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Lord Wolfram
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« on: May 29, 2014, 09:22:45 AM »

4/18/2014:  3 forum members decide they want to pick up the project again, and they're uncertain of whether to continue where the previous efforts left off, or to start anew.  They have no idea what they want to build, or how they're going to build it.  As that changes, I'll update this first post.

4/23/2014: Misery 'senpai' and others are going to look back through the old Dimensional Crisis work and see if there's anything to salvage. KyleRunner is going to look at how RPG Maker may be used and improved.  Mission and scope have yet to be determined.

4/28/2014: People are trying to figure out how best to contribute and make use of Joao's GS Remake project in RPG Maker VX.  Joao has joined the forums.  Traffic to the site seems to have temporarily increased, as old members resurface.

4/28/2014:Saturos start writing scenario. He asks for help and he revices good ideas from Thunder-squall Luna Blade and Rolina.

5/28/2014:Saturos and Luna_blade continue work after moving to the new board.

7/1/2014:Joao publishes his work with rpg tools.
List of Bots
manatenja
garguslol
navipandora
yamashity
Exteriors
Staf bots say
Spoiler for Hidden:
Post stuff bots say here.  It's stuff we could use for NPC names and dialogue, or whatever.

Quote from: navipandora on May 02, 2014, 12:11:30 PM
and it is a great way to express how much you appreciate another person.
Quote from: navipandora on May 02, 2014, 12:10:35 PM
Is it my imagination, or are you the most beautiful person in the world?
Quote from: manatenja on April 23, 2014, 10:02:14 AM
Very impressive in this I know the material very much.
Quote from: yamashity on May 02, 2014, 12:26:12 PM
Get more of the same really. We did do a good following here.
Quote from: yamashity on May 02, 2014, 12:26:49 PM
As the web to learn is the minor wants to maintain this standard and it is encouraging to me.
« Last Edit: July 04, 2014, 07:11:08 PM by Saturos » Logged
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Luna_blade
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« Reply #1 on: May 29, 2014, 11:51:49 AM »

Thanks for starting this again. However like said earlier to Thunder-Squall:
Quote from: Thunder-Squall
Luna Blade is going to look at how RPG Maker may be used and improved.  Mission and scope have yet to be determined.
I never said I was going to do the RPG maker thing. It was probably KyleRunner.

Also add yesterday as: Saturos and Luna_blade continue work after moving to the new board.
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"Hear the sounds and melodies
Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"
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Luna_blade
The last member of the Luna clan
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« Reply #2 on: July 04, 2014, 05:54:45 PM »

Le bump.
New bot: Exteriors
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Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"
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Luna_blade
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« Reply #3 on: September 03, 2014, 03:29:37 PM »

The double dump combo!

dangdang124

Has made 5 bot post, so it's worth mentioning him.
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They're the verlasting songs
Whispering all the time
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Cbox
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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