:05:28 AM
No luck with Dullahan yet. I've been a little depressed with how easily he's crushing me and have lost a bit of motivation. Ok, maybe more than a bit.
Anyways, I wanted to get in on this. The Fire Dragons are really the first boss fight you face after you obtain your second party, so it stands to reason that it would be very difficult without any sort of change in tactics. Also, limiting yourself to mono-classes will naturally make things more difficult... mono-classses suck.

Quoteonce the group goes to 8 members, then we simply exhaust the front party's PP, switch to the back party and repeat
I think of this as good design! It forces you to use all your adepts, and it's basically necessary, especially in fights like the Star Magician, which is a huge endurance battle.
Quote1 free Wish Well per 2 rounds
Sounds like using Pure Wish every single round will put on a considerable PP drain then. (Which I know for a fact)

Quoteif a single character dies a non-scripted death, I consider it as a game over and reload from the last save
Are the Doom Dragon and Dullahan even beatable with this little rule? (Technically yes, but the chances seem beyond minuscule without power leveling)

Quotemy major gripe with Djinn fights is that they tend to run a lot, which is compounded by their multiple actions per turn
I found this very frustrating as well, but it helps to try to poison them with a djinn unleash like wheeze. They take poison damage every single action, and it kills them off pretty effectively. You can also psynergy seal them to cripple their offense (I think).

QuoteRank 3 Psynergy should have higher costs relative to their effect
Honestly, I feel that it's fine how it is for ST healing. Bosses in the endgame (where tier 3 healing is gained) have the potential for ridiculous amounts of damage (this is a good thing) and ST healing should be very strong considering that MT healing is otherwise massively better. And by design, MT healing should be better, but ST healing does need a bit of help.
Wait, I think I got a little off track. Anyways, my point is that it's ok for tier 3 to be more efficient than tier 2 because mid game threats don't deal as much burst as endgame threats, with maybe the exception of a few bosses. But if the rest of the bosses got adjusted...?

QuoteI don't remember using the rest of the Djinn
A bunch of the EPA style djinn aren't very worth using, but I've found uses for agility boosting djinn (Balrog), defense reducing djinn (Sentinel), as well as Mud and Flower during the midgame for sustain while out exploring (also Mud is used in some boss fights as a replacement for agility boosts).
And on that note, as much as I love Mud and Flower, consider nerfing them Caledor, since they are incredibly free sources of strong damage and healing during the midgame.

QuoteBase damage psynergy bug fixed.
WHOA NO WAY! Scourge users are pleased with this. Also I might have liked this for Star Magician... It would have been nice to sweep those balls out of the way with a barrage of MT psynergy instead of having to rely on stronger Unleashes and EPAs and taking them down one by one.
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
14, May, 2020, 10:55:58 PM
That's really true about vulnerabilities and the luck stat, but I figured I couldn't do a whole lot better than Pure Mages when it comes to that. Of course, most of my warriors were hastily inflicted with delusion, but it didn't bother me since I could just use EPAs... unless, of course, they got psynergy sealed, which meant I just needed to swap them out for someone else. There's also luck boosting equipment, which I completely neglected. So there's some stuff I could have done to make things easier, but I'm not sure how much can be done when all 3 pure mages (guardian is a pure mage) is either sealed or asleep (use djinn, I guess). I've just come to accept that luck is very important in that fight, both as a stat and just luck in general.
As for how Dullahan is going... absolutely not well at all. I still have no clue what to do when he uses Djinn Storm other than steadily swap characters and hope he doesn't start wiping everyone with Charon. Maybe I could try having a "wall" djinn in the back pocket at all times? I should also be less anxious about Dullahan's crazy health regeneration and focus more on not dying rather than dealing damage.
It's also completely possible that he has an attack pattern that I can read and adapt to, but I haven't paid much attention to that. I usually reserve that kind of treatment for games that require good reactions (like DMC), while in turn-based games, I prefer to just go willy nilly. But I'm getting desperate, so...

Anyways, thank you for paying attention and responding back, it's really exciting to see you're still following your wonderful creation. I'll be back again once I finally beat Dullahan. Hopefully.
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
18, April, 2020, 08:27:53 PM
Sentinel was trickier than Balrog but not by a whole lot. Eventually I got into a good rhythm where I had two adepts healing, Felix unleashing Armageddon over and over again, and one Adept using psy crystals and defense reducing djinn (Garet).
Star Magician, on the other hand, was an absolute nightmare. There were a lot of situations where I felt like things were decently under control, and then he would just put half my adepts to sleep and silence the other half. My strategy basically just came down to grinding out the fight until that didn't happen to me. The worst is when he summons a bunch of refresh balls, because then you have no choice but to take all of them down in one go, since otherwise they'll just heal each other back to full, and the magician will be recovering a huge amount of health to boot. My successful attempt was lucky enough to not run into any situations where he summoned a ton of refresh balls all at once. At some point during the fight, I resorted to very cheeky flash/granite/shade strats, as well as using speed buffs and lull to get a free round of combat off, but I didn't rely on them for the entire fight.
I tried fighting Dullahan but as soon as Djinn Storm came out I got washed. Admittedly, haven't been keeping a close eye on my equipment or item loadouts, so it might be time to take a step back and get myself some better gear. The next best weapon I have after the Sol Blade and Phaeton Blade (which I only just got) is Mythril Blade, which says something...
#4
The Classic GS Editor / Re: Editor Questions I think
16, April, 2020, 10:56:59 PM
And so, thousands of years later, I rediscover Golden Sun and finally get around to responding.
Quote
Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.
I was using version 0.5.
QuoteClass requirements are checked from bottom to top / higher numbers to lower, and the first class to meet the requirements is assigned, so the order is very important. Make sure classes with higher elemental level requirements are placed after those with lower ones for all classes that share the same ID, otherwise the higher tiers will never have a chance to get checked.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Then the only way is to just painstakingly organize them all... It's too bad that there's no way to just move classes around on the ordering without having to edit every single spot.
QuoteIf you mean what I think you mean, those are IDs for ability effects (such as ailments or debuffs) that those classes are more vulnerable against. Yeah, that's a thing.
I remember something to that effect included in the Golden Sun Reloaded hack. It would be nice to know what addresses corresponded to what weaknesses though!
#5
Project List / Re: [RELEASE] Golden Sun Reloaded
15, April, 2020, 01:55:06 PM
It only took a year for me to forget how great this game is. I'm glad that it only took a year for me to come back to it, though!
I've just finished up with some of the lategame bosses, and I must say, they are many times more fun than I remembered. The Doom Dragon is unlike basically any other required fight in the game due to Djinn Blast, and I felt the need to grind levels for a little so that a drained adept wouldn't get one rounded by the dragon. The first time through, any adepts that got drained and downed were sent to the bench, never to be seen again, but this strategy of course did not work when Djinn Storm came into play, because without a deep bench, there is basically no recovering from Djinn Storm --> Cruel Ruin. Anyways, I got really lucky on my successful fight because I ended up summoning Ulysses on the turns the Doom Dragon would have probably used Djinn Storm, because I never saw a single Djinn Storm during the fight.
Balrog was a lot easier. Despite a pretty half-baked strategy with no real tweaks from my Doom Dragon setup, he went down on the first try. With defense and agility buffs, he never really posed an offensive threat, and so I could take things at my own pace.
Next up are Star Magician and then Sentinel. I think they'll be a lot tougher.
Here's my djinn setup that I used for both fights.
:Felix:  5 :MarsStar:  4 :JupiterStar:   I have a real soft spot for Shoguns, and they're pretty decent to boot. Quick Strike was the main damage against the Doom Dragon.
:Jenna:  5 :VenusStar:  4 :MercuryStar:   Guardian is nice for the wide range of healing, but the real power comes from Vanguard. By spending just one Venus Djinn, I get access to Blessing, which basically just invalidates Impact and Bravery imo. And then you can re-set the Venus Djinn or use a summon and go back to healing as soon as you're done buffing. Delicious.
:Sheba:  5 :MercuryStar:  4 :VenusStar:   She's a Pure Mage. What else is there to say.
:Piers:  5 :MarsStar:  4 :JupiterStar:   I really love Piers (and it has nothing to do with the fact that the first three letters of his name are pie) but I probably should have made him an Archon instead of Destroyer so that I could have Quick Strike. He does lose out on a lot of bulk if I were to make him an Archon though. Oh well.
:Isaac:  5 :JupiterStar:  4 :MarsStar:   If Piers were to be an Archon, Isaac would also be a Shogun and I would have had 3 Quick Strike users against the Doom Dragon. That would have been good. Dunno if Death Leap or Quick Strike is better though.
:Garet:  5 :VenusStar:  4 :MercuryStar:   Warlord is ok for buffs, but Courage is kinda useless when I'm relying on Blessing instead. He could also use a Venus Djinn to get healing, which is good, but it also guts his speed. I think having Jenna be a Guardian and Garet a Warlord is probably better because their natural state will have enough speed to get things done.
:Ivan:  5 :MercuryStar:  4 :MarsStar:   This guy just casted Resist a lot and used useful Djinn with his giant speed. And summoned. And if he had nothing to do (and nobody else wanted to be swapped in from the bench) he could cast Scourge for a chunk of damage.
:Mia:  5 :JupiterStar:  4 :VenusStar: Another Pure Mage. Huh? Why are you looking at me like that? Do you have a problem with two Pure Mages and a Guardian? In all seriousness though, it's probably a good idea to have a lot of healers for the Doom Dragon because you want plenty of backups in the case that they start getting Djinn blasted.
#6
Project List / Re: [RELEASE] Golden Sun Reloaded
10, April, 2020, 01:44:24 PM
I was playing through this game again and I was just sailing from Yallam back to the Western Sea to take care of Magma Rock after a forging trip and I found this little strip of land out in the open ocean, just to the east of Indra. It even had collision! I don't know if this is an error that's unique to Reloaded, but I was playing this hack when it happened. And strangely enough, as soon as I pressed B to fly, the strip of land vanished and everything was back to normal. I figured it was worth reporting but I don't see how this is something that could be properly diagnosed or fixed.

How very bizarre.
#7
The Classic GS Editor / Re: Editor Questions I think
23, April, 2019, 04:40:49 PM
This thread has been dead for a while, but I could really use some help regarding classes. I'm just wondering how critical the order of the classes is in the editor. I inserted a lot of new tier 3 classes for both parties 1 and 2, but it's not organized by number. In fact, they're kind of just randomly scattered around wherever I found space. Is there some sort of logic that I need to be following when ordering these classes? Because almost all of them don't work, and most of the already established classes have also broken down (everyone is just turning up as an NPC). The only ones that are working are the ones with Jupiter and Mars as primary elements.

Also related... I changed the elemental levels of the characters at some point as an experiment, but then I changed them all back to their original values. Would this mess anything up even though I changed it back?

I also noticed the two values beneath the abilities in the class editor. Do these do anything?
Thanks in advance.
#8
Project List / Re: [RELEASE] Golden Sun Reloaded
11, April, 2019, 08:31:03 PM
I just recently got into Golden Sun and figured I probably wouldn't play it again because of the tedium, but then I found this, which has proved to be several times more enjoyable than the original, and I think I'll be playing around with this hack for a while. All the changes that have been made have made the Golden Sun experience a lot more engaging, so thank you for that.

That aside though, I noticed something weird about the Karst and Agatio fight, as well as the Flame Dragons fight. Both Agatio and the Agatio Flame Dragon have a skill that massively buffs attack, but the name of the skill simply displays as "?", as shown by my screenshot below. I highly doubt this was intentional, but I also noticed that when you mentioned a while back that you were buffing Karst and Agatio because they were too easy, you included that Agatio has a "stronger high impact" but you didn't mention a specific name for the skill.

QuoteSpeaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.

Now that I've gotten everything important I want to say out of the way, I figured I would respond to this. If you're at the point where you're grinding for drops, you may as well just edit the drops in the TLA editor yourself and farm as much as you want, then change them back if they're going to fill up your inventory. Though to be completely honest, I wouldn't mind higher drop rates for most items because it's really rare for good drops to show up in any normal playthrough.