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Author Topic: Map editor?  (Read 4978 times)
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Lord Wolfram
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« on: April 07, 2014, 05:59:51 PM »

Artius made video about mad editing.
Well and I think it is a time to put map editor in tla editor.
it is about time to make version 0.6
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Thunder-squall
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« Reply #1 on: April 07, 2014, 07:54:10 PM »

Are there any sketches of how the map editor will look and function?  Will it be the same as in RPG Maker?
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« Reply #2 on: April 08, 2014, 03:41:56 AM »

@Saturos: I'm not sure there will be a 0.6 for Atrius's Editor. 0.5 was never finished to begin with.

@Thunder-squall: I doubt it, but I remember I was able to design some map editing methods in Atrius's Editor once, but it had bugs, took longer to load maps(etc.), and was very incomplete. I remember giving it to Salanewt once, for kicks, but I don't think I shared it with anyone else?  I think I pushed it aside when I decided to recode the Editor in another language.
« Last Edit: April 08, 2014, 03:44:40 AM by Teawater » Logged

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Lord Wolfram
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« Reply #3 on: April 08, 2014, 11:40:34 AM »

well do you still have this designed map editor?
We can try to master this incomplete editor.
After all it is better then nothing.
Then we could try to improve it or something.
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Fox
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« Reply #4 on: April 08, 2014, 03:40:42 PM »

I sort of doubt anyone here will make any use of it, since I haven't seen anyone attempting to edit the current version of Atrius's editor.
I reckon I uploaded it to MediaFire back in the day...
*Looks through my files*
Luckily, there's one that sounds like it might be it, but I forget what it contains.
Even now, it shows that only one person has downloaded it.
It's also dated Feb. 23, 2013. Ah. That much time has passed already.
http://www.mediafire.com/download/kiasquv2vg8zhmh/GSTLAMapEditorA.zip
I'm guessing the A in the filename stands for Alpha?


(If it is what I remember, you can't copy the tiles from the box on the left, you have to copy them from the map itself... I also strongly recommend using a ROM that you do not care whether it gets corrupted or not.)
« Last Edit: April 08, 2014, 04:06:13 PM by Teawater » Logged

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Lord Wolfram
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« Reply #5 on: April 09, 2014, 05:03:35 PM »

Thanks.
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Thunder-squall
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« Reply #6 on: April 09, 2014, 10:08:36 PM »

I'd very much like sketches for the map editor, so I can implement it in love2d.
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« Reply #7 on: April 09, 2014, 11:44:53 PM »

I'd very much like sketches for the map editor, so I can implement it in love2d.


Wow... A working map editor would be a very nice feature indeed!
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« Reply #8 on: April 10, 2014, 07:02:34 AM »

I'd very much like sketches for the map editor, so I can implement it in love2d.
Your guess is as good as mine, I guess...?

But if you are wanting to know how the GBA games do the maps:
-There is a collection of 8x8 tiles. (I call it the tiled image, as you can see in the VRAM viewer of VisualBoyAdvance. Atrius's Editor calls it Tileset.) There are four of these "Tilesets", the last (Which isn't shown directly in VRAM.) is for animations. (Which gets applied over the three former "tilesets".)
-Four 8x8 tiles are connected to make a 16x16 tile. This is also where you can choose which of these 8x8 tiles are flipped (Horr. and/or Vert.), and which pallete is used. (Of a maximum of 16)
-These 16x16 tiles are used as map tiles. (The ordering of 16x16 tiles seems to match with when the tile is used in the map, rather than just having an actual pre-made "16x16 tileset"... ; This is speculation, but I'm guessing there may have been a pre-made 16x16 tileset once, but was converted to what we have now for compression purposes.)

Just like with graphic layers, solidity also has three layers. One is used for the Player Character, one is used for Objects you can move, and I forget if the other one is used or not or what it's for.
« Last Edit: April 10, 2014, 07:23:41 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Lord Wolfram
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« Reply #9 on: April 10, 2014, 06:06:57 PM »

Improwed map editor will be bast thing. Good luck Thunder-squall
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Cbox
June 17, 2019, 01:49:41 PM
Salanewt: Two weird posts about hacking in a week.
June 17, 2019, 04:34:53 AM
Salanewt: Lol.
June 16, 2019, 06:54:57 AM
Fox: This place is depressingly too quiet.
June 03, 2019, 07:55:18 PM
Fox: I wonder if Atrius would be interested in how my map editor would be shaping up... even if it is a bit.... messy.  - As for Textcomp being compatible with more games.... maybe some day = I would like to do that...., but it isn't on my priority list right now, unfortunately. :(   
May 29, 2019, 10:55:32 PM
KyleRunner: Fox, could you, please, make your Textcomp compatible with more games (Mario Golf and Tennis)? 
May 27, 2019, 10:10:08 PM
Caledor: I released a patch that does just that. It's in the download section
May 26, 2019, 04:47:43 AM
ryancaesar12345: and how to change a elemtal color like steam normal violet change to blue?
May 25, 2019, 02:53:49 PM
ryancaesar12345: i saw in reloaded too many icon replace or changes and shade and flash decrease block damage 60 and 90 to 50 and 60 i think summon % hp damage decrease class separation change the treasure items the effects are change 
May 25, 2019, 02:22:15 PM
Fox: Another thing about the Separation Patch and why we need PC based class type charts = With Atrius's patch = If you set all eLevels to 0, ... then when you get djinn of just one type, and each PC becomes something... well... Jenna/Piers would have the same base classes as Felix/Sheba... ... but this is concept-wise to show that something may be given up.....
May 25, 2019, 02:12:36 PM
Fox: "overwritting it" I mean the data in the buffer... not the originally file you loaded. - That only ever gets overwriting via the Save/Save As buttons.)
May 25, 2019, 02:07:44 PM
Fox: That being said, any newer version made, won't necessarily be compatible to an older version of gsmagic. It all depends on what I do.
May 25, 2019, 02:04:52 PM
Fox: The way I have it now - there's a bit of a space limitation for world map editing... that if the data covers more than what it originally does, it will let you know... (Although, it may only tell you after already overwriting it.) - So I'll need to eventually do fixes for that. But as this is an experiment editor, I'm still willing to release partial completions at times... for sake of concept,
May 25, 2019, 01:59:36 PM
Fox: (The absolute latest version of my editor is WIP/has not been released.... and I was hoping to feature World Map tilemap editing.)
May 25, 2019, 01:55:00 PM
Fox: (Careful with some editors though.... as you'll need to understand GBA is little endian... so some hex editors might show the data as Big Endian.... basically little endian is reverse bytes. (so AA BB CC DD as 8-bit/bytes.... becomes DDCCBBAA as a 32-bit)
May 25, 2019, 01:51:30 PM
Fox: tla editor... bt rather... to google for a hex editor... such as HxD, Windhex, Hex Editor Neo, etc... and use that.... Or you could just do it in VBA's memory viewer for temporary edits. (You can still save the ROM section by saving a dump, and changing from .dmp to .gba, though... but that takes a bit to explain.)
May 25, 2019, 01:49:40 PM
Fox: I thought maybe I would need to clarify.  - gsmagic is my experiment editor.  It can be found on this forum. (e.g. http://forum.goldensunhacking.net/index.php?topic=2805.0 has it, but is not the latest version of my editor.) ; Those patches - applying them is for making them easier to edit via a hex editor.... Since originally it is done in assembly... a bit of a mess for editing.... , so those patches turn that data into table(s).... ; When I say "hex editor" = No, I don't mean to use the 
May 25, 2019, 01:27:51 PM
ryancaesar12345: i dont understand a thing simple success rate and simple summon  .ips files how to understand? by patch in original rom and view in gs tla editor?
May 25, 2019, 01:26:12 PM
ryancaesar12345: gsmagic? what is that and is that a editor where i can download that?
May 25, 2019, 01:03:43 PM
Fox: gsmagic only really supports GS2 (U) as well... While there is minor support for GS1 (Mainly to view maps), can't really say it counts yet.
May 25, 2019, 01:00:10 PM
Foxhttp://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=59 = And the Simple Summons thing... (Hex editor experience expected..) ... For all three of the hex editor experience stuff... I mean just basic knowledge should be enough to get by.

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