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Author Topic: The Golden Age - Golden Sun in Minecraft  (Read 3078 times)
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« on: September 17, 2018, 08:12:01 PM »


Hi all!

I want to present to you the Golden Sun fan project which I'm currently working on, for now named "The Golden Age" (now TGA).
The basic goal is to combine Golden Sun and Minecraft, while not only rebuilding the world of Weyard,
but also adding gameplay mechanics which are similar to those from the game and also adding other features to make the multiplayer sandbox setting really thrive.

The project is currently set after the events of GS:TLA, meaning all lighthouses are lit and the world is recovering for now.
Furthermore psynergy is now available at large (especially to you, the player). That's

From now on I will hopefully regularly post an introduction to the several already implemented mechanics, planned features etc. etc.
The project is actually in a really advanced state already and some kind of alpha is close. Don't think that just because there are only a few posts here yet, that this is it already Exclamation

By the way: To release our first alpha version, we are looking for both contributors and also people who are simply interested in the project to increase the motivation, get more suggestions and feedback.

Just join the discord via https://discord.gg/mHfNdNp

These are the departments for which your help would be especially helpful:
  • Further developing the mods
  • Building the Weyard landscape and towns
  • Modelling/texturizing new mobs, npcs, weapons, armor and blocks
  • Organizing sounds (so we can enjoy the actual themes at the correct places)
  • Playtesters to make sure mobs and items are properly balanced
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« Reply #1 on: September 17, 2018, 08:15:37 PM »

Character System: Attributes

First things first: One of the cornerstones of TGA is our character system, as seen in the screenshot below. Just like in the original game, you have a level, different attributes, psynergy points and a class (Warrior, I will explain more of that later).
In TGA there are currently seven attributes which you can increase with every level at your own choice. The general formula is currently: 1 level = 2 attribute points

Beyond the basic info you can also have an own portrait, which defaults to your race/ethnicity as of course not every player can have a distinct portrait (unless you make one for yourself).
Your race/ethnicity can be chosen at the start of your journey and offers some additional flavor to give your character a bit of a background.
Each race also has a set of attribute bonuses for differentiation against other races.
The title is part of our nation/town system (more about that later) to have some clout flavor for your character, basically the more powerful you are, the higher your title is.
Hopefully people will look up to you, just like you look up to Lord McCoy (from Bilibin)  Sad.

Screenshot removed  Jupiter Djinni Set

Here is the list of our current attributes:
  • Vitality: determines your HP
  • Strength: determines your base damage
  • Dexterity: determines your chance to dodge an attack (it will probably be renamed to Agility)
  • Precision: determines your chance to strike critically
  • Defense: determines your base armor
  • Intelligence: determines your PP
  • Luck: currently no use; it will probably be used for a chance to get more loot from a treasury chest
« Last Edit: March 03, 2019, 09:06:22 AM by Flaw » Logged
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« Reply #2 on: September 17, 2018, 08:22:29 PM »

Djinns

Djinns are a very neat and distinct feature in the original games and as such adding Djinns to TGA was one of the first things we did to really capture the GS nostalgia. In the middle of the screenshot you can see our Djinn bar and an example djinn with info about the attributes it gives you. Furthermore the Djinns are actually visible on your shoulders Joy. In TGA named Djinns will be very rare and really display a token of prestige.

Later there will be unnamed djinns who will be slightly weaker and not unique. They will just take the default textures  Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set. How you can actually retrieve the Djinns is not yet determined.


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« Reply #3 on: September 18, 2018, 07:23:40 PM »

NPCs and their dialogue

NPC dialogue is a big part of Golden Sun and as such we want to incorporate as much of it as possible in TGA. While we can't really leverage it as a story vehicle (that's not our goal, Minecraft sucks at story), it can still convey some lore about the world you are in and have some actual gameplay use (like stores). In my opinion it really adds another Golden Sun atmosphere level to our world. To achieve that, we are adding many NPCs from the original games, giving them mostly new dialogue and sometimes place them in a new setting.

For example this is Piers, who has been mistaken as Alex and is now in prison (again  Sad) on N Osenia Islet. As you can see you can speak with him and an actual dialogue window opens, just like in the original game. The portrait is currently still missing the border. We've also implemented Yes and No dialogue (no screenshot as of right now unfortunately).



More examples:

Mia (skin was updated after this screenshot to make her look more "feminine")


A blacksmith (courtesy of Majora101)


Pretty generic traders (courtesy of Majora101)
« Last Edit: September 18, 2018, 07:29:04 PM by Flaw » Logged
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« Reply #4 on: April 13, 2019, 09:08:06 PM »

Still working on it. I'm taking it to a slightly different direction by adding other mods as well. I'm especially interested to expand the monster types which can be found.

Example:


A bit bummed about the resonance, but no matter. I don't feel like writing these types of posts, instead I want to put some content on a separate guide page and general info site.


Both are still unfinished though, so don't expect anything good. I'm working on it, slowly.

https://thegoldenage.gitlab.io/guide

https://thegoldenage.gitlab.io/landingpage
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« Reply #5 on: June 01, 2019, 12:20:39 PM »

Very interesting, Flaw. How many different monster types is your goal?
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December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)
December 15, 2019, 03:18:08 AM
Fox: Now I can buy up the whole shop. :3
December 14, 2019, 08:58:08 PM
Foreclosure: Guys, I really want to see the AI overhaul demo... please fast! :D hehehe
December 14, 2019, 08:57:33 PM
Foreclosure: I sent 2 thousand coins for ya bro
December 14, 2019, 01:31:38 AM
Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
December 14, 2019, 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
December 14, 2019, 01:07:29 AM
Fox: Go to any of my forum posts, look for where it says Coins... under that, you'll see [increase] , clicking that will give me coins. You won't lose anything for doing so. Click it as much as you like... Under that, you should see Send Money (a faster option if you got the coins). Use that link to transfer your coins to me of any amount you want. (e.g. Put in 2000, means I get 2000, you lose 2000... but if I've already given you 2000+, you don't really have to see it as actually losing anything.)
December 13, 2019, 03:42:39 PM
Foreclosure: How do I return favor, sir?

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