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Messages - jet3

#1
The Classic GS Editor / Re: Error Reports
06, November, 2010, 07:59:56 PM
I'm editing GS1 only for now, and the only thing I did was change Quakes power from 12 to 13. In testing the editor I found that changes in the abilities tab resulted in corruption where as in the other tabs I have not experienced this yet. I also tested to see if a single name change in abilities corrupted and it did.

I don't know how far text editing has developed but certain combinations to text changes brings an error up in the editor

"cannot compress string with current compression tables"

it also says table rewritting isn't supported yet so I guess its a current limitation to texting. For example I changed a charaters name to vex, it was ok, but vexx the editor didn't like, vexe it was ok with, very strange. It seems like it doesn't like certain combinations of text changes.
#2
The Classic GS Editor / Re: Error Reports
06, November, 2010, 03:20:16 PM
When messing around with the abilities, any change I make corrupts the .gba file.  So when I start the game in the emulator a white screen pops up.
#3
The Classic GS Editor / Re: Suggestion for the Editor
05, February, 2010, 05:24:23 PM
I was wondering if the editor could include the following:

A way of changing animation graphics- like chaining two animations together making a new one. It would be nice to dissect animation more fully. Like I had an idea of changing the actual picture of weapons (because all swords look alike) and then inserting them back into the game.

Similar as above could there be a editor to make your own icons from scratch.

Being able to change treasure chest items, story based awarded itmes and game awarded items- this will make organizing the item menu easy without worry what item will get put in treasure chests or other story based awarded items.

Changing enemy affinity would be nice.

Changing inherent abilities, adding inherent abilities.

I think most of these ideas have already been suggested, but I thought I'd ask anyways.

As for the class system, I hate it. There are just too many junk classes. It will be nice when the class system is demystified. Maybe if dijiin could be edited to not contribute to class decision by not adding to affinity.

Stat display max for attack is 999 , but the Attack of weapons can be set much higher. Does attack truly go higher or does the effect of attack stop at 999? Can other stats like HP be set to higher amounts as well as its displayed value?
#4
The Classic GS Editor / Re: Suggestion for the Editor
31, January, 2010, 12:05:57 PM
I have a few ideas for the new editor.

Shop Editor- to edit the item types sold by shop owners.
Treasure Editor- to change the items received in treasure chests and pots/boxs.
Djinn Editor- to edit stat boost given by djinn, their unleash and Summon requirements.
Map Editor- I guess this one might be in the works..., but it might also be nice to change where enemies show up on the maps. So you can create addition enemy group types and know where they will show up.

Allow sprites to change colors that are only seen in Sprite viewer.
Allow change of the background image of the battles.
Allow change of images/sprites completely in some type of drawing mode. Color swaps for icons.
Allow change of speeds/framerate.
Allow change of  weapon image in battle.
Add additional info for Spell animation type, so you can tell what animation you'll get.
Add additional info for classes, so you can tell what class you'll get.

Also I don't know if anyone has noticed this but when you change the defense stat in enemy editor, change enemy to edit, then select the previous enemy, the defense stat resets to default. In other word it does not save defense stat edits. That could be fixed, or maybe my version of the editor is not working.

These are just some ideas to play with.