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Author Topic: Making text editor.  (Read 40703 times)
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Lord Wolfram
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« on: June 25, 2014, 05:34:18 AM »

There is a game Summon night 3 and The project is dead.
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
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Luna_blade
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« Reply #1 on: June 25, 2014, 05:52:07 AM »

There is a game Summon night 3
You mean like a game night in your neighbourhood?
and The project is dead.
The Revival Project dead? How? Why?
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
I can't help you with that... but If you see KyleRunner, ask him, because he already did a fantranslation.
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Lord Wolfram
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« Reply #2 on: June 25, 2014, 06:52:22 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
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Luna_blade
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« Reply #3 on: June 25, 2014, 02:27:16 PM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh now I get it!  Idea Happy You want to translate that game yourself!
Well two things:
 :NeutralStar:The GS Editor will very probably not be able to be a tool in translation. Why?
Because it's a totally different game.
 :NeutralStar:For advice, go to Romhacking (http://www.romhacking.net/) and ask some people there. Or perhaps the people who originally started translating, ask them.

BTW, there seem to be some translations that "are good enough to play the game". So were you looking for a translation or really wanted to do it yourself?

BTWBTW, the game you're are talkin about looks an afwul lot like the Mana series... (Trailer for the GBA game https://www.youtube.com/watch?v=EnE3e13z1LA)
Have you played that? It might be worth to check it out.
« Last Edit: June 25, 2014, 02:37:25 PM by Luna_blade » Logged

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« Reply #4 on: June 25, 2014, 04:25:05 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
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Luna_blade
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« Reply #5 on: June 25, 2014, 04:35:39 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a rom and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
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Lord Wolfram
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« Reply #6 on: June 25, 2014, 06:47:48 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a ROM and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
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« Reply #7 on: June 25, 2014, 07:10:28 PM »

Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
If you're going to use Java, I guess Majora knows some of that stuff. Teawater maybe?
I can only give you advice, because I got lots of other stuff to do. Even if I would have the time to help you , I really lack the knowledge about the GBA and roms. I can do a bit with VB.NET, but reading roms is way above my amateurism.
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« Reply #8 on: June 26, 2014, 11:10:10 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh god, that game.  Best in the series, and they didn't bother to port it.  I'm still mad about that.

Yeah, a solid translation would be nice.  We'd need a text editor like with the hacking tools to make sure we got everything though.  I can totally see why you're looking for one.
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« Reply #9 on: July 01, 2014, 06:08:35 AM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
« Last Edit: July 01, 2014, 06:47:05 AM by Saturos » Logged
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« Reply #10 on: July 01, 2014, 08:08:15 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
« Last Edit: July 01, 2014, 08:13:20 AM by Teawater » Logged

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« Reply #11 on: July 01, 2014, 08:14:36 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.
Hello Tea It is good to see you are back.
Which you recommend then?
BTW.Can you assist me in this job?
Helpful hand is rely in need.
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« Reply #12 on: July 01, 2014, 08:35:10 AM »

Quote
Hello Tea It is good to see you are back.
Not that I was gone the entire time, since I did visit as a guest a couple times... ( Salanewt mentioned me in his earlier posts from another topic, anyway.)

Quote
Which you recommend then?
Hard to say.

My best language at the moment is VB.NET, but I can still work with Java a little bit.


As for what I documented for sn3, it was this:

02013000 = Char data


08B704A4 = Font table??? (Indexes to chars?)
08B6D5D0 = Font table??? (If arg=-1)
08B6D624 = Font table??? (Indexes to chars?)
08B71498 = Text?
08BDA40C = Text/convo bank
094D446C = Font/char bank
 094D6C88 = Font table??? (0x18 bytes/entry) Char data    (Edit: I probably should remove this line, since it's right in the middle of a table.)
 09586368 = Graphic tiles for a Japanese text screen.

096B16E5 = ?
09718FFC = bank
098C8D9C = bank
09DA9302 = ?
09E2261C = bank
09FBB1F0 = Free space


And then I guess I got bored or something?

By the way, Char data means pixel data... I use the word Char beause of the Char Base thing in one of VBA's viewers... ; It's still formatted differently, though.


And before I forget ....

Happy Canada Day!
« Last Edit: July 01, 2014, 08:48:35 AM by Teawater » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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« Reply #13 on: July 01, 2014, 02:55:44 PM »

Yyyyyyyyyyaaaaaaaaaaaaaaaaaaaaayyyyyyyyyy!
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Luna_blade
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« Reply #14 on: July 01, 2014, 03:07:33 PM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
I don't know where you got it, but nice!
Have you found sources or documentation on the ROM? It would be handy to get as much info as possible.
Quote from: Teawater
If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
Well I didn't notice it for sure.
Also, the DataHandler.dll works for everything that can use a dll right?
I wouldn't see the need in using GM for it, especially if you know a bit about other languages already...
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