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Author Topic: New PSP RPG getting localized  (Read 3537 times)
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« on: April 26, 2015, 03:58:22 AM »

Well, seems like the guys at gaijinworks have been working hard and brought us these games for the PSP (with vita compatibility):





More on that here: http://www.siliconera.com/2015/04/23/summon-night-5-class-heroes-3-coming-west/

What do you guys think?
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« Reply #1 on: April 26, 2015, 10:32:01 AM »

Never of of them? Does it look good? In work cant really look.em.up.
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« Reply #2 on: April 27, 2015, 04:54:48 AM »

About time we got more Summon Night. 
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« Reply #3 on: April 27, 2015, 07:58:07 PM »

Never of of them? Does it look good? In work cant really look.em.up.
Well Summon Night is a SRPG with turn based battles, it has a lot of customizations and a fine story.

I did not play a lot of class of heroes, but it does look good too! I say give them a try if you can.
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« Reply #4 on: April 27, 2015, 10:54:21 PM »

Lord knows we need more SRPGs, too.  We're in a bad dryspell right now.
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« Reply #5 on: April 29, 2015, 08:24:23 PM »

Lord knows we need more SRPGs, too.  We're in a bad dryspell right now.

I agree wholehearteldly, I have not seen one of them since, FFTA2? damn that was a long time ago.
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« Reply #6 on: April 29, 2015, 10:57:25 PM »

Aye.  And that team got thrown into mobile dev hell.  I think the Disgaea series is all we've got now.
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« Reply #7 on: June 01, 2015, 11:45:59 PM »


Physical poll is up!

are you interested in buying a copy? Then go over to http://www.gaijinworks.com/ and fill out the interest poll on the homepage. You are not buying or paying for anything now, it's just a form to gauge interest. If enough people sign up saying they would like to buy copies, then the production process will get underway and the email address you use will already be signed up to to be notified when the preorders start.

Remember, YOU'RE NOT PAYING ANYTHING NOW, it's just to get an idea on how many people would like to have copies. I personally like to have physical copies in hand over digital stuff you don't really ever own, hence my support for this project.
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« Reply #8 on: June 04, 2015, 12:36:04 AM »

Not for handheld, no.  I've gone full digital for handhelds, and am starting to lean that way for console as well.  I regretted getting a hard copy of Splatoon for example.  I'd have just gotten it digitally, but... I'd preordered, so...
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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