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Author Topic: Little help please!  (Read 231 times)
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« on: July 10, 2019, 10:34:40 PM »

Hello!
I want to start a project, and I need to learn how to do two things (and know if this is possible at all):

1- Can I make NPCs join the party temporarily? Say, let's suppose I want the warrior, Gallahad (you guys remember him? We meet him at Mikasala in TLA) join the party until, idk, the party reaches Alhafra. I suppose this is possible since Atrius made Kraden join Jenna in an old video. If so, could  you guys help me and point me in the right direction?

2 - how can I edit maps?

Thanks!
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Fox
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« Reply #1 on: July 14, 2019, 10:28:05 PM »

1.)  Sure. With ASM editing.
I'm assuming you'd mean he'd appear in battle?
There are a few complications.  Such as whether you need more than 8 PC slots or not. (As in, stats and stuff take up ram space, you know.)

Complex enough that I probably won't be making any patches on it at this time (SInce I'm basically lazy, and haven't thought of any potentially easy, interesting, and useful solutions out.)... unless it is something rather simple you had in mind.

 Idea I suppose you could make the NPC slots be put where enemies are put. I don't imagine that would be a problem, but anything like stats/etc. won't get saved. - And you'll have to recalculate all his stats from scratch just like enemies. (Either make it so you can't level him, or set his level value somewhere special like story flags.)

2.) gsmagic can edit TLA maps, but it is still a WIP editor. = I end up posting my versions in Discord, and forget to put them here. xP Hah.
« Last Edit: July 14, 2019, 11:04:05 PM by Fox » Logged

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MaxiPower
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« Reply #2 on: July 15, 2019, 08:53:12 PM »

Would love to see your map edits fox if you wouldn't mind posting them.
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Fox
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« Reply #3 on: July 16, 2019, 03:21:05 PM »

Map edits? As in full playable maps?  Nothing to show right now. As the only map edits I've done with my editor were just for testing purposes so far.
I just mentioned that gsmagic featured a WIP map editor, and that I don't keep an updated version of it on GSHC. - Well, I do have a Drive folder for it now days, so..... Tempted to link it in my signature later on. xD Like what I did with my docs.
« Last Edit: July 16, 2019, 03:46:49 PM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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