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Messages - Matrim

#1
Misc. GS Hacking / Re: Newly Discovered Debug Menus
08, August, 2010, 10:19:16 AM
I did some lovely exploring with that code you gave and i found some interesting results.
1.  The beginning cut scene with them on the overmap is actually done by moving the camera. Throughout my travels north and west of gaia falls i found six or sever instances of that map with idjema in a slightly different place. I also found a few instances of the place where idjema hits whatever continent it hits and one of obviously the island just by itself.
2.  I also found lemuria off in its own little place up in the northeast, east of mars lighthouse.
3.  I don't remember if this happened in the game itself but when you stop moving the map swivels just a bit the direction depending on weather your looking right or left.
4. The color pallet used actually depends on where the character is. For example if you move too far away from prox or tundria they get the normal green grass pallet

Finally, has the world map ever been extracted from the game? i don't rememeber it in the map extraction zip.

Attacted are the pics i took while doing this
#2
Introductions / Re: Hello, everyone
15, January, 2010, 11:39:41 PM
There are indeed some great songs in the gs arsenal.

Welcome to the forums.
#3
yes i know your that creator. why do you think i ask you these questions? and yes those codes would be the codes i speak of. well since you didn't post them in the file i don't know for certain if you actually knew them though i thought i was a high probability you did.

Sorry if i seem a bit obsessed with this. for me intrigued == somewhat of an obsession.
#4
eh its mostly my curiosity. i just want to know. i'm intrigued.
#5
have you tried gamesharking it in? you probably have.

I know you can replace the adepts with the nonplayables.

and i love the fact that the expression bubble is a sprite.

do you know the codes because on your video you link skips felix and the 7th character
#6
yup the two alex's. i read that somewhere else if i recall correctly. So if i'm following correctly technically the empty person should be connected to alex?
#7
The Classic GS Editor / Re: Text commands
15, January, 2010, 09:49:56 PM
i was specifically talking about when it shows them on top of the lighthouse. and when jenna and kraden are escapeing. sorry for the cconfusion.
#8
i didn't know you could do that and yeah its alex. and interestingly enough there are two adult felix portraits.
#9
The Classic GS Editor / Re: Text commands
15, January, 2010, 09:45:16 PM
i can't wait until we get the text editor because the easyiest place to modify to find out about tags would be the prolouge. We could test many of thw commands each run. I can't wait. :) :) we can also figure out if the numbers that don't seem to be anywhere in the editor actually do something. ie. i believe 13 is one.
#10
no picture either. its completly blank
#11
Its blank so i think you could actually squeeze Piers into the last game. personally i was thinking of a cutscene at the end that shows him on his ship.
#12
I found it very interesting that in the original gs, it looks like they actually had a spot open for a 8th person.


i smell the ability to make piers appear.
#13
The Classic GS Editor / Re: Text commands
15, January, 2010, 06:03:29 PM
assuming that gs and gs:tla use the same text mechanics which they do as far as i can tell, [24] is a hyphen.
possibly the degree does the same thing as well for tla

[15][4] makes the text box bob. its used when you view a wardrobe in the lemeria palace on the first floor.
#14
The Classic GS Editor / Re: Text commands
11, January, 2010, 12:34:22 AM
[8][16] clears font color changes or changes color back to white?
[21] is similar to 22 but instead is a string not an integer.
[20][1] specific item
[20][2] kind of the same thing as [20][2]. item from a treasure chest
[16] Head party members name? wonder why it isn't [18][5] possibly party leader's name?

[19][1] character's class name.
[27] 's marker?

[28][5][1] First charcter of "Felix"'s name, used once.

intersting line
5451   :[9][4][17][1], you are the final[3]warrior, and this shall not[3]be forgotten.[1][9][6]I'll be here, so when you get[3]done checking things out, just[3]give me a call.[1][9][2]All right?[2]



[30] is the largest number.

end notes:

I suspect that each characters data is stored in an array or some sort.

I think some gs1 dialouge got put in here too because i don't think you ever see babi's diary in tla

[18][1],[20][1-?],[21],[22] seem to be dynamically changing. [18][1] only in battle and the rest anywhere i believe

does anyone know where there bathrobes in the game? lemuria?

12397   : What in°!!! [15][4][15][4][1][12][11]What's with all these bathrobes?!?[3]Where are the baths?[2]
#15
The Classic GS Editor / Re: Text commands
10, January, 2010, 09:36:52 PM
Thrilling. thanks a bunch. now to study it.
#16
The Classic GS Editor / Re: Text commands
08, January, 2010, 01:03:52 PM
in my editor since i can't apperently increase the window size, cuts off the string as it goes right. I see the end of the string i just can't see the items that run off the screen.
#17
The Classic GS Editor / Re: Text commands
08, January, 2010, 02:22:55 AM
this is a bit necro but i didn't want to start a new thread since we have one here already and this is more relevant information.

[26][6] special item aka unleash or psyenergy or key item

text editor string number 5456 holds the font colors [8][1-14]
can't see some of it and the colors
with further examination of the flora summon dialogue box when you get the the you summon.

[9][4] seems to either be a whole paragraph shaky marker but this shaky looks different than the one from the [5] marker

[25] seems to be some sort of 's' adder. if you have only won one battle it says you have won 1 consecutive battle but once you win two it says consecutive battles
[22] is somehow a specified variable/number perhaps a pointer assessor

[9][2] text [7] one of the commands must be bold. Can be found after fighting in the battle arena a few times.
#18
Project List / Re: Community Hack?
02, December, 2009, 02:24:09 PM
Perhaps we could add something with the ankol ruins and tundaria tower. Nothing much was explained with them and but they were a neat interlude. Perhaps we could have them as like another mini dungeon like thing with them holding two halves of a key in a new area of the tower that can be gotten to by a new psyenergy and have the two key pieces open another new tower that has risen out of the water as the land rises back up.

I wonder how in the heck i've missed this thread until now.
#19
Woot. This should help with a lot of things.
#20
I agree with you Role. Though i have yet to figure out who/what i'd be.....