Golden Sun Hacking Community
September 22, 2019, 04:13:56 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: The Golden Age - Golden Sun in Minecraft  (Read 2205 times)
0 Members and 1 Guest are viewing this topic.

New User


Coins: 0
Offline Offline

Posts: 5

« on: September 17, 2018, 08:12:01 PM »


Hi all!

I want to present to you the Golden Sun fan project which I'm currently working on, for now named "The Golden Age" (now TGA).
The basic goal is to combine Golden Sun and Minecraft, while not only rebuilding the world of Weyard,
but also adding gameplay mechanics which are similar to those from the game and also adding other features to make the multiplayer sandbox setting really thrive.

The project is currently set after the events of GS:TLA, meaning all lighthouses are lit and the world is recovering for now.
Furthermore psynergy is now available at large (especially to you, the player). That's

From now on I will hopefully regularly post an introduction to the several already implemented mechanics, planned features etc. etc.
The project is actually in a really advanced state already and some kind of alpha is close. Don't think that just because there are only a few posts here yet, that this is it already Exclamation

By the way: To release our first alpha version, we are looking for both contributors and also people who are simply interested in the project to increase the motivation, get more suggestions and feedback.

Just join the discord via https://discord.gg/mHfNdNp

These are the departments for which your help would be especially helpful:
  • Further developing the mods
  • Building the Weyard landscape and towns
  • Modelling/texturizing new mobs, npcs, weapons, armor and blocks
  • Organizing sounds (so we can enjoy the actual themes at the correct places)
  • Playtesters to make sure mobs and items are properly balanced
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 5

« Reply #1 on: September 17, 2018, 08:15:37 PM »

Character System: Attributes

First things first: One of the cornerstones of TGA is our character system, as seen in the screenshot below. Just like in the original game, you have a level, different attributes, psynergy points and a class (Warrior, I will explain more of that later).
In TGA there are currently seven attributes which you can increase with every level at your own choice. The general formula is currently: 1 level = 2 attribute points

Beyond the basic info you can also have an own portrait, which defaults to your race/ethnicity as of course not every player can have a distinct portrait (unless you make one for yourself).
Your race/ethnicity can be chosen at the start of your journey and offers some additional flavor to give your character a bit of a background.
Each race also has a set of attribute bonuses for differentiation against other races.
The title is part of our nation/town system (more about that later) to have some clout flavor for your character, basically the more powerful you are, the higher your title is.
Hopefully people will look up to you, just like you look up to Lord McCoy (from Bilibin)  Sad.

Screenshot removed  Jupiter Djinni Set

Here is the list of our current attributes:
  • Vitality: determines your HP
  • Strength: determines your base damage
  • Dexterity: determines your chance to dodge an attack (it will probably be renamed to Agility)
  • Precision: determines your chance to strike critically
  • Defense: determines your base armor
  • Intelligence: determines your PP
  • Luck: currently no use; it will probably be used for a chance to get more loot from a treasury chest
« Last Edit: March 03, 2019, 09:06:22 AM by Flaw » Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 5

« Reply #2 on: September 17, 2018, 08:22:29 PM »

Djinns

Djinns are a very neat and distinct feature in the original games and as such adding Djinns to TGA was one of the first things we did to really capture the GS nostalgia. In the middle of the screenshot you can see our Djinn bar and an example djinn with info about the attributes it gives you. Furthermore the Djinns are actually visible on your shoulders Joy. In TGA named Djinns will be very rare and really display a token of prestige.

Later there will be unnamed djinns who will be slightly weaker and not unique. They will just take the default textures  Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set. How you can actually retrieve the Djinns is not yet determined.


Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 5

« Reply #3 on: September 18, 2018, 07:23:40 PM »

NPCs and their dialogue

NPC dialogue is a big part of Golden Sun and as such we want to incorporate as much of it as possible in TGA. While we can't really leverage it as a story vehicle (that's not our goal, Minecraft sucks at story), it can still convey some lore about the world you are in and have some actual gameplay use (like stores). In my opinion it really adds another Golden Sun atmosphere level to our world. To achieve that, we are adding many NPCs from the original games, giving them mostly new dialogue and sometimes place them in a new setting.

For example this is Piers, who has been mistaken as Alex and is now in prison (again  Sad) on N Osenia Islet. As you can see you can speak with him and an actual dialogue window opens, just like in the original game. The portrait is currently still missing the border. We've also implemented Yes and No dialogue (no screenshot as of right now unfortunately).



More examples:

Mia (skin was updated after this screenshot to make her look more "feminine")


A blacksmith (courtesy of Majora101)


Pretty generic traders (courtesy of Majora101)
« Last Edit: September 18, 2018, 07:29:04 PM by Flaw » Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 5

« Reply #4 on: April 13, 2019, 09:08:06 PM »

Still working on it. I'm taking it to a slightly different direction by adding other mods as well. I'm especially interested to expand the monster types which can be found.

Example:


A bit bummed about the resonance, but no matter. I don't feel like writing these types of posts, instead I want to put some content on a separate guide page and general info site.


Both are still unfinished though, so don't expect anything good. I'm working on it, slowly.

https://thegoldenage.gitlab.io/guide

https://thegoldenage.gitlab.io/landingpage
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 1

« Reply #5 on: June 01, 2019, 12:20:39 PM »

Very interesting, Flaw. How many different monster types is your goal?
Logged
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
September 20, 2019, 12:46:14 AM
Salanewt: Groovy.
September 10, 2019, 12:56:51 PM
Fox: Small corrections = If those images were uploaded via an account, you can still get them ... but Sept 16 is the last day.
September 10, 2019, 12:27:46 PM
Fox: I'm suprised many of the badges weren't put on the server... and now that tinypic has deleted them, they're gone forever. xD
September 05, 2019, 01:06:04 PM
Frog: wow, it's nice to see this place is still around :o
September 05, 2019, 12:07:44 PM
Fox: "them" as in their posts.
September 05, 2019, 12:07:03 PM
Fox: As in... look at all those users.... paiseo, notto1122,    jirapon, pubg1, nutseo6.... All of them. Are spambots with Thai language in them. xD So many of them... and nothing productive coming from any of them.  I bet it's the same person.
September 04, 2019, 08:48:35 PM
Fox: Every post with Thai language in it. I'm going to immediately assume is spam. For now one, until proven otherwise. xD
August 22, 2019, 12:53:38 PM
Omx7: A shame that I only recently discovered this website. Hopefully, we see Golden Sun 4 in the near future.
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.138 seconds with 23 queries.