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Poll
Question: So, for the people who are in the DC revival project, should we help Joao or continue on our own?
I want to help Joao - 1 (33.3%)
I want the project to be made by us - 1 (33.3%)
Other (leave post) - 1 (33.3%)
Total Voters: 3

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Thunder-squall
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« Reply #20 on: April 29, 2014, 06:21:11 AM »


Don't expect any custom formulas out of this, though - the goal is a strict "exactly how GS does it", so any balancing that could be done shouldn't be done.  Leave that for community edits of the game, should we be given the green light to do them.

I agree that recreating GS#1 is a good, stable idea, and having a stable mission like that might be a good way to contain or conserve people's creative energies.  If that's what we're talking about, I can think of no objections.
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Rolina
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« Reply #21 on: April 29, 2014, 11:14:44 PM »

Nice, so we have the effect recovery formula?  Now if we can only figure out the infliction rate...

Also, what does turns refer to?  Turns inflicted, or turns remaining?
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jjppof
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« Reply #22 on: May 02, 2014, 02:22:57 PM »

New video.  Happy

https://www.youtube.com/watch?v=jpi3kw47eAk
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Fox
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« Reply #23 on: May 02, 2014, 05:16:22 PM »

@Rolina: I think it was turns remaining, if I remember correctly.

For example, say if someone casted Sleep on you... The value of how many Turns sleep would last for gets put in the character's RAM. Each turn that decrements until it reaches 0, or until you randomly recover. (Which is that formula.)
« Last Edit: May 02, 2014, 05:19:31 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

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Maybe it is over-analyzing, but it doesn't mean the information is useless.
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« Reply #24 on: May 02, 2014, 07:42:43 PM »

Any chance some of you know to work with custom tileset? We need to start remaking the World Map.

I've already riped all mountains and terrain types graphics. We already have all locations tiles...

We need:
1) Water animation tiles (sea and rivers).
2) A way to recreate that coastal line by the oceans.
3) Trees tiles (I've tryed, but they are SO small...)
« Last Edit: May 05, 2014, 01:07:22 PM by KyleRunner » Logged
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jjppof
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« Reply #25 on: May 02, 2014, 09:32:48 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.

« Last Edit: May 02, 2014, 09:53:38 PM by jjppof » Logged

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« Reply #26 on: May 02, 2014, 11:23:22 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.



It seems I'm on the right track!

I'll soon have the tools to create the entire World!


* Golden Sun.png (131.85 KB, 566x457 - viewed 589 times.)
« Last Edit: May 03, 2014, 02:36:58 AM by KyleRunner » Logged
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Fox
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« Reply #27 on: May 03, 2014, 12:25:04 PM »

@J: You are welcome. Although, you should probably note that if you have more than 5 turns left on an ailment, the formula is canceled until it gets down to 5 or less.

The formula is small and I have made a vague image tut. (It's one function.) http://i900.photobucket.com/albums/ac208/charleysdrpepper/ailmentrecovery_zps25eb4eb2.png (You may ignore this.)

Pretty much, there's an End Of Round Function that calls each of the ailment recovering functions.(Pretty much a turn decrementor for each ailment.) Those functions call this function.
« Last Edit: May 03, 2014, 12:42:14 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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Rolina
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« Reply #28 on: May 04, 2014, 05:33:46 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.
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jjppof
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« Reply #29 on: May 04, 2014, 07:14:49 PM »

Check this please, need help.
http://forum.goldensunhacking.net/index.php?topic=2419.0
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« Reply #30 on: May 04, 2014, 09:29:38 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.
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Thunder-squall
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« Reply #31 on: May 04, 2014, 09:56:01 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.

If you could post a test screen shot with a diamond shaped lake, I think that'll sort things out.
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« Reply #32 on: May 04, 2014, 10:36:40 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.


Rolina, I would like some help.

But... getting diagonal autotiles to hork with VX ace...  I could only make it "square". I'm still trying, though.

If you could post a test screen shot with a diamond shaped lake, I think that'll sort things out.


I'll try to create a separate autotile for diagonal, but I still don't know if it will work. I'll attach my tile here, so you could give a hand.

Edit 1: i made some rushed autotile (second attach). It seems it can be done, but I hope someone with more skill can handle it.


* Costa.png (3.68 KB, 64x96 - viewed 447 times.)

* diamond test.png (108.02 KB, 566x457 - viewed 553 times.)
« Last Edit: May 05, 2014, 12:56:31 AM by KyleRunner » Logged
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Luna_blade
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« Reply #33 on: May 05, 2014, 06:27:19 AM »

In practice, you have two options.

1. Identify what J hasn't done but needs to do, and then work on that.
2. Do whatever you want to do in order to make a GS game in RPG Maker.

The first is a perfectly good option.  
If you do the second (with no mind to the first), then there are two possible outcomes for option 2.

1. You'll end up working on something J hasn't worked on yet, but would have needed to do eventually.
2. You'll work on the same thing J's working on, and be able to geek out with him about how he's done stuff, and help him do it.

Those outcomes are just as good as the outcomes of the first option, with the added advantage that you'll also pursue the task with greater agency and gusto, since whatever you're working on, it'd be your first choice, rather than some compromise.

I should also point out that J's path is a lonely one -- Otherwise more people would have actually done what he did, rather than just talk about it.  If people specifically choose something to do that's not what J's doing, then we actively reduce the chance of more people like J coming about. And that makes J's path even lonelier.  This is another reason why I support option 2 rather than option 1.
Okay, I guess that wraps up the voting.

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Luna_blade
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« Reply #34 on: May 06, 2014, 09:18:01 AM »

@jjppof:
Could you reply me an example of:
  • The best way to write down Monster stats?
  • The best way te write down shop item & prices?
I would like to send you some of these things to help you implement them. But I'd like to know if there is any handy way of writing it down. For example if I gave you this:
Armored Rat
HP 147
Att 193
Def 130
etc.

But there is a chance that you might need attacks first or something else, making this way of writing it down unhandy.
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« Reply #35 on: May 06, 2014, 01:06:11 PM »

@jjppof:
Could you reply me an example of:
  • The best way to write down Monster stats?
  • The best way te write down shop item & prices?
I would like to send you some of these things to help you implement them. But I'd like to know if there is any handy way of writing it down. For example if I gave you this:
Armored Rat
HP 147
Att 193
Def 130
etc.

But there is a chance that you might need attacks first or something else, making this way of writing it down unhandy.

About items, you don't need to worry. The only thing I need for items is icons without borders.
For enemies I'm filling the database just like the image:



In notes the tags means:
<level: x> level of the enemy
<turns: x> number of times per turn
<e-level y: x> element level of the element y with value x
<power y: x> power x of the element y
<resist y: x> resist x of the element y

For spells, just list the name with the cast chance. I have to understand how rpg maker treats the chance yet.. hahaha
Anything you think is missing, you can also list.

Any handy way for you, is a handy way for me. Thanks!
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Luna_blade
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« Reply #36 on: May 06, 2014, 02:26:31 PM »

I thank you for your quick reply!

And okay I'll post some enemy stats then and some equipment (about equipment I dind't mean sprites..).

(opps totally overlooked the obvious stat menu Happy)

And how do you calculate the e-levels?
« Last Edit: May 06, 2014, 03:24:33 PM by Luna_blade, Reason: Removed questions no longer needed. » Logged

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jjppof
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« Reply #37 on: May 06, 2014, 03:03:39 PM »

I thank you for your quick reply!

And okay I'll post some enemy stats then and some equipment (about equipment I dind't mean sprites..).

And does this mean that you don't use stats like attack and defence or are they also elements?
From what I gather: 1= Unknown 2= Unknown 3= Mars 4= :Venus 5= Jupiter 6= Mercury
I guess 1=Attack?
And how do you calculate the e-levels?

I already have all items uploaded. I just need sprites without borders.
I forgot this: in my case 4 is venus, 3 is mars, 5 is jupiter and 6 is mercury.
All the enemy stats I got from the gs editor.
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Luna_blade
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« Reply #38 on: May 06, 2014, 03:22:26 PM »

Quote from: jjppof
I already have all items uploaded. I just need sprites without borders.
You mean all the numbers added to the game?

Well what I meant, is that I don't do sprites Um...

The editor has all the stats? Okay, I guess that's handy.
« Last Edit: May 07, 2014, 04:38:14 PM by Luna_blade, Reason: *mean » Logged

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« Reply #39 on: May 06, 2014, 04:08:51 PM »

Fala aí, João!

I found a "custom resolution" script. It might be useful.

Link: http://www.rpgmakervxace.net/topic/3894-basic-window-resizer/

It works pretty well, by the way (see picture attached).

(Credits ==> V.M of D.T.)


* Alhafra Spript Resolution.jpg (1237.86 KB, 2560x1280 - viewed 609 times.)
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Cbox
February 17, 2020, 04:54:34 AM
Fox: I guess one thing this game has going for it is the Day and Night cycle.
February 17, 2020, 04:51:46 AM
Fox: Also, I noticed since the very beginning of the game, that usually the dresser drawers (whatever you call them) have items in them.
February 17, 2020, 04:48:20 AM
Fox: (And I only recently got Karn, the fourth PC.)
February 17, 2020, 04:36:01 AM
Fox: Was playing Breath of Fire I.... and I must say.... that game's pretty bland.... listening to the same songs basically everywhere... and multiple NPCs saying the exact same thing.  Most of it plays about the same... a maze with common useless items in chests, maybe you'll get one or two fine equipment, but yeah.  ... I want to check #II again later, the game I remember playing like... over a decade ago.
February 04, 2020, 08:06:18 AM
Salanewt: We're more active on the Discord though.
February 04, 2020, 08:06:01 AM
Salanewt: Oh hey! It does, yeah.
February 02, 2020, 06:42:38 PM
Mastermind: holy crap this place still exists?
December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)

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