Hey peeps.
This be hopefully the final rough draft of my next gen kids. Here be the piccy for perusing.
[spoiler]
[/spoiler]
Basically I changed the swirl thing on Naida to the Mercury symbol, raised Rubia's vest thing so we could see the embroidery on the bottom, and added the Mars symbol there, as well as lowered her boots a touch. Dustin remained the same, as I had no issues with his outfit. Caleb however gained an undershirt, which I think adds that last touch to his outfit.
If anyone is interested, Dustin and Caleb have their symbols (the Venus and Jupiter ones) on their backs, as there was no place I could really put them that they would look good on their fronts. Dustin is up the top (like Naida), and Caleb's is down below (like Rubia).
Also, worked out their ages. Rubia and Caleb are both 8, Dustin is 7 and Naida is the eldest at 9.
When they first start on their journey (shortly after this 'photo' was taken), they all 'borrow' some basic weapons. Naida got a short staff (well, she 'appropriated' the Matron's walking stick actually), Dustin took the slingshot he had made, and Caleb and Rubia both took wooden bokken (practice kendo sword things) that they used in gym.
It was actually a split second decision, made after the orphanage they were in had a visit from the main villain and his son (who was around 13-14 or so). The Family Djinn got freaked from that so they advised their masters to flee, and they did.
I have some more of the 'verse they are in. Basically this is a few hundred or so years after Golden Sun Dark Dawn, well, it's closer to a thousand really, and at this point everyone has at least a very basic usage of Psynergy, if only the Move Psynergy, thanks to the Lighthouses. However, a hundred years previously, some bright spark of a ruler decided that if the Djinn were basically the Elements in flesh, then they would provide a good source of power. So he and his city began kidnapping the Djinn and using them as power sources. Soon all other cities began doing it as well. The main baddie and his son are from that original family.
Anyway, after being used relentlessly, without the ability to go back to Sol Sanctum to 'recharge', the Djinn started to 'die'. Well, they couldn't die as such, they are tied to the Elements after all, but their power was drained, leaving them as lifeless zombie-like husks. And the 'supply' of Djinn is running out. Djinn are now a precious commodity, and any which are found are immediately brought to the main city to be placed in the power vaults.
By sheer coincidence there are only 9 of each element of Djinn still 'free', including the Family Djinn. Caleb and his coterie set out to find the Djinn 'dumping' grounds, so they can rescue them and take them back to Sol Sanctum (which was rebuilt over time by the Wise One).
Of course, this is just a basic idea. I'll probably refine it more, but for now that is basically what Caleb and his coterie's journey is about. They start the journey as children, and by the time they have finished they are around 10 years older, and the 'free' Djinn they get stay with them, after their brethren have been rescued.
This be hopefully the final rough draft of my next gen kids. Here be the piccy for perusing.
[spoiler]

Basically I changed the swirl thing on Naida to the Mercury symbol, raised Rubia's vest thing so we could see the embroidery on the bottom, and added the Mars symbol there, as well as lowered her boots a touch. Dustin remained the same, as I had no issues with his outfit. Caleb however gained an undershirt, which I think adds that last touch to his outfit.
If anyone is interested, Dustin and Caleb have their symbols (the Venus and Jupiter ones) on their backs, as there was no place I could really put them that they would look good on their fronts. Dustin is up the top (like Naida), and Caleb's is down below (like Rubia).
Also, worked out their ages. Rubia and Caleb are both 8, Dustin is 7 and Naida is the eldest at 9.
When they first start on their journey (shortly after this 'photo' was taken), they all 'borrow' some basic weapons. Naida got a short staff (well, she 'appropriated' the Matron's walking stick actually), Dustin took the slingshot he had made, and Caleb and Rubia both took wooden bokken (practice kendo sword things) that they used in gym.
It was actually a split second decision, made after the orphanage they were in had a visit from the main villain and his son (who was around 13-14 or so). The Family Djinn got freaked from that so they advised their masters to flee, and they did.
I have some more of the 'verse they are in. Basically this is a few hundred or so years after Golden Sun Dark Dawn, well, it's closer to a thousand really, and at this point everyone has at least a very basic usage of Psynergy, if only the Move Psynergy, thanks to the Lighthouses. However, a hundred years previously, some bright spark of a ruler decided that if the Djinn were basically the Elements in flesh, then they would provide a good source of power. So he and his city began kidnapping the Djinn and using them as power sources. Soon all other cities began doing it as well. The main baddie and his son are from that original family.
Anyway, after being used relentlessly, without the ability to go back to Sol Sanctum to 'recharge', the Djinn started to 'die'. Well, they couldn't die as such, they are tied to the Elements after all, but their power was drained, leaving them as lifeless zombie-like husks. And the 'supply' of Djinn is running out. Djinn are now a precious commodity, and any which are found are immediately brought to the main city to be placed in the power vaults.
By sheer coincidence there are only 9 of each element of Djinn still 'free', including the Family Djinn. Caleb and his coterie set out to find the Djinn 'dumping' grounds, so they can rescue them and take them back to Sol Sanctum (which was rebuilt over time by the Wise One).
Of course, this is just a basic idea. I'll probably refine it more, but for now that is basically what Caleb and his coterie's journey is about. They start the journey as children, and by the time they have finished they are around 10 years older, and the 'free' Djinn they get stay with them, after their brethren have been rescued.