This is probably nothing, but it's worth pointing out in case there is some crazy thing that's useful resulting from this. Video: https://www.twitch.tv/videos/157318168?t=23m40s
I have the following codes active:
02030E3C:00000000
02030E40:00000000
02030E44:7FFFFFFF
02030E48:7FFFFFFF
I know this causes weirdness on the world map, but I've never seen it cause huge weirdness like this before.
Basically, accessing certain doors OOB will black out the screen and the game will start writing values to the games memory. It basically filled up a lot of the 02000000-02000300 section as well as writing a ton of sprite data (tracked by the nonzero tile thing in my script, lower the number = more sprite data). Eventually the game will load the room I was supposed to end up in.
The values of memory written change depending on the coordinates of the door I access (not the destination of the door) and solves the puzzles in the game as you would expect with values written to those addresses.
I'm wondering why this bizarre behavior is having, and whether there's any idea as to how this may be replicated without the camera lock codes.
I have the following codes active:
02030E3C:00000000
02030E40:00000000
02030E44:7FFFFFFF
02030E48:7FFFFFFF
I know this causes weirdness on the world map, but I've never seen it cause huge weirdness like this before.
Basically, accessing certain doors OOB will black out the screen and the game will start writing values to the games memory. It basically filled up a lot of the 02000000-02000300 section as well as writing a ton of sprite data (tracked by the nonzero tile thing in my script, lower the number = more sprite data). Eventually the game will load the room I was supposed to end up in.
The values of memory written change depending on the coordinates of the door I access (not the destination of the door) and solves the puzzles in the game as you would expect with values written to those addresses.
I'm wondering why this bizarre behavior is having, and whether there's any idea as to how this may be replicated without the camera lock codes.