No luck with Dullahan yet. I've been a little depressed with how easily he's crushing me and have lost a bit of motivation. Ok, maybe more than a bit.
Anyways, I wanted to get in on this. The Fire Dragons are really the first boss fight you face after you obtain your second party, so it stands to reason that it would be very difficult without any sort of change in tactics. Also, limiting yourself to mono-classes will naturally make things more difficult... mono-classses suck.
Wait, I think I got a little off track. Anyways, my point is that it's ok for tier 3 to be more efficient than tier 2 because mid game threats don't deal as much burst as endgame threats, with maybe the exception of a few bosses. But if the rest of the bosses got adjusted...?
And on that note, as much as I love Mud and Flower, consider nerfing them Caledor, since they are incredibly free sources of strong damage and healing during the midgame.
Anyways, I wanted to get in on this. The Fire Dragons are really the first boss fight you face after you obtain your second party, so it stands to reason that it would be very difficult without any sort of change in tactics. Also, limiting yourself to mono-classes will naturally make things more difficult... mono-classses suck.
Quoteonce the group goes to 8 members, then we simply exhaust the front party's PP, switch to the back party and repeatI think of this as good design! It forces you to use all your adepts, and it's basically necessary, especially in fights like the Star Magician, which is a huge endurance battle.
Quote1 free Wish Well per 2 roundsSounds like using Pure Wish every single round will put on a considerable PP drain then. (Which I know for a fact)
Quoteif a single character dies a non-scripted death, I consider it as a game over and reload from the last saveAre the Doom Dragon and Dullahan even beatable with this little rule? (Technically yes, but the chances seem beyond minuscule without power leveling)
Quotemy major gripe with Djinn fights is that they tend to run a lot, which is compounded by their multiple actions per turnI found this very frustrating as well, but it helps to try to poison them with a djinn unleash like wheeze. They take poison damage every single action, and it kills them off pretty effectively. You can also psynergy seal them to cripple their offense (I think).
QuoteRank 3 Psynergy should have higher costs relative to their effectHonestly, I feel that it's fine how it is for ST healing. Bosses in the endgame (where tier 3 healing is gained) have the potential for ridiculous amounts of damage (this is a good thing) and ST healing should be very strong considering that MT healing is otherwise massively better. And by design, MT healing should be better, but ST healing does need a bit of help.
Wait, I think I got a little off track. Anyways, my point is that it's ok for tier 3 to be more efficient than tier 2 because mid game threats don't deal as much burst as endgame threats, with maybe the exception of a few bosses. But if the rest of the bosses got adjusted...?
QuoteI don't remember using the rest of the DjinnA bunch of the EPA style djinn aren't very worth using, but I've found uses for agility boosting djinn (Balrog), defense reducing djinn (Sentinel), as well as Mud and Flower during the midgame for sustain while out exploring (also Mud is used in some boss fights as a replacement for agility boosts).
And on that note, as much as I love Mud and Flower, consider nerfing them Caledor, since they are incredibly free sources of strong damage and healing during the midgame.
QuoteBase damage psynergy bug fixed.WHOA NO WAY! Scourge users are pleased with this. Also I might have liked this for Star Magician... It would have been nice to sweep those balls out of the way with a barrage of MT psynergy instead of having to rely on stronger Unleashes and EPAs and taking them down one by one.