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Author Topic: Making text editor.  (Read 31009 times)
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Lord Wolfram
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« on: June 25, 2014, 05:34:18 AM »

There is a game Summon night 3 and The project is dead.
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
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Luna_blade
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« Reply #1 on: June 25, 2014, 05:52:07 AM »

There is a game Summon night 3
You mean like a game night in your neighbourhood?
and The project is dead.
The Revival Project dead? How? Why?
However there is still a hope and I want to ask how to make text editor so the game could be translated.
Please need some advice.
I can't help you with that... but If you see KyleRunner, ask him, because he already did a fantranslation.
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Lord Wolfram
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« Reply #2 on: June 25, 2014, 06:52:22 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
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Luna_blade
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« Reply #3 on: June 25, 2014, 02:27:16 PM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh now I get it!  Idea Happy You want to translate that game yourself!
Well two things:
 :NeutralStar:The GS Editor will very probably not be able to be a tool in translation. Why?
Because it's a totally different game.
 :NeutralStar:For advice, go to Romhacking (http://www.romhacking.net/) and ask some people there. Or perhaps the people who originally started translating, ask them.

BTW, there seem to be some translations that "are good enough to play the game". So were you looking for a translation or really wanted to do it yourself?

BTWBTW, the game you're are talkin about looks an afwul lot like the Mana series... (Trailer for the GBA game https://www.youtube.com/watch?v=EnE3e13z1LA)
Have you played that? It might be worth to check it out.
« Last Edit: June 25, 2014, 02:37:25 PM by Luna_blade » Logged

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Lord Wolfram
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« Reply #4 on: June 25, 2014, 04:25:05 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
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Luna_blade
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« Reply #5 on: June 25, 2014, 04:35:39 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a rom and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
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Lord Wolfram
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« Reply #6 on: June 25, 2014, 06:47:48 PM »

I see but how to make an editor because those tools which are made are confusing.
And I can't get them.
BTW did you meant Neutral this symbol just interested what is it.
How to make an editor? You must know every single piece of data in a ROM and it's meaning. Then you can make an editor using various programs, such as VB.NET, Gamemaker (like Atrius IIRC), Java & some others.
It's really not that easy.

I indeed meant that symbol. I guess it got lost because of all the edit I made to that post.
Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
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« Reply #7 on: June 25, 2014, 07:10:28 PM »

Well I am looking for some advice. maybee we can Analise that room as a group so then we could find that text data and then making an editor right now I will download java so I can access javascripts and then keep studying them.
If you're going to use Java, I guess Majora knows some of that stuff. Teawater maybe?
I can only give you advice, because I got lots of other stuff to do. Even if I would have the time to help you , I really lack the knowledge about the GBA and roms. I can do a bit with VB.NET, but reading roms is way above my amateurism.
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« Reply #8 on: June 26, 2014, 11:10:10 AM »

Summon Night Craft Sword Monogatari
This is the game.
any advice in making translation?
Oh god, that game.  Best in the series, and they didn't bother to port it.  I'm still mad about that.

Yeah, a solid translation would be nice.  We'd need a text editor like with the hacking tools to make sure we got everything though.  I can totally see why you're looking for one.
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« Reply #9 on: July 01, 2014, 06:08:35 AM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
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« Reply #10 on: July 01, 2014, 08:08:15 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
« Last Edit: July 01, 2014, 08:13:20 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si
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Lord Wolfram
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« Reply #11 on: July 01, 2014, 08:14:36 AM »

If you want my opinion, I don't recommend GameMaker, but you can use it if you want.
Hello Tea It is good to see you are back.
Which you recommend then?
BTW.Can you assist me in this job?
Helpful hand is rely in need.
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Fox
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« Reply #12 on: July 01, 2014, 08:35:10 AM »

Quote
Hello Tea It is good to see you are back.
Not that I was gone the entire time, since I did visit as a guest a couple times... ( Salanewt mentioned me in his earlier posts from another topic, anyway.)

Quote
Which you recommend then?
Hard to say.

My best language at the moment is VB.NET, but I can still work with Java a little bit.


As for what I documented for sn3, it was this:

02013000 = Char data


08B704A4 = Font table??? (Indexes to chars?)
08B6D5D0 = Font table??? (If arg=-1)
08B6D624 = Font table??? (Indexes to chars?)
08B71498 = Text?
08BDA40C = Text/convo bank
094D446C = Font/char bank
 094D6C88 = Font table??? (0x18 bytes/entry) Char data    (Edit: I probably should remove this line, since it's right in the middle of a table.)
 09586368 = Graphic tiles for a Japanese text screen.

096B16E5 = ?
09718FFC = bank
098C8D9C = bank
09DA9302 = ?
09E2261C = bank
09FBB1F0 = Free space


And then I guess I got bored or something?

By the way, Char data means pixel data... I use the word Char beause of the Char Base thing in one of VBA's viewers... ; It's still formatted differently, though.


And before I forget ....

Happy Canada Day!
« Last Edit: July 01, 2014, 08:48:35 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si
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« Reply #13 on: July 01, 2014, 02:55:44 PM »

Yyyyyyyyyyaaaaaaaaaaaaaaaaaaaaayyyyyyyyyy!
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Luna_blade
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« Reply #14 on: July 01, 2014, 03:07:33 PM »

I have access to gamemaker 8.0 so I will use it.
I think to use something from Atrius TLA editor.
Small scripts.
I will give him some credits and that way that wont hurt for anyone.
Some Advice?
BTW.Datahandler.dll for gs is made by Atrius himself or such a things can be found?
I don't know where you got it, but nice!
Have you found sources or documentation on the ROM? It would be handy to get as much info as possible.
Quote from: Teawater
If you want my opinion, I don't recommend GameMaker, but you can use it if you want.

Datahandler.dll was created by Atrius. It's used to do I/O loading and decompressing of data from ROM, as well as other tid-bits like managing free space, Anyway, the I/O bit is definitely useful for speed. Unfortunately, the decompression methods create files that he accesses byte by byte in the editor, which may slow things down... (See Maps Editor and Data Viewer.)

Did anyone notice this incomplete project?: https://github.com/wangds/sncsm3 (Posting a link to it since it wasn't linked in this topic.)
Well I didn't notice it for sure.
Also, the DataHandler.dll works for everything that can use a dll right?
I wouldn't see the need in using GM for it, especially if you know a bit about other languages already...
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Yesterday at 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)

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