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Author Topic: Overworld map for the DC revival project  (Read 14937 times)
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Luna_blade
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« on: May 29, 2014, 06:12:03 AM »

So what kind of map do we need exactly?
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Lord Wolfram
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« Reply #1 on: May 29, 2014, 07:51:36 AM »

So what kind of map do we need exactly?
We need Ancient Lemuria map.
The same you worked with.
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Luna_blade
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« Reply #2 on: May 29, 2014, 11:45:12 AM »

So, it's done. It was fairly easy and didn't take long to make.

Explaination:
Sand colour: Desert
Browngreyish: Mountain
Thin blue lines: Rivers
Dark green ellipses: Forests
Red dots: LH's and Mt. Aleph
Also I didn't add many locations since they don't exist yet.

Well what do you think? Is it good enough?
Also we can do two things after this: Make a more detailed map almost usable for RPGmaker, or keep this one and try to recreate it.
I could make a more detailed map in either case (but then just x2 size).
« Last Edit: May 30, 2014, 06:09:16 PM by Luna_blade, Reason: Made a map. Hooray! » Logged

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Lord Wolfram
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« Reply #3 on: June 15, 2014, 04:44:23 AM »

Here is some locations.


* World map.png (82.43 KB, 620x700 - viewed 401 times.)
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Luna_blade
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« Reply #4 on: June 15, 2014, 05:51:42 AM »

Here is some locations.
Nice. I would place a few more cities around 'Angara' though.
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Lord Wolfram
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« Reply #5 on: June 16, 2014, 05:43:39 PM »

Show me please location of Loho.
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« Reply #6 on: June 16, 2014, 08:01:44 PM »

Sh*t, there's no please location for Loho!
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Luna_blade
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« Reply #7 on: June 18, 2014, 06:31:38 PM »

Show me please location of Loho.
A good question. I have marked the map with a purple dot where I think it is.
While I am thinking about it, Loho may actually be situated deeper in the land. Placing it deeper in land explains that it isn't consumed by the shrinking of the land, and that there is just a little peice of Loho left around the time GS.

BTW, don't you use Paint.Net or GIMP? I can just give you the .PDN file, which makes it alot easier to edit.

Quote from: ScarletFlames
Sh*t, there's no please location for Loho!
Scarlet.... Um...


* ForSat.png (82.51 KB, 620x700 - viewed 404 times.)
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Lord Wolfram
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« Reply #8 on: June 18, 2014, 06:59:13 PM »

Well done.
Quote
BTW, don't you use Paint.Net or GIMP? I can just give you the .PDN file, which makes it allot easier to edit.
Uh no I said that it wont work... Incorrect windows or something.
See by yourself!
Quote from: ScarletFlames
Sh*t, there's no please location for Loho!
What is your Problem?


* Stats of my computer..bmp (587.49 KB, 416x482 - viewed 371 times.)
« Last Edit: June 19, 2014, 07:33:34 AM by Saturos » Logged
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Luna_blade
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« Reply #9 on: June 18, 2014, 07:17:53 PM »

Well done.
Ok. Nice.
Uh no I said that it wont work... Incorrect windows or something.
See by yourself!
Oops forgot that... Uhh yeah I don't know what causing the problems. I have XP myself and it works fine.
Try googling...
What is your Problem?
Well he was making a joke. But well... I don't know why I mentioned it.
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Lord Wolfram
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« Reply #10 on: June 18, 2014, 07:20:17 PM »

Which version do you have?
Maybe it will work for me too.
« Last Edit: June 18, 2014, 07:27:53 PM by Saturos » Logged
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Luna_blade
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« Reply #11 on: June 18, 2014, 08:01:27 PM »

Which version do you have?
Maybe it will work for me too.
V3.5.10
Good luck.
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Lord Wolfram
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« Reply #12 on: June 19, 2014, 07:51:17 AM »

How about this?
SuccessOf curse it was hard I installed service pack 3 and so it was nothing but for ME a big experience.

* So....pdn (114.26 KB - downloaded 89 times.)
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Luna_blade
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« Reply #13 on: June 19, 2014, 08:20:22 AM »

How about this?
SuccessOf curse it was hard I installed service pack 3 and so it was nothing but for ME a big experience.
Well that's good. Happy Here is the file.
HOW TO USE: Open the file with Paint.Net and open the Layers window. Then you can enable and disable layers or add or delete them. The layer that is marked with blue is the one you can currently edit.
Also, I have added the colder areas and done some minor things.

* WoA.pdn (152.05 KB - downloaded 99 times.)
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Lord Wolfram
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« Reply #14 on: June 19, 2014, 01:47:56 PM »

This thing I finally understand.
Took 4 minutes Happy
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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