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Messages - javs

#1
Creative Works / Re: Making a Custom Overworld
27, July, 2014, 07:21:10 AM
Thanks so much for replying, Im trying to underestand everything you said, so far I was able to get the tiles from tile viewer and map viewer and only this is so useful. Now I will be able to at least recreate the worlds continents and start adding mountains, rivers, etc.
#2
Creative Works / Making a Custom Overworld
26, July, 2014, 05:51:31 PM
Hello,

Recently I got this idea of making a world map wallpaper using videogame graphics, so I googled a lot and found this: http://dzasv7x7a867v.cloudfront.net/product_photos/297059/plumbersempire_original.jpg.

Im thinking on making something similar to that but Golden Sun style. So I found this great forum, read about Atrius hacking history and checked a lot of resources. I've been studying the TLA_WorldMap.gif set on a 16 and 32 pixels grid but Im having trouble on replicating some graphics in order to create a custom world map shape.

My question is, how is the overworld generated?

Inside the sprites package, I didnt see the overworld elements, such as mountains, grass, sand, trees. Is there any way to get those? or how to reproduce them on a custom shape?

Thanks so much for any help.