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Author Topic: Idea for a Golden Sun Megaman Hack  (Read 3294 times)
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Howl at the mourning moon O.o

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« on: July 02, 2011, 02:37:19 AM »

Well i just had the idea of making a golden sun hack about megaman x and zero, so i just wanted to know if some people would be interested in helping out with this, but i am not a pro hacker i am sort of beginner but with TLA editor it is kind of fun and easy, also ill see if i can do a video of the little progress i have
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« Reply #1 on: July 02, 2011, 02:38:59 AM »

Ooh, Ooh. I can make sprites for you if you ever need them. It's fun!
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Howl at the mourning moon O.o

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« Reply #2 on: July 02, 2011, 02:39:58 AM »

Great! i would love your help with sprites =D
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« Reply #3 on: July 02, 2011, 02:40:31 AM »

Currently limited to items though. But still, got your back on those. iirc, there are a few I've done in Role's sprite topic somewhere.
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Howl at the mourning moon O.o

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« Reply #4 on: July 02, 2011, 02:42:03 AM »

cool, thanks alot for the help and don't worry any help is good help :)
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« Reply #5 on: July 02, 2011, 03:03:49 AM »

Oh, a reploid based one?

I'm gonna suggest changing elements into attack types, similar to the weapon cycle in BN6.  However, instead, try something more like how it was done in Xenosaga:  Slashing, Piercing, Crushing, and Beam are the "elements" in the game.  Also, thanks to how GS's system works, this allows enemy weaknesses to be different based on what attack would or wouldn't work vs their armor.

As for the djinn system, easily done via body chips (akin to how they worked in Zero series).  X would have innate Beam Element (X Buster), Zero would have innate Slashing (Z Saber), though I don't know'd have piercing and crushing yet.

Armor could easily increase resistances to different types of attacks, too.  Also, after beating bosses, you can easily code it so that they gain new innate attacks each.
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« Reply #6 on: July 02, 2011, 03:27:59 AM »

Pierce and Crush?  If you're not too picky, go with the Falcon Armor for Pierce and the Gaia Armor for Crush from X5.  Though that's running with Role's suggestion.  Regardless, I'm interested and I'd be glad to help if I am able.
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« Reply #7 on: July 02, 2011, 06:26:43 AM »

That's for resist.  I mean main character innates - Axl won't work, since he'd probably be beam as well.  I can see a character with a spear or rapier for pierce, and... I dunno, gutsman for crush? Something with bashing attacks.
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« Reply #8 on: July 02, 2011, 06:31:30 AM »

Usually,
Slash => Swords and daggers.
Pierce => Bows and rapiers (super rare .. Or at least i have not seen any).
Crush => Maces or hammers.

And i have no idea about Beam .... Well laser swords or Megamans gun?
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« Reply #9 on: July 02, 2011, 06:46:23 AM »

Xbuster is easily beam.  These are beam weapons - buster guns, laser guns, they're very very common in Megaman games.

Pierce also works as a spear
Crush also works as fists
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Howl at the mourning moon O.o

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« Reply #10 on: July 02, 2011, 06:32:11 PM »

yeah role is right, and i was thinking of making the Void beam an unleash for a buster , and making a sword that the unleash is cutting edge (i must change the effect of cutting edge to make it fit), and yes the djinns would be element chips like in mmz: fire chip(fire djinn) electric chip(jupiter djinn) ice chip(water djinn) but i still can't figure out what to do with earth djinn
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« Reply #11 on: July 03, 2011, 01:16:09 PM »

No, I'd not do that.  Instead, go in and renamed the attacks based on actual attacks from the Megaman X series.  For example, a buster from the X buster line would unleash "Charge Buster".  IIRC, Z-Saber line's unleash could be the name of that wave at the end of his signature triple slash.  I don't remember it off the top of my head, though.

Check out the Megaman Knowledge Base for more info.  It should help you quite a bit.
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« Reply #12 on: July 03, 2011, 03:38:06 PM »

oh i see what your thinking role it's quite a nice idea  Happy
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« Reply #13 on: July 03, 2011, 05:43:35 PM »

Of course it is.  I've been wanting to do something like this for some time now!  It's just... I already have enough projects as is, you know?
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« Reply #14 on: July 03, 2011, 06:24:31 PM »

i think we all understand role
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