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Author Topic: Modded APK for Marvel future fight game  (Read 1596 times)
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marakon
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« on: September 11, 2015, 05:57:18 PM »

Hello there! Hope now this thread is in right section! :D

This time i'm looking for marvel future fight mod apk because i heard that MOD apks works better than hacks because hacks are more scam, i found one but it's a little outdated, maybe anyone here have a good working one :)
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« Reply #1 on: September 11, 2015, 07:20:06 PM »

I think it is, but...

A brief skim over the description on that page makes me think that this program is basically piracy, which is something which is either illegal or considered unethical by many here and could potentially get us in hot water should the copyright holders choose to. Like, this game has micro-transactions. From what I can find, you can either play to earn one or two forms of currency or buy them with real money. This program essentially lets you "steal" from the company and/or developers. Sad

Plus, we also mainly focus on console games. Specifically the GBA and the NDS, while a few of us have experience with games on other systems. In other words, this is a ROM hacking site by nature, even if a majority of the users aren't adept with the technical side of things. I don't know of a single person here knows or wants to know how to modify iOS games; you may be trying the wrong site for something like this.
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« Reply #2 on: September 12, 2015, 04:03:23 PM »

Yeah, it looks like you're trying to avoid microtransactions on an iOS game again.  As squirtle said, we focus on games from different platforms, and as our site would suggest, particularly Golden Sun.  I'm sorry, but we just don't have the expertise to focus on a platform most of us probably don't pay much attention to.
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« Reply #3 on: September 12, 2015, 07:22:36 PM »

Quote
Hello there! Hope now this thread is in right section! :D
Maybe General Hacking? (For things that relate to hacking/modding?) But the true right section would be to find a site devoted to iOS hacks... who also don't mind the risk of these types of topics...

Quote
I don't know of a single person here knows or wants to know how to modify iOS games
Hm... I can say that even though I don't use iOS, I would be interested in some basic things...
(Like how it relates to everything else... - For example, is that ARM7? - https://www.innerfence.com/howto/apple-ios-devices-dates-versions-instruction-sets ,
and then there's the ASM Tut: http://www.raywenderlich.com/37181/ios-assembly-tutorial )
As you can see, many of the same instructions used in GBA/NDS/3DS are used there as well...
But I'm not sure about spending a lot of time with it, though.
It could depend on how I feel, and I guess I could say that for any widely used programming thing....(?)
« Last Edit: September 12, 2015, 07:52:09 PM by Fox » Logged

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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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