I did some lovely exploring with that code you gave and i found some interesting results.
1. The beginning cut scene with them on the overmap is actually done by moving the camera. Throughout my travels north and west of gaia falls i found six or sever instances of that map with idjema in a slightly different place. I also found a few instances of the place where idjema hits whatever continent it hits and one of obviously the island just by itself.
2. I also found lemuria off in its own little place up in the northeast, east of mars lighthouse.
3. I don't remember if this happened in the game itself but when you stop moving the map swivels just a bit the direction depending on weather your looking right or left.
4. The color pallet used actually depends on where the character is. For example if you move too far away from prox or tundria they get the normal green grass pallet
Finally, has the world map ever been extracted from the game? i don't rememeber it in the map extraction zip.
Attacted are the pics i took while doing this
1. The beginning cut scene with them on the overmap is actually done by moving the camera. Throughout my travels north and west of gaia falls i found six or sever instances of that map with idjema in a slightly different place. I also found a few instances of the place where idjema hits whatever continent it hits and one of obviously the island just by itself.
2. I also found lemuria off in its own little place up in the northeast, east of mars lighthouse.
3. I don't remember if this happened in the game itself but when you stop moving the map swivels just a bit the direction depending on weather your looking right or left.
4. The color pallet used actually depends on where the character is. For example if you move too far away from prox or tundria they get the normal green grass pallet
Finally, has the world map ever been extracted from the game? i don't rememeber it in the map extraction zip.
Attacted are the pics i took while doing this