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I need help!

Started by D2J, 15, December, 2010, 03:35:59 PM

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D2J

-I Know How To Edit An Enemy And Enemy Sprites But Can Someone Tell Me How To Create My Own Boss That'll Fight Me Everytime I Engage It??? And After I Beat It And Return To The Place I Put Him He'll Be There Again So I Can Fight Him Again.

Charon

That's a scripting issue and I don't think the editor has the capabilities to produce that effect yet.

Salanewt

#2
If you can find the correct flag that is referenced in the boss' script, then you can probably alter it to disable the boss from vanishing. Of course, I wouldn't have a clue as to where all of the flags are stored in the game.

Have a nice day.

Edit: And unless I am mistaken, this flag could probably be used for several related scripts.
Oh yeah baby, £ me harder.

Atrius (He/They)

Technically the flags are stored in memory/saved games, and only manipulated by function calls in scripts.

This is something you could definitely do with the hex editor for map code.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

D2J

-I Want To Replace Doom Dragon Tho. And I Can't Because It's Basically Three F'n Battles In One. =/


D2J

-I Just Want One. And How Do I Change His Sprite When It Flies Onto Mars Lighthouse??? Because On The Map Editor I Changed It To The Hooded Figure And It's Still Doom Dragon.

Atrius (He/They)

That video is just the result of my experimenting, and proof of concept work for what will eventually become the map editing section of the TLA editor.  For the sole purpose of just figuring out the basics of how to eventually make map editing possible I had programmed myself a bunch of crappy experimental tools to handle the harder parts of the task.  Even so I still had to do quite a bit of manual hex editing, and stitching data from another map into my custom one it just to get it working.

[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

D2J

-Ok, Well Can You Tell Me How To Remove The Second And Third Battle With Doom Dragon So It's Only One??? And How To Change It's Overworld Sprite Cause I Changed It On The Map But It's Still The Same.

Atrius (He/They)

Hard to say since that's the only battle in the game that does that, at least as far as I'm aware.  I wouldn't doubt if it were hard coded into the game.

Hmm... Tried editing the version of him hidden at the top left of the map in NPC set 2?
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

D2J

-Well I Know This Might Be Annoying But Can You Tell Me The Exact Codes Or Whatever To Change That Battle To Dead Beard???

Atrius (He/They)

...  Edit the enemy groups 235-237 maybe?...

I'm rarely annoyed by questions, but the way you capitalize every single word in a sentence...
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

D2J

-Doom Dragon still shows up tho. Like I can start off with my own boss but when i defeat it it does that explosion where one of DD's head blows off and he appears again with two heads. =/ And sorry bout the capitalization.

Aile~♥

Well, yeah. There's three groups of Doom Dragon. What you can do is place three of your own bosses, one in each group. Then, when you kill the first one there'll be a huge explosion and the second one will appear. Kill that one, another explosion and the third appears.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

D2J

-I did that but that fat monkey keeps showing up with one less head. And the boss I put in the second and third never show.

Atrius (He/They)

Like I said, the game may be hard-coded to do that.  It would require an ASM hack to undo, but I wouldn't know where the code to edit is.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Aile~♥

There's an easy solution to that problem, if you don't plan on using Doom Dragon in your hack: Replace Doom Dragon with those other bosses.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

D2J

-Ok ok... =/ *whimpers away

D2J

-Ok So If You Edit An Enemies Battle Sprite Color Your Limited To Five But If Your In The Regular Sprite Editor There Are +10...Why Is This??? I'd Really Love To Use The Black And White Or The Red One For My 'Saturos Returns' Hack.

Salanewt

If I recall correctly, there are only five palette swaps available to enemies in battle. The rest of them (the ones that you see in the sprite viewer) are for special effects related to psynergy use. A good example of this is when you are glowing after Mind Read.

Have a nice day.
Oh yeah baby, £ me harder.