News:

As a consequence of the forum being updated and repaired, the chatbox has been lost.
However, you can still come say hi on our Discord server!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Max

#1
The Classic GS Editor / Re: Error Reports
25, November, 2010, 02:19:51 PM
I've noticed that saving palette-swapped sprites doesn't seem to work properly. Go to any sprite, switch to a palette >0, hit spacebar, Save Sprite, and then open the resulting file. Colors appear all glitched.
#2
The Classic GS Editor / Re: Error Reports
17, November, 2010, 06:54:58 PM
I've been doing experiments with foreign language versions of the games, and have run into two problems:


  • Classes strings are broken for foreign languages, showing item names instead of the class names. I believe this is because the pointer to classes strings is an extra 4 bytes (1x uint) earlier than it is in the English ROM; it looks like the items string pointer is then duplicated (which is why items/abilities/maps don't break), although for at least German the two item string pointers produce slightly different strings (plural, maybe?) (Spanish and French appear identical though). Should be an easy fix to make.
  • Japanese strings are almost all broken. I think I remember seeing this as a known issue, but in case you had forgotten. Any idea if/when this might make it into a future release?

Good work on 0.3!
#3
I haven't gotten to enemies yet, but I've been working on extracting data into XML formats for a project of mine. Attached is what I have so far, including the raw list of all strings in case that is at all useful for you (I believe enemy names start at index 1068). Perhaps I'll make enemies the next full data set I work on and post it here.