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Author Topic: Making text editor.  (Read 64174 times)
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Lord Wolfram
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« on: June 25, 2014, 05:34:18 AM »

There is a game Summon night 3 and The project is dead.
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
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Luna_blade
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« Reply #1 on: June 25, 2014, 05:52:07 AM »

There is a game Summon night 3
You mean like a game night in your neighbourhood?
and The project is dead.
The Revival Project dead? How? Why?
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
I can't help you with that... but If you see KyleRunner, ask him, because he already did a fantranslation.
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Lord Wolfram
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« Reply #2 on: June 25, 2014, 06:52:22 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
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Luna_blade
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« Reply #3 on: June 25, 2014, 02:27:16 PM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh now I get it!  Idea Happy You want to translate that game yourself!
Well two things:
 :NeutralStar:The GS Editor will very probably not be able to be a tool in translation. Why?
Because it's a totally different game.
 :NeutralStar:For advice, go to Romhacking (http://www.romhacking.net/) and ask some people there. Or perhaps the people who originally started translating, ask them.

BTW, there seem to be some translations that "are good enough to play the game". So were you looking for a translation or really wanted to do it yourself?

BTWBTW, the game you're are talkin about looks an afwul lot like the Mana series... (Trailer for the GBA game https://www.youtube.com/watch?v=EnE3e13z1LA)
Have you played that? It might be worth to check it out.
« Last Edit: June 25, 2014, 02:37:25 PM by Luna_blade » Logged

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« Reply #4 on: June 25, 2014, 04:25:05 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
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Luna_blade
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« Reply #5 on: June 25, 2014, 04:35:39 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a rom and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
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« Reply #6 on: June 25, 2014, 06:47:48 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a ROM and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
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« Reply #7 on: June 25, 2014, 07:10:28 PM »

Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
If you're going to use Java, I guess Majora knows some of that stuff. Teawater maybe?
I can only give you advice, because I got lots of other stuff to do. Even if I would have the time to help you , I really lack the knowledge about the GBA and roms. I can do a bit with VB.NET, but reading roms is way above my amateurism.
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« Reply #8 on: June 26, 2014, 11:10:10 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh god, that game.  Best in the series, and they didn't bother to port it.  I'm still mad about that.

Yeah, a solid translation would be nice.  We'd need a text editor like with the hacking tools to make sure we got everything though.  I can totally see why you're looking for one.
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« Reply #9 on: July 01, 2014, 06:08:35 AM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
« Last Edit: July 01, 2014, 06:47:05 AM by Saturos » Logged
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« Reply #10 on: July 01, 2014, 08:08:15 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
« Last Edit: July 01, 2014, 08:13:20 AM by Teawater » Logged

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Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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« Reply #11 on: July 01, 2014, 08:14:36 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.
Hello Tea It is good to see you are back.
Which you recommend then?
BTW.Can you assist me in this job?
Helpful hand is rely in need.
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Fox
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« Reply #12 on: July 01, 2014, 08:35:10 AM »

Quote
Hello Tea It is good to see you are back.
Not that I was gone the entire time, since I did visit as a guest a couple times... ( Salanewt mentioned me in his earlier posts from another topic, anyway.)

Quote
Which you recommend then?
Hard to say.

My best language at the moment is VB.NET, but I can still work with Java a little bit.


As for what I documented for sn3, it was this:

02013000 = Char data


08B704A4 = Font table??? (Indexes to chars?)
08B6D5D0 = Font table??? (If arg=-1)
08B6D624 = Font table??? (Indexes to chars?)
08B71498 = Text?
08BDA40C = Text/convo bank
094D446C = Font/char bank
 094D6C88 = Font table??? (0x18 bytes/entry) Char data    (Edit: I probably should remove this line, since it's right in the middle of a table.)
 09586368 = Graphic tiles for a Japanese text screen.

096B16E5 = ?
09718FFC = bank
098C8D9C = bank
09DA9302 = ?
09E2261C = bank
09FBB1F0 = Free space


And then I guess I got bored or something?

By the way, Char data means pixel data... I use the word Char beause of the Char Base thing in one of VBA's viewers... ; It's still formatted differently, though.


And before I forget ....

Happy Canada Day!
« Last Edit: July 01, 2014, 08:48:35 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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« Reply #13 on: July 01, 2014, 02:55:44 PM »

Yyyyyyyyyyaaaaaaaaaaaaaaaaaaaaayyyyyyyyyy!
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« Reply #14 on: July 01, 2014, 03:07:33 PM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
I don't know where you got it, but nice!
Have you found sources or documentation on the ROM? It would be handy to get as much info as possible.
Quote from: Teawater
If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
Well I didn't notice it for sure.
Also, the DataHandler.dll works for everything that can use a dll right?
I wouldn't see the need in using GM for it, especially if you know a bit about other languages already...
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« Reply #15 on: July 04, 2014, 05:30:17 PM »

I can't get VB.NET
Dam'n!
Tell me Fox(Teawater) why not gamemaker?
Using java...How?
Can you please make data handler for me Please!

Anybody! Help me giving more some advice!
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« Reply #16 on: July 04, 2014, 05:42:16 PM »

I can't get VB.NET
Dam'n!
Tell me Fox(Teawater) why not gamemaker?
Using java...How?
Can you please make data handler for me Please!

Anybody! Help me giving more some advice!
Oh yeah I forgot the real VB.NET (or visual studio) is hella overpriced.

Again, I think you should look for existing documentation.
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« Reply #17 on: July 05, 2014, 02:34:46 AM »

Some reasons why I don't like Game Maker:

-Atrius's editor has a high CPU usage, which is unnecessary.
-All of your controls have to be made from scratch. VB.Net/Java/etc. has some built-in controls that may make the process easier. (Think textbox, combo-box, numerics, etc.)
-Atrius needed to use a DLL to do I/O loading, and I think it'd be better to have a stand-alone executable if that's all you'd need a DLL for.
-Navigation in the creation program may be more of a pain.


The overpriced version of Visual Studio can be gotten for free.. if you look for the product key off site somewhere... but the latest VS does require W8, I think. so it might not be much use to you right now. You can still do Visual Basic Express, though. (Which is 100% legally free.)

@Java: You need two things... JDK and an IDE: @IDE: Either Eclipse or NetBeans if you want the popular Java IDEs.

(Although, I'm not sure if Eclipse has the JDK already built-in to it or not, but... hm...)

Happy U.S. Independence Day!
« Last Edit: July 05, 2014, 02:57:17 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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« Reply #18 on: July 05, 2014, 08:28:52 AM »

Quote from: Fox
The overpriced version of Visual Studio can be gotten for free.. if you look for the product key off site somewhere... but the latest VS does require W8, I think. so it might not be much use to you right now. You can still do Visual Basic Express, though. (Which is 100% legally free.)
Oh I'm also almost sure that the newest requires Windows 8. Maybe a 64bit windows 7 also works?
Anyway, I used VS2012 like 3 years ago for a short while. But since starting again I have used 2008, which works fine on Windows XP. I didn't know 'bout product keys yet Um...
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« Reply #19 on: July 05, 2014, 04:07:07 PM »

Something is wrong with any version of VB.net
To the hell with it! Fury
                          Saturos

@Fox. So in other words to translate that game I don't need datahandler.
Happy U.S. Independence Day!
Happy! I will calibrate with you!

I look forward to get some staff for Java then...
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December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)
December 15, 2019, 03:18:08 AM
Fox: Now I can buy up the whole shop. :3
December 14, 2019, 08:58:08 PM
Foreclosure: Guys, I really want to see the AI overhaul demo... please fast! :D hehehe
December 14, 2019, 08:57:33 PM
Foreclosure: I sent 2 thousand coins for ya bro
December 14, 2019, 01:31:38 AM
Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
December 14, 2019, 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
December 14, 2019, 01:07:29 AM
Fox: Go to any of my forum posts, look for where it says Coins... under that, you'll see [increase] , clicking that will give me coins. You won't lose anything for doing so. Click it as much as you like... Under that, you should see Send Money (a faster option if you got the coins). Use that link to transfer your coins to me of any amount you want. (e.g. Put in 2000, means I get 2000, you lose 2000... but if I've already given you 2000+, you don't really have to see it as actually losing anything.)
December 13, 2019, 03:42:39 PM
Foreclosure: How do I return favor, sir?

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