Golden Sun Hacking Community
April 20, 2018, 12:42:07 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Element Levels in enemies  (Read 2967 times)
0 Members and 1 Guest are viewing this topic.
jjppof
Modafoca

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 105

« on: May 24, 2014, 02:22:58 AM »

I dont know whether I'm right, but for each elemental level, a char obtains +5 pow and res of the especific element.
Taking this in account I'd like to know a thing... If a enemy has these parameters:

            power         resist        lvl
earth       100           100          3
mercury    85            72            2
mars        85             72           2
jupiter      85             48           2

In battle, these e-lvl parameters could change the pow and res like below?

            power         resist        
earth       115           115          
mercury    95            82            
mars        95             82          
jupiter      95             58      

Ooor... these parameters would remain the same?


And taking advantage of the lulling... Do e-levels serve only to do this icrease and make the class determination? E-levels just change with djinns?
Logged

View Profile WWW
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4566

« Reply #1 on: May 24, 2014, 02:40:41 AM »

That's about right for the +5 per level bit, but not so much for the rest.

PCs have a base of 75 for each ePow and 85 for each eRes before levels are applied (with some slight variation to help decide on class priority/access). A Venus adept with 5 levels would then get about 100 Venus ePow and 110 Venus eRes with 75 in the other powers and 85 in their resistances. These are actually decided by a table that accounts for elemental levels 0-15 (I think 15), but the table seems to be incremented in a way that grants +5 for each level without having it done in assembly. One could totally change the table so elemental levels lower these stats if one wanted to.

Enemy stats, on the other hand, are more or less arbitrary and are given a table from a selection. As long as you keep the 0-200 range in mind for powers/resistances (I think), you can pretty much have them be whatever you want. A Mercury level of 20 would be possible with a Mercury ePow of 144 and a Mercury eRes of 27, for example. Of course, non-elemental enemies (like Briggs and such) seem to follow a trend of having 100 in every stat but their elemental levels. In other words, they completely independent of one another.


To answer your other two questions:
1. Not really. So far, we also know that they have a major influence in the status ailment success rate formula. They may do even more than this, but we don't fully know yet.
2. Pretty much, yeah. The games haven't yet been modified to let things like items affect them.

Hope this helps!
« Last Edit: May 24, 2014, 04:15:06 AM by Salanewt » Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
jjppof
Modafoca

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 105

« Reply #2 on: May 24, 2014, 02:54:50 PM »

PCs have a base of 75 for each ePow and 85 for each eRes before levels are applied (with some slight variation to help decide on class priority/access). A Venus adept with 5 levels would then get about 100 Venus ePow and 110 Venus eRes with 75 in the other powers and 85 in their resistances. These are actually decided by a table that accounts for elemental levels 0-15 (I think 15), but the table seems to be incremented in a way that grants +5 for each level without having it done in assembly. One could totally change the table so elemental levels lower these stats if one wanted to.

Enemy stats, on the other hand, are more or less arbitrary and are given a table from a selection. As long as you keep the 0-200 range in mind for powers/resistances (I think), you can pretty much have them be whatever you want. A Mercury level of 20 would be possible with a Mercury ePow of 144 and a Mercury eRes of 27, for example. Of course, non-elemental enemies (like Briggs and such) seem to follow a trend of having 100 in every stat but their elemental levels. In other words, they completely independent of one another.

Sorry, I didn't understand whether the stats will change or not.  Sad
Logged

View Profile WWW
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4566

« Reply #3 on: May 24, 2014, 03:06:35 PM »

To basically grab the bare bones of the answer: yes for PCs/player characters, and no for enemies. Djinn/eLevels will move player stats along the table I mentioned, and you can set enemy stats to whatever you want because eLevels have nothing to do with them.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
jjppof
Modafoca

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 105

« Reply #4 on: May 24, 2014, 03:26:38 PM »

So e-level for enemies is related only with ailments (if e-levels have to do with it)?
Logged

View Profile WWW
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4566

« Reply #5 on: May 24, 2014, 03:43:42 PM »

Yep, that's exactly it! Even with the levels being related to ailments.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #6 on: May 25, 2014, 11:44:03 AM »

In fact, I'd imagine that's the only reason enemies have element levels at all.  For the PCs, it's what determines the character class as well, so it has a bit more importance, at least in the base code.  However, I think that basing it on equipped djinn rather than actual element level is a better idea.  That would also allow for one of us to follow up and create Element Level buffs, which could be used to increase ailment success rate.
Logged

View Profile WWW
jjppof
Modafoca

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 105

« Reply #7 on: May 25, 2014, 02:00:07 PM »

dahell is PC? hahahahhaa
and thank you, salanewt, for the help!
« Last Edit: May 25, 2014, 02:04:24 PM by jjppof » Logged

View Profile WWW
Kain
The Dragoomba
Administrator

Boom Daze

Great Member
*

Coins: 1
Offline Offline

Clan Position: Luna Overlord
Posts: 510

« Reply #8 on: May 25, 2014, 02:07:00 PM »

I think PC means Player Characters.
Logged

You misspelled retard...oh the irony!
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2411

« Reply #9 on: May 25, 2014, 02:38:30 PM »

Kain's right.

To prove the point... if you open GS1 in the Editor, Picard/Piers is named PC07,
Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
Drake baku: But there is no discord link to be found
April 12, 2018, 06:01:44 AM
Drake baku: Everyone is on discord
April 11, 2018, 09:44:06 PM
KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
March 30, 2018, 07:26:11 PM
Salanewt: Hi!
March 29, 2018, 07:37:45 PM
ThanatosTheDark: YYEEEOOOOOO
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.066 seconds with 22 queries.