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 Map editor?
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July 19, 2018, 09:56:10 AM *
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Lord Wolfram
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« on: April 07, 2014, 05:59:51 PM »

Artius made video about mad editing.
Well and I think it is a time to put map editor in tla editor.
it is about time to make version 0.6
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Thunder-squall
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« Reply #1 on: April 07, 2014, 07:54:10 PM »

Are there any sketches of how the map editor will look and function?  Will it be the same as in RPG Maker?
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Fox
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« Reply #2 on: April 08, 2014, 03:41:56 AM »

@Saturos: I'm not sure there will be a 0.6 for Atrius's Editor. 0.5 was never finished to begin with.

@Thunder-squall: I doubt it, but I remember I was able to design some map editing methods in Atrius's Editor once, but it had bugs, took longer to load maps(etc.), and was very incomplete. I remember giving it to Salanewt once, for kicks, but I don't think I shared it with anyone else?  I think I pushed it aside when I decided to recode the Editor in another language.
« Last Edit: April 08, 2014, 03:44:40 AM by Teawater » Logged

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Lord Wolfram
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« Reply #3 on: April 08, 2014, 11:40:34 AM »

well do you still have this designed map editor?
We can try to master this incomplete editor.
After all it is better then nothing.
Then we could try to improve it or something.
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Fox
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« Reply #4 on: April 08, 2014, 03:40:42 PM »

I sort of doubt anyone here will make any use of it, since I haven't seen anyone attempting to edit the current version of Atrius's editor.
I reckon I uploaded it to MediaFire back in the day...
*Looks through my files*
Luckily, there's one that sounds like it might be it, but I forget what it contains.
Even now, it shows that only one person has downloaded it.
It's also dated Feb. 23, 2013. Ah. That much time has passed already.
http://www.mediafire.com/download/kiasquv2vg8zhmh/GSTLAMapEditorA.zip
I'm guessing the A in the filename stands for Alpha?


(If it is what I remember, you can't copy the tiles from the box on the left, you have to copy them from the map itself... I also strongly recommend using a ROM that you do not care whether it gets corrupted or not.)
« Last Edit: April 08, 2014, 04:06:13 PM by Teawater » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
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Lord Wolfram
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« Reply #5 on: April 09, 2014, 05:03:35 PM »

Thanks.
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Thunder-squall
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« Reply #6 on: April 09, 2014, 10:08:36 PM »

I'd very much like sketches for the map editor, so I can implement it in love2d.
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« Reply #7 on: April 09, 2014, 11:44:53 PM »

I'd very much like sketches for the map editor, so I can implement it in love2d.


Wow... A working map editor would be a very nice feature indeed!
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Fox
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« Reply #8 on: April 10, 2014, 07:02:34 AM »

I'd very much like sketches for the map editor, so I can implement it in love2d.
Your guess is as good as mine, I guess...?

But if you are wanting to know how the GBA games do the maps:
-There is a collection of 8x8 tiles. (I call it the tiled image, as you can see in the VRAM viewer of VisualBoyAdvance. Atrius's Editor calls it Tileset.) There are four of these "Tilesets", the last (Which isn't shown directly in VRAM.) is for animations. (Which gets applied over the three former "tilesets".)
-Four 8x8 tiles are connected to make a 16x16 tile. This is also where you can choose which of these 8x8 tiles are flipped (Horr. and/or Vert.), and which pallete is used. (Of a maximum of 16)
-These 16x16 tiles are used as map tiles. (The ordering of 16x16 tiles seems to match with when the tile is used in the map, rather than just having an actual pre-made "16x16 tileset"... ; This is speculation, but I'm guessing there may have been a pre-made 16x16 tileset once, but was converted to what we have now for compression purposes.)

Just like with graphic layers, solidity also has three layers. One is used for the Player Character, one is used for Objects you can move, and I forget if the other one is used or not or what it's for.
« Last Edit: April 10, 2014, 07:23:41 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Lord Wolfram
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« Reply #9 on: April 10, 2014, 06:06:57 PM »

Improwed map editor will be bast thing. Good luck Thunder-squall
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Cbox
Yesterday at 10:49:52 PM
roger: I can post but it goes to an error page when I submit.
Yesterday at 05:24:12 PM
zman9000: Site is back WOO!
May 09, 2018, 12:35:37 AM
KyleRunner: The "Start In" field is not editable... I'll try making new shortcuts
May 08, 2018, 09:51:08 PM
Fox: If all else fails, you canmake new Shortcuts to do the same thing.
May 08, 2018, 09:49:53 PM
Fox: Export Properties > Shortcut (Tab) > Target / Start In ; Target (for Export) should be: (filename) 0 , and for Import: (filename) 1
May 08, 2018, 08:52:00 PM
KyleRunner: I can't change the path in properties menu...
May 08, 2018, 01:27:19 AM
Fox: You may need to edit something in properties, though... so it uses the exe file in the same directory.
May 08, 2018, 01:24:59 AM
Fox: It is suppose to be a shortcut, yes.
May 03, 2018, 11:48:05 PM
KyleRunner: Fox, the "export" function in your text editor is just a shortcut... Could you please fix it?
May 02, 2018, 09:53:45 PM
KyleRunner: I come here everyday. I'm working on a Portuguese translation, and the people here help me a lot.
May 02, 2018, 08:56:07 AM
Drake baku: My feel as well, I posted a little as well since my return, but silence was all that followed... At least the forum is a great source for data when hacking GS/ GS2, currently looking for something I have read a long time ago cause my PP recovery psy is not working
May 01, 2018, 09:58:04 AM
Fox: I am thinking a lot of this might be because of Discord?
May 01, 2018, 09:56:08 AM
Fox: Yeah, this forum is more dead than ever before.  February and April have 0 new topics. (All other months prior have more.) And March has lowest number of new posts. (It'd be dumb to count the very first month this site was created.)
April 25, 2018, 09:02:13 PM
Fox: Yes. The best tool is a hex editor. Well.... VBA, VBA-SDL-H, no$gba Debugger, GBATEK, and my documentation.... to use these to learn how the code/data works. Best method because it maximizes your editing ability... and then there is my program gsmagic that I was working on. Still in its early stages, though. (Even after year(s).)
April 25, 2018, 04:21:58 PM
Xendrox D: *exept tla editor.
April 25, 2018, 04:21:29 PM
Xendrox D: is there any other tool for hacking gs?
April 23, 2018, 09:26:27 PM
Atrius: Rarely, but not never.
April 23, 2018, 08:01:48 AM
Drake baku: Can it be, the god who created the editor, atrius. I heard you never came back online here anymore
April 20, 2018, 02:46:36 PM
KyleRunner: Atrius!!
April 19, 2018, 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.

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