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GSdatahandler decompile

Started by DeanJGrey, 11, January, 2021, 11:03:56 AM

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DeanJGrey

Hey guys,

Having a bit of a look at Atrius' editor, and I'm having a bit of a hard time trying to decompile the GSdatahandler.dll.

Anyone have an idea on how it was compiled, and the best way to decompile?

Kind Regards

Salanewt

Hey there,

Atrius' editor was programmed in Game Maker 8.1 I believe (or maybe 8.0), although that's about as much as I can say on that because I don't have much experience with it.

It is an open source program at least, so the source code is available here: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
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DeanJGrey

Thanks Salanewt (:

Is the source code for GSdatahandler.dll in there as well?

Daddy Poi's Oily Gorillas

#3
Yep.
The DLL was coded in, I think C++?..... Those files can open in Notepad... but you may need a compiler to compile them.
The point of the DLL is because it executes faster than GML... It contains things like managing the ROM's free space, decompression, etc. (Not a whole lot.)
Most of the interesting stuff is in the .gmk file... which needs the Game Maker application to see.
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DeanJGrey

Awesome,

Thanks Teawater (:

I've been working on your gsmagic as well. Glad you coded in C#!
Thank you for sharing the source code!

Can I ask, how come you stopped working on it?