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It Would Be Cool If... (hacking)

Started by Salanewt, 16, June, 2009, 08:46:00 AM

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Salanewt

Well, this Aqua Hydra has 2 attacks per turn, and I made it even more powerful... The attack that you are thinking of is Raging Flood. Felix already has revive, since he is normally a Defender/Swordsman. However, every Aqua Jelly has a 100% chance of dropping a water of life, and the Aqua Hydra will drop a Hermes' Water.

Also, I gave psynergy to Briggs, so he is stronger. I rose his stats and gave him Froth Sphere. You will probably have to go through Air's rock and get more Djinni before you can beat him. Oh yeah, Briggs and Sea Fighters also have signal whistles, and Clarion Cry.

Oh yeah, I made the Shaman's rod better, sort of. It lowers your attack and defense to 0, but it gives you two turns, and a 100% chance of unleashing watery grave. Yeah, the Great Gabomba's monsters are much stronger now. I also gave several enemies (some inside, some outside) HP and PP recharges during battle (Briggs has an HP recharge of 10, and a PP recharge of 5).

Oh yeah, I also made it so Cloak will make the whole party (almost) invisible. However, it did not work on Felix when I used it.

I like your idea about the inn, restoring PP but not HP. Maybe they should give you a complimentary item, like a nut, or a vial in later towns.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

Isn't Watery Grave an Element Physical Attack? Heck, doesn't anything you make as a weapon special turn into an Element Physical Attack? And if your defence is 0, doesn't that mean you automatically get KO'd if you are hit? like, wouldn't it make you take ∞ (infinite) damage?
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Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

Surprisingly, no. Also, no matter what armour I equip, Sheba's stats remain 0 (because she is the one with the rod). Before Watery Grave, the rod would unleash Rising Dragon, but that was too powerful. However, she tends to die sooner against bosses, mainly Aqua Hydra. Oh yeah, the ruffains at the beginning are also a tiny bit stronger. However, Jenna should easily be able to kill them. By the way, I also made them adepts... Oh yeah, if it is possible, I am going to slightly alter the storyline, so more people are becoming adepts as the lighthouses are being lit.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

More weapon fix ideas:

The Pirate's Saber's Scorpionfish unleash is just ugly. Please, change it's animation to one of the Sting animations, preferably a red one.

Actually, I'm out of those ideas for now. However, I think that the Magma Ball should be an infinite-use item that unleashes Rolling Flame when used.

Boss fixes: I'm sick of bosses "using" moves. Agatio should not be able to "use" Rolling Flame. It should be a Psynergy. Bosses should be allowed up to two "use" moves: one summon, and one weapon special. Agatio, for example, has Stun Muscle as his Weapon Special, but no summon. Cage should be a Psynergy as well. Poseidon gets to "use" Ocean Fist because it is his Weapon Special, but I do not know if Watery Grave is a summon. If it is not, then it should be a Psynergy. Poseidon also should not get to "use" Counter Rush, it should be a Psynergy as well. I'm sick of Bind being useless against bosses, even when it works.

Perhaps you should add Djinn attacks to Agatio and Karst? There's no way they get those awesome stats and Psys without Djinn. How can they have 3000 HP each anyway, when the max possible at level 99 is 1999 HP? I think human bosses just plain need rebalancing, so that they are more like yourself. No unfair HP values, Attack and Defence and Psys balanced for their level, so that fights against human bosses are short and sweet battles in which one side gets pwnd fast.

Also, would it be possible for characters to have a "super attack" that they can only do with a lot of PP and when their HP is low? I think Mario would look cool using Star Mine.

Summon ideas: Maybe a Landmaster Tank or Arwing from Star Fox would be cool as a summon?
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

thenightsshadow

If you were to actually do that, though, you'd have to realize that they don't have any control over their actions.  They can't atm use Cool Aura every turn or swing a Potion because Agatio/Karst is at X HP.  In fact, one of the reasons of Human Bosses having higher HP is that they can't control their actions.

If they could, man, Agatio/Karst, Doom Dragon...those bosses would be quite a bit harder.

Regarding "using" stuff:
The word "use" seems to be automatic for pretty much anything I've put into the enemies' hands so far.

- Mercury Djinni uses Fog!
- Mummy uses Terra Strike!
Don't bug me too much.  After all, the 'shadow is always Sirius.

Aile~♥

I think it may be possible to have them "unleash" djinn attacks, just like they "unleash" elemental breath abilities. I'm just sick of human bosses cheating like that. How does Agatio "use" Rolling Flame anyway? It's not a djinn attack, or a weapon special, or an item, or a summon.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

Okay, I am back on for a tiny bit... I like your ideas about making all moves require psynergy... I am also planning on making it so there are more items with psynergy effects (more items like bramble seed or oil drop). I thought that the Pirate's Sabre unleashed Dreamtide, but I might change the effect/unleash.

I am planning on giving enemies djinni, but it might be hard to do that unless I give the effects as psynergy, or if I figure out how to give djinni to enemies (have no clue as to how to do that, unless something in the editor is added later on, but it would probably look similar to the item selection menu)...

However, I agree with you about Agatio and Karst... However, they are members of the 'Fire Clan of the North'. I might also make it so characters have higher stat boosts as they level up (as well as much stronger monsters).

I am still trying to figure out how exactly I can give Felix and Sheba unique class groups. I have not practiced very much with the class editor (I have given rising dragon to Justice (I think), but I have not had too much practice. By the way, I changed the class value of a Flame User from (12?) to 18, and they became an NPC (not the first class on the list, or else they would have had good stat bonuses).

However, by tomorrow, I will be back on the editor, and I will be working as well as I can to make some changes. If you have any more ideas, then please tell me (only if you want to).

I have done work on every boss up to Aqua Hydra (and I think both Flame Dragons, but I am not too sure).

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

The Pirate's Sword unleashes Dreamtide, the Pirate's Saber unleashes Scorpionfish. I know, they are too similar.

Also, keep in mind that it only makes sense to buff bosses when you have extra party members. Kirby joins for Briggs, and for the Serpent of Gaia Rock. Yoshi joins for the Avimander, as well as Donkey Kong and the King Scorpion. Mario joins for Poseidon, but nobody joins for the Aqua Hydra, so there is no reason to buff it.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

thenightsshadow

Quote from: JamietheFlameUser on 21, June, 2009, 11:40:00 AMI think it may be possible to have them "unleash" djinn attacks, just like they "unleash" elemental breath abilities. I'm just sick of human bosses cheating like that. How does Agatio "use" Rolling Flame anyway? It's not a djinn attack, or a weapon special, or an item, or a summon.
The word used is "use", regardless of the ability used (exceptions may abound, haven't found out any yet).

It's something along the lines of the old problem Salanewt had.  How it would do something in battle and something else on the field.  The field one had just been coded with a placeholder.

Similar to the abilities, it's attached to commands rather than usage.  So if one of the Djinni unleashes was a Psynergy and in the Psynergy list, the adept would Cast the Djinni instead of unleashing it.  It has nothing to do with what you're thinking.
Don't bug me too much.  After all, the 'shadow is always Sirius.

Salanewt

QuoteThe word used is "use", regardless of the ability used (exceptions may abound, haven't found out any yet).

It's something along the lines of the old problem Salanewt had. How it would do something in battle and something else on the field. The field one had just been coded with a placeholder.

Similar to the abilities, it's attached to commands rather than usage. So if one of the Djinni unleashes was a Psynergy and in the Psynergy list, the adept would Cast the Djinni instead of unleashing it. It has nothing to do with what you're thinking.

The only thing that I can think of for an enemy having more than 8 spells, and djinni and summons would be linked battles (I have never had any, but I have been to that arena many times before). If it were possible to copy the data for the characters that player 2 would use, and then convert them into CPU enemies, then there might be a slight chance of doing this... I am not quite sure how that work, although it would be more likely than copying the useable team (since if you were to copy the team that you control, then you might be able to control them (unless you figure out which part of the coding works for being able to control/not being able to control them)).

Also, I have thought of a good idea... Remember how in GS1 you get Isaac and Garet right away, then Ivan, and a little bit later you get Mia? Well, I am thinking of making it so you control Jenna from the start, then you get Felix near Madra, and then Sheba in either Alhafra or the village of werewolves (forget the name). Perhaps the tidal wave washed Sheba away towards Alhafra, and then she travelled south, and Felix left with Alex... Jenna could wake up, and she could find Kraden either on Idejima or in the first town (I have to play Golden Sun more, since I forget this name too). If this is successful, then it might be possible to add the option to select your gender (Jenna and Felix would switch places).

I guess there could be something called a Whirlwind Amythest (or something along those lines), and Jenna could come with Move learned.

Well, I have typed enough on this matter for now...

Have a nice day.
:MercurySet:

Oh yeah baby, £ me harder.

Salanewt

Oh yeah, I agree with you. In fact, I am planning on having Yoshi stay in Madra for a bit, and then join Jenna for a little while. Also, I was planning on having Jenna start at a slightly higher level, and monsters give slightly more experience.

I think someone else suggested making it so people who are not in your party also gather experience points when they are out of the party, but I forget who...

Anyway, I am also thinking of making the mimic team up with another enemy (not sure which one yet) that will give Jenna better armour.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

thenightsshadow

Quote from: JamietheFlameUser on 23, June, 2009, 01:14:00 AM@TNS: Then how does the game choose when the enemies "unleash" moves like Fire Blessing or Storm Blessing?
I have an inkling it's not actually changeable until we get a lot deeper into the code.  Atrius for sure can tell us.
Don't bug me too much.  After all, the 'shadow is always Sirius.

Salanewt

I am not sure either, but I have a strange feeling that it has something to do with those 4 unknown numbers between useable moves and the rewards for killing the monster. I tried giving Emu Posiedon's numbers, but nothing appeared to change. Emu did not even need the trident to be killed (although I am not sure if I saved after doing this. I also noticed that Karst has the same numbers as Saturos and Menardi, but Agatio has different numbers).

Ooh, maybe I can make an armour that has really good attack stats, but you can not wield a weapon with the armour. Best defensive stats, but no weapon. The only problem with doing this is that another piece of armour would be equippable... Maybe I could also have a piece of armour that raises all of your stats to maximum (or close to it), but you will not be able to get any money, and you will lose what you have (do not know if this is possible). Also, this armour might not be removeable, and it will be cursed. The only problem with this is that it will be permanent (no money for the priest). Unless a new psynergy can be learned that allows you to remove curses and cursed equipment, every curse would be permanent.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

@TNS: Then how does the game choose when the enemies "unleash" moves like Fire Blessing or Storm Blessing?

@Salanewt: Buffing the bosses and shrinking the party seems a bit unreasonable to me. Jenna would have to start at higher level if she were to beat the Chestbeaters on her own. Then again, you could just go and get the Full Metal Vest from Deccan Plateau and then come back and beat them up. Either that, or Yoshi could be in the party at that time (as relating to our previous idea, which seems to have died). Perhaps it would be possible to code it so that Yoshi and the others gain Exp at the same rate as you, even when not in the party?

How come Isaac and co. do not gain any experience since the end of the first game, anyway? After all, they do travel through Madra, and I think Alhafra, and Naribwe, before reaching Contigo.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Aile~♥

This is just an idea, but... maybe once the editor is better it would be possible to have the Mithril Bag bestow a class, so that Felix's "base class" is different from Isaac's.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

Oh yeah, I like that idea. I wonder if it would be possible to make it nestow a different class, make it so it can not be removed, and also have it so it can become any of the non-equipment only classes (whip, card, book).

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

Once we figure out how to give Sheba and Ivan different classes, Ivan could be Electric-based, with higher Attack then Sheba, and Sheba could be Wind-based, with higher PP than Ivan. Also, give Ivan Astral Blast/Thunder Mine.

Ivan's Psy series: Bolt, Ray, Plasma, Astral Blast/Thunder Mine, Ward, Impact, Paralyze.

Sheba's Psy series: Slash, Whirlwind, and now we need two more... Maybe a 3-target Wind series, similar to Ray, but wind instead of electric? And a series similar to Plasma, using the glitch Whirlwind animation that Salanewt found. And for status moves: Delude, Sleep, Weaken.

Also, maybe Venus or Mars Adepts should get moves similar to Meld and Mold? Mercury could get Poseidon's Counter Rush.

Now for Felix's Psys: Growth, Thorn, Punji, Helm Splitter/Skull Splitter, Demon Night/Thorny Grave, Curse, Condemn, Annihilation.

I think Piers should be more Guardian/Heavy Knight type guy. You know, a Shield Wall. So, here's my suggested Psys for him:
Ply, Mercury version of Ward, Mercury version of Guard, Frost, Cool, Diamond Dust/Diamond Berg, Counter Rush.

This post has been edited by JamietheFlameUser on Jun 29 2009, 03:11 PM
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

I like these ideas. I am thinking of seperating plant from earth, as well as ice from water. I am also planning on a class or two that is purely healing/defensive. With the defensive class(es) can come some offensive classes. For offensive classes, how about (with one of the older ideas) Link, Mario, Garet, Felix, Isaac, and Piers will be able to get purely offensive classes. The rest of the characters will be able to get purely defensive classes. Everyone will be able to get balanced classes.

Also, Drick figured out that by changing an enemy's sprite in the game, you can change the corresponding summon spell (Trainer Whip class set). This also works for the Call psynergies for the Dark Mage series. I managed to have Isaac call a Mercury Djinni when a Zombie was supposed to appear instead. I am thinking that maybe there can be more psynergies that call other monsters. Summoning/calling Djinni should work for defensive actions (including healing) because they looki funny attacking.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Aile~♥

I just said that Piers was the one for the Defensive class!

Djinn look good casting spells however. What about summon Poseidon? He could appear and then use Watery Grave. Maybe you could also have King Scorpion as a Psynergy? You know what? we need a Summoner class. It should be the 4 element class that doesn't need an item. Pretty much, it learns to summon every boss in the game after a while. Every boss except Doom Dragon and Dullahan. that is. Each boss would use their signature move on the target (except for Fusion Dragon, which could possibly use either Dragon Driver or Evil Blessing, but not Outer Space, because that's a different attack type.)
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Salanewt

Oops, sorry. I missed that when I read your post. Now that I think about it, I agree with you. He is defensive, and jenna is offensive (or they cac be balanced, depending on their classes).

Oh yeah, I know that this idea is old, but I keep thinking of Southern Tundaria. However, not only am I thinking of that area (which could have some unused enemies (like White Wolf, Fell Raptor, etc.) and a new area which is forest based (could have Estre Wood, Elder Wood, Estre baron, etc.). These are just ideas for alternate areas to go to in the game (as well as alternate enemies and alternate bosses (I was not going to leave these areas boss-less), and an area in which you can use Cloak.

I am also thinking of having a weapon that unleashes Halt (instead of having it useable in battle). Halt will have more uses outside of battle, both in any new areas and in actual areas.

I really like your idea of having a Summoner class. It might work out to be able to use the summon psynergies as well as the call psynergies (Dark Mage). Also, I am thinking of including those unused enemies (the red one, and the crab), so maybe the Summoner can call them as well as normal monsters.

Like these ideas?

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.