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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 121796 times)
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« Reply #360 on: July 26, 2018, 08:06:50 PM »

I just want you to know how happy having the final psynergy learned at 42 makes me. Matches the actual length of the game much, much better. That change slipped past me in earlier version notes.
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« Reply #361 on: July 27, 2018, 09:34:06 AM »

I really had to. Not only to avoid the endgame grinding to dullahan, but also because the power/level ratio of base power psynergies decreases after lv ~35 in vanilla, while unleashes spike in power.
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« Reply #362 on: July 31, 2018, 11:38:25 PM »

V1.71 is on the way and will see a lot of tweaks to classes, mainly stats, with 2-3 psynergy sets affected.
Also includes tweaks to a few psynergies and pieces of armor (5 to 10 each) and I finally decided what to do with Cosmos Shield.

UPDATE: v1.71 is up.

Changelog:

Many class tweaks: see class doc, linked from the opening post of this thread
Items: Tweaked Xylion Armor, Luna Shield, Flame Shield, Cosmos Shield, Iris Robe, Titan Gloves, Greaves, Silver Greaves
Other minor fixes to equipment
Aura series, Dragon Fume, Searing Beam, Spark Plasma, Tempest, Scourge, Thunderhead, Dullahan are stronger

About class and psynergy changes (on the doc Blue is for improvements, Orange for worsenings):
Every mage's WRD dropped by 1 tier or more to put the max at 115%, then i started to make tweaks to even out stat totals.
After that the most significant changes were due to specific class comparison: I compared all the mages' classes capable of MT healing and tried to make the sum of damage + healing as similar as possible. Miko with Arcanist, Jenna's Guru with Druid, and Pure Mage, Guardian and Incantatrix together. Those comparisons caused the psynergy changes listed in the changelog. The most notable one is Aura, which is A LOT stronger (like +40 BP to the 3rd tier)... The only way I had to bring Incantatrix up to the Miko's level (and still wasn't enough, that's why the Miko's PP multiplier dropped by 5%).

Also, both Guru had to become stronger (they were the worst of the duals), so more PP and a slightly better psynergy set. Jenna's inquisitor lost raise for impact to avoid having all her 3 duals capable of reviving.

About equipment: Added minor bonuses to the very underwhelming luna shield and flame shield. Titan Gloves now boosts Venus Power by 30 (+5) cause a venus only mage lacks a non cursed staff and has to fall back to gaia rod. The other are boosts to warrior-mage hybrids. Xylion armor boosts power by 25 (+5), Cosmos shield brings a boost to Jupiter Power AND max PP and this allowed me to switch the Greaves' EPower bonus to Venus. Iris Robe and Silver Greaves are minor changes: -5 atk and +5 Me Power respectively.

UPDATE 2: TLA Patch reuploaded, i forgot to update the descriptions for the 3 shields i tweaked.
« Last Edit: August 18, 2018, 12:53:50 AM by Caledor » Logged
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« Reply #363 on: August 04, 2018, 04:35:37 PM »

Hey Caledor,

Where is the doc located? Can't seem to find it.

Thanks!
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« Reply #364 on: August 05, 2018, 09:58:35 AM »

The doc is the class chart, linked from the first post of this thread


UPDATE: Another walkthrough has started and I already had to stop before Dekhan to fix enemy groups. In the area around Dekhan's entrance you can encounter drone bees, trolls and skeletons, which are enemy that belong to the Madran half of Indra (after Dekhan), which is clearly wrong. From the next release, enemies around Dekhan's entrance in the Dalian half of Indra you'll encounter the enemies you're supposed to, like punchy ant, wolves and bats
« Last Edit: August 11, 2018, 01:22:14 AM by Caledor » Logged
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« Reply #365 on: August 17, 2018, 05:03:45 AM »

Howdy all,

For (long)ish reasons I played through The Broken Seal with a different hard mode mod, but I'm not liking the version that that author created for The Lost Age.  Sad

So I think I'd rather check out GS Reloaded for The Lost Age instead (though I have played Caledor's old mod circa 2015). That presents an issue for me with transferring data to The Lost Age since I don't want to replay TBS again.

Would any kind soul be willing to share their clear .sav file from GSR TBS? (One with all djinn, extra psynergy items, all events done, etc.). Password works too, but I presume that is more challenging to type up.

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?
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« Reply #366 on: August 18, 2018, 12:38:12 AM »

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?

While you'll never miss out on exclusive TBS items cause there aren't any, you will miss out on the modified stat growth of the characters, like PP and especially Luck.

So here's my endgame save from TBS played with my mod. It's as good as a normal run can be, it has all the important lategame stuff, characters are at a fair lever for the reunion, and carries the stat boosting items (i use them in TLA after i decide on the endgame class setup) for maximum freedom.

PS: passwords become trivial once you figure out how to use the golden sun passwords tool and VBA's memory viewer. Google it, download it and read the Readme. It will teach you how to save & load a dump of the password in TLA and save you from inputting it manually

* Golden Sun.sav (64 KB - downloaded 162 times.)
« Last Edit: August 18, 2018, 12:51:58 AM by Caledor » Logged
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« Reply #367 on: August 18, 2018, 02:12:36 AM »

Beautiful. You're the best Caledor!

EDIT: I gave updated details on why I'm switching mods midway on reddit if anyone is curious: https://www.reddit.com/r/GoldenSun/comments/93bx8k/mods_reloaded_or_fallen_star/e3hs2k7/ . It's more about the other mod, so I didn't want to quote it verbatim here. I'll update it again with my thoughts after I finish GSR TLA. I gave you a shout out for your help.

EDIT2: Btw Caledor, I didn't receive the bandit encounter. No biggie, but fyi to anyone else wanting it, keep that in mind.
« Last Edit: August 23, 2018, 08:40:11 PM by Apprentice57 » Logged

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« Reply #368 on: August 27, 2018, 05:17:41 PM »

@Apprentice57: sorry about that, but i think you can still fix it by editing the .sav with a save editor (there's a checkbox to tick) and update the password in TLA before reunion.

@YoungLink4. Thanks for the report, I found a few other issues in TBS though, so it might take a while to release a fix
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« Reply #369 on: August 28, 2018, 01:02:14 AM »

Ok so it's totally a side effect of porting the advanced reviving patch from TLA to TBS in v1.70

I might need to do that part again from scratch so in the meantime please downgrade to v1.68 from here: goo.gl/2gvKmR

BTW this also implies that the bug is TBS only
« Last Edit: August 30, 2018, 05:55:46 PM by Caledor » Logged
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« Reply #370 on: August 30, 2018, 05:54:38 PM »

Patch for TBS updated to v1.71a, which fixes the Cure Poison bug (couldn't heal poison in battle).

The bug happened cause the advanced reviving function spilled over on the cure poison effect function, which is right after it, overwriting its first 2 instructions. The bug was fixed by saving some space in the advanced reviving function, which allowed me to restore the lost instructions.
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« Reply #371 on: August 31, 2018, 09:49:26 AM »

I couldn't replicate any of the issues in TBS with the Crystal Rod. So i'd say try patching another clean rom and see if it works.

Mud in indeed repeatable instead, guess I forgot a flag of some sort when i swapped it with Chill. I'll have to investigate cause that obviously shouldn't happen.
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« Reply #372 on: September 03, 2018, 07:24:48 PM »

Hi Warden. That doesn't happen on my copy so please try a different rom and let me know how it goes.

Anyway, v1.71a for TLA is up and fixes the mud bug reported by Supremezero
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« Reply #373 on: September 04, 2018, 03:37:18 AM »

Hi Warden. That doesn't happen on my copy so please try a different rom and let me know how it goes.

I ran into the same issue as Warden when playing through.  The issue itself seems to be some kind of fatal error and I'm able to get it to occur consistently by having enemies use Smoke Bomb or Weaken so far (only just made it to Goma Cave in TBS).  I'm wondering if it's applicable to any type of debuffing ability.

I've repro'd this across three different TBS ROMs.  Curiously, playing the un-patched ROMs is no problem—I'm only seeing the issue occur when playing a patched version of any ROM.

Hope this helps for now.  Happy to provide any additional detail as needed!

EDIT:  Tested a couple of different emulators and I think the issue is isolated to mGBA.  I can only repro the problem using that emulator—all others work just fine.  I'll post back if I find anything different or new.
« Last Edit: September 04, 2018, 04:14:36 AM by Jassu323 » Logged
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« Reply #374 on: September 04, 2018, 11:42:17 AM »

I think literally everyone here uses visual boy advance either the old one or the vba-m port, at least on windows
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June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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