Golden Sun Hacking Community
25, September, 2021, 09:47:30 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 ... 42 43 [44] 45 46   Go Down
  Print  
Author Topic: [RELEASE] Golden Sun Reloaded  (Read 404743 times)
0 Members and 3 Guests are viewing this topic.

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #860 on: 31, May, 2021, 01:14:24 AM »

v1.79 is up

1 major bugfix (Res buffs were in steps of 20 instead of intended 15) and minor adjustments.
Also unlimited ability icons gets back Mist on the ninja line (for starters)

EDIT: actually TLA is messed up, i'll have to check again.

EDIT2: In the meantime, the attached file, applied ON TOP of v1.78c fixes the Res buff bug

EDIT3: TLA Patch is up!
« Last Edit: 31, May, 2021, 07:49:35 PM by Caledor » Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 2

« Reply #861 on: 11, June, 2021, 09:54:15 PM »

Hello, there.

I've been having a great time playing this mod, but I seem to ave run into an issue.

The new djinn setups for item classes does not seem to work properly for the Pierrot class. The attached images show the djinn requirements for the 2nd tier of the Pierrot Class being fullfilled for everyone except Felix, be they all stay at Pierrot. I've tested for the other 2 item classes, and those work fine.

Thanks in advance. Repair


* Golden Sun - The Lost Age03.png (8.84 KB, 240x160 - viewed 62 times.)

* Golden Sun - The Lost Age05.png (8.76 KB, 240x160 - viewed 51 times.)

* Golden Sun - The Lost Age06.png (8.89 KB, 240x160 - viewed 52 times.)
Logged
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #862 on: 11, June, 2021, 10:42:49 PM »

Hi and Welcome, Usami!

My bad, I forgot to update the info about the Djinn progression for Pierrot, which changed with the last release.

Now it's Water - Earth - Fire - Wind. That's why it's working for Felix alone, cause he's innately granting the needed 3 Venus levels.

Thanks for reporting!
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 2

« Reply #863 on: 12, June, 2021, 07:36:53 AM »

Ah, I see.

I tried just now, and it's working properly.

Thanks, and have a good day.  Jupiter Djinni
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #864 on: 26, June, 2021, 04:32:21 PM »

Yo, I'm very new to this forum and only made an account to ask this question.

Im boutta have the final showdown with Dullahan, and I've been treasure hunting. I've been told the feathered robe is the best robe on Ivan, I went to the shaman village cave but there were no wild gryphons in sight :'(.

I'm asking you, grand creator of this wonderful patch, where are the wild gryphons hiding at?

(P.S what level would you recommend to fight Dullahan at?)

(Also I noticed Valukar was renamed to Balrog, why was that?)
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #865 on: 26, June, 2021, 04:35:09 PM »

Oops posted twice  Sad
« Last Edit: 26, June, 2021, 04:37:30 PM by Chunkyson » Logged
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #866 on: 26, June, 2021, 11:23:05 PM »

Hi and welcome Chunkyson, let's see...

Wild Gryphons have been moved to Jupiter Lighthouse but they also don't drop feathered robe anymore, so hunting them is useless. You should go for Wise Gryphons in Magma Rock, which drop the Aeolian Cassock, basically an upgrade to the Feathered Robe.

Level for Dullahan I'd say 45+, with 40 being the bare minimum for all psynergies. 42 if using necromancer (Call dullahan).

Balrog is just Valukar's original Japanese name

EDIT: After a more through check, I have confirmed that Feathered Robe is unobtainable in TLA, so I've added it to the "must be brought from GS1" list in the opening post.
« Last Edit: 26, June, 2021, 11:31:32 PM by Caledor » Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #867 on: 27, June, 2021, 01:37:23 PM »

Mkay, thank you very much for the info, I cant wait to face doom dragon. Happy
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #868 on: 28, June, 2021, 04:16:21 AM »

Hi, I'm having trouble getting the RNG method to work in TBS. I was trying to grab a Prophet's Hat off Cerberus, but I can't get it to drop even on RN 31.

I used save states to found out that if I reset in the room after Squall, then leave and re-enter 4 times, two Cerberi will appear. However, I tried multiple times to use 6 multi-target psynergies (without killing any) or 4 multi-target psynergies + a Wish, then finishing off one of them with a mercury djinni (which should lead to it dying on RN31), and while it would flash and die, no hat would drop for me. Just for sanity check I used a rom editor to check that Cerberus would drop the hat at all, and the editor says indeed it does (1/64 chance).

EDIT: I found this topic https://gamefaqs.gamespot.com/boards/561356-golden-sun-the-lost-age/45031874 and used cheat engine to check the memory for RN. Apparently something used up one extra RN than normal because I realized that I was getting RN31 on the flash, not on the kill, so I went back and used 1 less RN than normal and the hat dropped. I have no earthly idea what used up that extra RN though.

EDIT 2: After several successful RN methods, I started failing again on trying to get a Spike Armor from Chimaera Mage, so I opened up cheat engine to keep track of RN again. Turns out Sleet is using up one more RN for no apparent reason.

DOUBLE POST: Ivan not having access to growth at all means I can't cheat as much in Colloso as vanilla :(
« Last Edit: 28, June, 2021, 08:10:57 PM by RegalStar » Logged
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #869 on: 28, June, 2021, 10:38:41 PM »

Hi RegalStar,

about the drop, do you still have the save so I can do some testing? Most likely culprit is the djinn if it's off by one btw, in case you wanna try again.

The topic of Ivan lacking growth pops up from time to time. There's no way around it with classes cause Growth is the second worst spell in its element IIRC, so a spellcaster class won't have it.

I considered adding an item that teaches Growth but it's so minor i'm not sure it's worth it.
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #870 on: 28, June, 2021, 11:30:54 PM »

Hi RegalStar,

about the drop, do you still have the save so I can do some testing? Most likely culprit is the djinn if it's off by one btw, in case you wanna try again.

The topic of Ivan lacking growth pops up from time to time. There's no way around it with classes cause Growth is the second worst spell in its element IIRC, so a spellcaster class won't have it.

I considered adding an item that teaches Growth but it's so minor i'm not sure it's worth it.

Here's a save: http://puu.sh/HStf9/c07622efc2.sav though this one is for a different djinni that also exhibits the same problem (Gust). First encounter in the room is Grand Golem + Wild Griffin. With all psynergies centering on Grand Golem, turn 1 use Plasma/Fireball/Thunderclap/Prism (16 RNs); turn 2 use Plasma/Defend/Gust/Prism (8 RNs). Grand Golem dies but no Zodiac Wand at the battle's end. On the other hand, Turn 1 use Shine Plasma/Wish/Thunderclap/Punishment (18 RNs); turn 2 Plasma/Defend/Gust/Impact (on Garet) (5 RNs) will result in Zodiac Wand dropping. Switching Gust to Squall will result in the first method working (but the second not working).
Logged
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #871 on: 28, June, 2021, 11:46:36 PM »

It's 100% the djinn. Sounds like Gust is adding 3 RN instead of 2, while Gust and Smog work as intended. Just like Sleet before
Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 40

« Reply #872 on: 30, June, 2021, 11:38:44 AM »

It's been some time since I last spammed  Happy  I just started Mars Lighthouse, but I'd like to provide some feedback. I think some have been discussed and already addressed, but my memory is hazy.

Djinn:
- When Psynergy-sealed, many djinn simply Defend, they do not use their normal Attack. But it's not a "proper" Defend that reduces the damage they receive.
- The Mars Djinni in Magma Rock (was it Fury?), even though not affected by any debuffs/status effects, started Defending a lot after around 8-10 rounds. Is it possible it ran out of PP due to its Psynergy costing more than what it recovers at the end of each round? I'll check if the 4 remaining end-game djinn also behave similarly.

Items with uses:
So far I have found 4 items with restorative effects: Nurse Cap, Faery Vest, Spirit Ring and Unicorn Ring.
- Both Nurse Cap and Faery Vest can be used out of combat, but only from characters that can equip them. This is identical to how these items behave in the unmodded game too.
- The Spirit Ring cannot be used out of combat. This is unlike the unmodded game where it can be used normally.
- The Unicorn Ring also cannot be used out of combat, again unlike the unmodded game. I suppose this is because its effect is party wide in the mod, and it does not have an accompanying Psynergy effect that can be used out of combat.
- Is the chance to break for an on-use item tied to the character's Luck stat? I have not actively tested it, but I think that my 30+ Luck character got over 20 uses of the items, while my Luck 8 character usually has it break after 1 or 2 uses only.

Other notes:
- Moapa also wastes a lot of actions Defending after using his Mist Potion. It doesn't seem to reduce the damage he takes either.
- Agatio is significantly more dangerous than Karst when fought atop Jupiter Lighthouse. If the player defeats Agatio first, they have a noticeably easier time than if they defeat Karst first. I was thinking if maybe Agatio's damage should be lowered a bit and either increasing Karst's damage or giving her 2 actions per round to keep the fight balanced.
- The fight against the Colosso Warriors in Shaman Cave feels undertuned. It lasted only 6 rounds (on Hard Mode!) and there was no need to use even a single heal during its entirety. It could be a fluke though.
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #873 on: 01, July, 2021, 01:48:12 AM »

Is there a reason why Slayer is so poor? (It only gives out 21 coins which seems atrocious for a west continent encounter)
Logged
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #874 on: 04, July, 2021, 12:40:06 AM »

Sorry for the late reply guys. I've read immediately as usual but then stuff kept me busy.

- I'll definitively have to investigate the Defend thing as well as the gladiators. Agatio being more dangerous than kars is less important though, i can potentially write it off as "strategy" to focus on him.
- Dunno if luck affects breaking changes, but it would be odd if it's still unknown honestly
- IIRC spirit ring didn't break when used out of battle. That alone forced me to disable its usage on the field.
- Slayer is a typo. I checked my docs, it's supposed to be 211 coins
Logged
View Profile

Regular Member
**

Coins: 0
Offline Offline

Posts: 222

« Reply #875 on: 14, July, 2021, 11:23:11 PM »

- Agatio is significantly more dangerous than Karst when fought atop Jupiter Lighthouse. If the player defeats Agatio first, they have a noticeably easier time than if they defeat Karst first. I was thinking if maybe Agatio's damage should be lowered a bit and either increasing Karst's damage or giving her 2 actions per round to keep the fight balanced.

For what it's worth, I think this is a positive; Agatio is a gigantic warrior and really puts out the damage while Karst supports. If I were to have to buff Karst, I'd look at the hit chance on Death Scythe to punish low-luck characters.

@Caledor: Did Ground pick up a miss chance somewhere? Deadbeard seems to be dodging mine a good % of the time. Does Skip a turn use 140% chance on Ground or 115%? I'm only level 28, so maybe Deadbeard just has the Luck to get past it. Or maybe it's my ROM; Deadbeard is only regenerating a few hp and pp a turn, like 1 and 2.
« Last Edit: 15, July, 2021, 07:57:25 AM by VardenSalad » Logged

Never forget why you started playing.
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #876 on: 15, July, 2021, 08:55:07 PM »

Released v1.80 for the few minor fixes we discussed recently:

Djinn PP Regen (increased based on turn count)
Slayer's coin amount (21 -> 211)
Moapa's AI.

Turned out the weakest iteration of Moapa (you win all 3 rounds in the trial) always had lower AI than other Moapas (which happen when you lose some rounds in the trial) and than bosses in general.

@Varden. Ground has base 115%, so Deadbeard has just to win the luck check to resist it. I have confirmed Deadbeard's regen, this is an old issue sadly. The editor can't read regen values for GS1, which are handled differently from TLA, so i'm afraid something goes wrong when i save. I'll figure it out and reupload the GS1 patch when fixed.
Logged
View Profile

Regular Member
**

Coins: 0
Offline Offline

Posts: 222

« Reply #877 on: 15, July, 2021, 10:09:17 PM »

Yeah, no problem at all. I got past him with Luff, Protect, and Atk Down regardless.
Logged

Never forget why you started playing.
View Profile

Excellent Member
****

Coins: 20
Offline Offline

Gender: Male
Posts: 942

« Reply #878 on: 18, July, 2021, 10:33:46 PM »

Released TBS v1.80a which fixes Deadbeard's PS and PP regen (btw he doesn't need PP regen at all), and Djinn PP regen.

EDIT 01/08/2021: Released TLA v1.80a to fix a minor bug with weapon sprites. Caladbolg and Ker's Weight equipped by Garet and Mia respectively, appeared in battle as Axe and Ankh instead of Sword/Staff.
« Last Edit: 01, August, 2021, 07:50:46 PM by Caledor » Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 21

« Reply #879 on: 24, August, 2021, 06:52:00 AM »

Released TBS v1.80a which fixes Deadbeard's PS and PP regen (btw he doesn't need PP regen at all), and Djinn PP regen.

EDIT 01/08/2021: Released TLA v1.80a to fix a minor bug with weapon sprites. Caladbolg and Ker's Weight equipped by Garet and Mia respectively, appeared in battle as Axe and Ankh instead of Sword/Staff.
Hi, could you upload the patch in ups please?  It is that it is incompatible in a translation patch in nups, thanks and great job
Logged
View Profile
Pages: 1 ... 42 43 [44] 45 46   Go Up
  Print  
 
Jump to:  

Chatbox
01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 22 queries.