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Question: So, for the people who are in the DC revival project, should we help Joao or continue on our own?
I want to help Joao - 1 (33.3%)
I want the project to be made by us - 1 (33.3%)
Other (leave post) - 1 (33.3%)
Total Voters: 3

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Author Topic: Should we help Joao?  (Read 45713 times)
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Thunder-squall
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« Reply #20 on: April 29, 2014, 06:21:11 AM »


Don't expect any custom formulas out of this, though - the goal is a strict "exactly how GS does it", so any balancing that could be done shouldn't be done.  Leave that for community edits of the game, should we be given the green light to do them.

I agree that recreating GS#1 is a good, stable idea, and having a stable mission like that might be a good way to contain or conserve people's creative energies.  If that's what we're talking about, I can think of no objections.
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Rolina
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« Reply #21 on: April 29, 2014, 11:14:44 PM »

Nice, so we have the effect recovery formula?  Now if we can only figure out the infliction rate...

Also, what does turns refer to?  Turns inflicted, or turns remaining?
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jjppof
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« Reply #22 on: May 02, 2014, 02:22:57 PM »

New video.  Happy

https://www.youtube.com/watch?v=jpi3kw47eAk
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Fox
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« Reply #23 on: May 02, 2014, 05:16:22 PM »

@Rolina: I think it was turns remaining, if I remember correctly.

For example, say if someone casted Sleep on you... The value of how many Turns sleep would last for gets put in the character's RAM. Each turn that decrements until it reaches 0, or until you randomly recover. (Which is that formula.)
« Last Edit: May 02, 2014, 05:19:31 PM by Teawater » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #24 on: May 02, 2014, 07:42:43 PM »

Any chance some of you know to work with custom tileset? We need to start remaking the World Map.

I've already riped all mountains and terrain types graphics. We already have all locations tiles...

We need:
1) Water animation tiles (sea and rivers).
2) A way to recreate that coastal line by the oceans.
3) Trees tiles (I've tryed, but they are SO small...)
« Last Edit: May 05, 2014, 01:07:22 PM by KyleRunner » Logged
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jjppof
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« Reply #25 on: May 02, 2014, 09:32:48 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.

« Last Edit: May 02, 2014, 09:53:38 PM by jjppof » Logged

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« Reply #26 on: May 02, 2014, 11:23:22 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.



It seems I'm on the right track!

I'll soon have the tools to create the entire World!


* Golden Sun.png (131.85 KB, 566x457 - viewed 541 times.)
« Last Edit: May 03, 2014, 02:36:58 AM by KyleRunner » Logged
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Fox
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« Reply #27 on: May 03, 2014, 12:25:04 PM »

@J: You are welcome. Although, you should probably note that if you have more than 5 turns left on an ailment, the formula is canceled until it gets down to 5 or less.

The formula is small and I have made a vague image tut. (It's one function.) http://i900.photobucket.com/albums/ac208/charleysdrpepper/ailmentrecovery_zps25eb4eb2.png (You may ignore this.)

Pretty much, there's an End Of Round Function that calls each of the ailment recovering functions.(Pretty much a turn decrementor for each ailment.) Those functions call this function.
« Last Edit: May 03, 2014, 12:42:14 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
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« Reply #28 on: May 04, 2014, 05:33:46 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.
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jjppof
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« Reply #29 on: May 04, 2014, 07:14:49 PM »

Check this please, need help.
http://forum.goldensunhacking.net/index.php?topic=2419.0
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« Reply #30 on: May 04, 2014, 09:29:38 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.
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Thunder-squall
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« Reply #31 on: May 04, 2014, 09:56:01 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.

If you could post a test screen shot with a diamond shaped lake, I think that'll sort things out.
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« Reply #32 on: May 04, 2014, 10:36:40 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.

If you could post a test screen shot with a diamond shaped lake, I think that'll sort things out.


I'll try to create a separate autotile for diagonal, but I still don't know if it will work. I'll attach my tile here, so you could give a hand.

Edit 1: i made some rushed autotile (second attach). It seems it can be done, but I hope someone with more skill can handle it.


* Costa.png (3.68 KB, 64x96 - viewed 420 times.)

* diamond test.png (108.02 KB, 566x457 - viewed 517 times.)
« Last Edit: May 05, 2014, 12:56:31 AM by KyleRunner » Logged
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Luna_blade
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« Reply #33 on: May 05, 2014, 06:27:19 AM »

In practice, you have two options.

1. Identify what J hasn't done but needs to do, and then work on that.
2. Do whatever you want to do in order to make a GS game in RPG Maker.

The first is a perfectly good option.  
If you do the second (with no mind to the first), then there are two possible outcomes for option 2.

1. You'll end up working on something J hasn't worked on yet, but would have needed to do eventually.
2. You'll work on the same thing J's working on, and be able to geek out with him about how he's done stuff, and help him do it.

Those outcomes are just as good as the outcomes of the first option, with the added advantage that you'll also pursue the task with greater agency and gusto, since whatever you're working on, it'd be your first choice, rather than some compromise.

I should also point out that J's path is a lonely one -- Otherwise more people would have actually done what he did, rather than just talk about it.  If people specifically choose something to do that's not what J's doing, then we actively reduce the chance of more people like J coming about. And that makes J's path even lonelier.  This is another reason why I support option 2 rather than option 1.
Okay, I guess that wraps up the voting.

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Luna_blade
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« Reply #34 on: May 06, 2014, 09:18:01 AM »

@jjppof:
Could you reply me an example of:
  • The best way to write down Monster stats?
  • The best way te write down shop item & prices?
I would like to send you some of these things to help you implement them. But I'd like to know if there is any handy way of writing it down. For example if I gave you this:
Armored Rat
HP 147
Att 193
Def 130
etc.

But there is a chance that you might need attacks first or something else, making this way of writing it down unhandy.
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« Reply #35 on: May 06, 2014, 01:06:11 PM »

@jjppof:
Could you reply me an example of:
  • The best way to write down Monster stats?
  • The best way te write down shop item & prices?
I would like to send you some of these things to help you implement them. But I'd like to know if there is any handy way of writing it down. For example if I gave you this:
Armored Rat
HP 147
Att 193
Def 130
etc.

But there is a chance that you might need attacks first or something else, making this way of writing it down unhandy.

About items, you don't need to worry. The only thing I need for items is icons without borders.
For enemies I'm filling the database just like the image:



In notes the tags means:
<level: x> level of the enemy
<turns: x> number of times per turn
<e-level y: x> element level of the element y with value x
<power y: x> power x of the element y
<resist y: x> resist x of the element y

For spells, just list the name with the cast chance. I have to understand how rpg maker treats the chance yet.. hahaha
Anything you think is missing, you can also list.

Any handy way for you, is a handy way for me. Thanks!
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Luna_blade
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« Reply #36 on: May 06, 2014, 02:26:31 PM »

I thank you for your quick reply!

And okay I'll post some enemy stats then and some equipment (about equipment I dind't mean sprites..).

(opps totally overlooked the obvious stat menu Happy)

And how do you calculate the e-levels?
« Last Edit: May 06, 2014, 03:24:33 PM by Luna_blade, Reason: Removed questions no longer needed. » Logged

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jjppof
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« Reply #37 on: May 06, 2014, 03:03:39 PM »

I thank you for your quick reply!

And okay I'll post some enemy stats then and some equipment (about equipment I dind't mean sprites..).

And does this mean that you don't use stats like attack and defence or are they also elements?
From what I gather: 1= Unknown 2= Unknown 3= Mars 4= :Venus 5= Jupiter 6= Mercury
I guess 1=Attack?
And how do you calculate the e-levels?

I already have all items uploaded. I just need sprites without borders.
I forgot this: in my case 4 is venus, 3 is mars, 5 is jupiter and 6 is mercury.
All the enemy stats I got from the gs editor.
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Luna_blade
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« Reply #38 on: May 06, 2014, 03:22:26 PM »

Quote from: jjppof
I already have all items uploaded. I just need sprites without borders.
You mean all the numbers added to the game?

Well what I meant, is that I don't do sprites Um...

The editor has all the stats? Okay, I guess that's handy.
« Last Edit: May 07, 2014, 04:38:14 PM by Luna_blade, Reason: *mean » Logged

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« Reply #39 on: May 06, 2014, 04:08:51 PM »

Fala aí, João!

I found a "custom resolution" script. It might be useful.

Link: http://www.rpgmakervxace.net/topic/3894-basic-window-resizer/

It works pretty well, by the way (see picture attached).

(Credits ==> V.M of D.T.)


* Alhafra Spript Resolution.jpg (1237.86 KB, 2560x1280 - viewed 571 times.)
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Cbox
December 04, 2019, 11:48:57 AM
Fox: (Uh... Ignore "Love" at the beginning... I think I started to say it in a different way, then changed my mind.)
December 04, 2019, 11:47:50 AM
Fox: Love gsiconcompressor has been updated... Mainly an attempt to make icon editing a bit more straight-forward than ever before. Although, the coding wasn't exactly that straight-forward.
November 14, 2019, 01:50:02 PM
Fox: So like... a layers offset might normally be located at +0xC, but in Tennis, it is at +0x10)
November 14, 2019, 01:48:51 PM
Fox: (Talking about the data in map header thingy.)
November 14, 2019, 01:48:10 PM
Fox: So took a look at Tennis.... Seems Atrius's editor displays all maps incorrectly because he forgot that some stuff was offsetted by 4 (You know with everything from layer offsets and files/etc.)  Fix that, and it seems to display properly. Hm.
November 14, 2019, 06:18:29 AM
Fox: That is a quote I found somewhere. How amusing. xD
November 14, 2019, 06:18:06 AM
Fox: only canadians give up dont be a canadian
November 11, 2019, 03:27:02 AM
Salanewt: Especially since there might be a v0.5.1.1 in the near future, if any bugs are found by people playing the demo.
November 11, 2019, 03:26:38 AM
Salanewt: Oh yeah, so for people who aren't aware; v0.5.1 of the AI Overhaul is available on the Discord, but I'm delaying the creation of a downloads page + topic until I finish the demo.
November 02, 2019, 12:05:31 PM
Fox: And yeah, there's a topic for the Discord. in News & Announcements (http://forum.goldensunhacking.net/index.php?topic=2831.0)
November 02, 2019, 11:55:00 AM
Fox: Went to go study some German a little earlier. (Using duolingo to give it a try.) ... And. Huh. German capitalizes all nouns? (Not necessarily pronouns, though.)
November 01, 2019, 07:49:25 AM
thenightsshadow: Didn't realize there was a Discord at all.
October 31, 2019, 07:22:02 AM
Fox: (Which I guess not having Special badges in inventory was by purpose.... So I'll ifnore that bit. Just whats with the dup Halloween badge in inv?)
October 31, 2019, 07:18:26 AM
Fox: Question about badges = Why do I have two of the same Halloween badge in my inventory... but not on my profile? And by two, I mean the Honk badge is not there.
October 31, 2019, 06:56:26 AM
Fox: Does tns want to join the most active part of GSHC? - Its Discord? :D  And welcome back!
October 31, 2019, 06:52:17 AM
Fox: (Ofcourse it would be capitalized if it were the name of a system, and anytime that system would be referenced... but I'm more going with why we *never* see Psynergy and Djinni not capitalized.)
October 31, 2019, 06:49:58 AM
thenightsshadow: Yeah, just kinda got an email out of nowhere and it reminded me.
October 31, 2019, 06:42:40 AM
Fox: and main reason I said "not intended to become part of English" ... was because I thought of words like "animals"... and they can technically still be lowercase at times.
October 31, 2019, 06:41:17 AM
Fox: group/type/thing/whatever
October 31, 2019, 06:38:54 AM
Fox: Not saying it is exacly that... but it is a thought, at least.

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