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Testing Results: Branching Paths in Classes

Started by Rolina, 08, July, 2011, 01:56:37 PM

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Rolina

While working on my 4 Member Class Template, I tested a few things.  Here's the results:

I tested two types of branches:

Branches from the end
Branches from the start

I used Venus and Mercury for the test.
Test accounts for a 10 Djinn Max setup, as opposed to the original 9 max.  This allows for class tiers up to 6.

Path A is always the original path, as it was in the original games, adapted to work with a 10 djinn setup.

The first test was at follows:

 Tier 1:  0  1; :VenusStar:  5 :MercuryStar:  0; Class Arg: 3
 Tier 2:  0  2; :VenusStar:  5 :MercuryStar:  2; Class Arg: 3
 Tier 3:  0  4; :VenusStar:  5 :MercuryStar:  4; Class Arg: 3
Tier 4a:  1  5; :VenusStar:  6 :MercuryStar:  5; Class Arg: 3
Tier 5a:  2  6; :VenusStar:  7 :MercuryStar:  6; Class Arg: 3
Tier 6a:  3  7; :VenusStar:  8 :MercuryStar:  7; Class Arg: 3

Tier 4b:  0  6; :VenusStar:  5 :MercuryStar:  6; Class Arg: 3
Tier 5b:  0  8; :VenusStar:  5 :MercuryStar:  8; Class Arg: 3
Tier 6b:  0 10; :VenusStar:  5 :MercuryStar: 10; Class Arg: 3


Results:  Any attempt to go from 4a to 5a results instead in a jump to 4b.  Any attempt to climb higher in 4b's path results in jumping to Mercury's venus djinn classes, just as in the original.  Without changing how classes work, this path is unusable.

The second test was as follows:

 Tier 1:   0   1; :VenusStar:  5 :MercuryStar:  0; Class Arg: 3
Tier 2a:   0   2; :VenusStar:  5 :MercuryStar:  2; Class Arg: 3
Tier 3a:   0   4; :VenusStar:  5 :MercuryStar:  4; Class Arg: 3
Tier 4a:   1   5; :VenusStar:  6 :MercuryStar:  5; Class Arg: 3
Tier 5a:   2   6; :VenusStar:  7 :MercuryStar:  6; Class Arg: 3
Tier 6a:   3   7; :VenusStar:  8 :MercuryStar:  7; Class Arg: 3

Tier 2b:   1   1; :VenusStar:  6 :MercuryStar:  1; Class Arg: 3
Tier 3b:   2   2; :VenusStar:  7 :MercuryStar:  2; Class Arg: 3
Tier 4b:   3   3; :VenusStar:  8 :MercuryStar:  3; Class Arg: 3
Tier 5b:   4   4; :VenusStar:  9 :MercuryStar:  4; Class Arg: 3
Tier 6b:   5   5; :VenusStar: 10 :MercuryStar:  5; Class Arg: 3


Results:  Path B takes absolute priority.  No combination of djinn allowed for path A.  Again, unless a patch is created to change how classes work, it is impossible to take advantage of this type of branching path.

After these two types of paths were tested, my belief is that the current way classes are handled disallows branching paths, period.  Although in theory the second test should have worked well, something prevented it from doing so.

Salanewt

I think it has to do with djinni priority; Venus < Mercury < Mars < Jupiter, in the game's code if I recall. Of course, that is just a guess of sorts.

I remember that I did get close to a working branch before, but I don't think it worked. The only difference was that Felix started as a dual-elemental adept, instead of a mono-elemental.
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

Rolina

There's one more test I have to do, due to how symbiotic classes work.  But in order to test it, I need a 10 djinn setup.