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Author Topic: Dark Dawn: GBA Concept Room  (Read 1246 times)
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Salanewt
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« on: May 24, 2017, 07:13:44 PM »

Hey everyone! We recently found an early room in Dark Dawn that has several examples of obstacles requiring GS1 and GS2-exclusive utility spells. What's more, there is a clear path of progression from the entrance at the front of the map to a small cave up on a ledge near the rear left of the map. It's grouped with a few debug rooms and a version of Lookout Cabin that was used for early press release screenshots, and has a camera angle that makes viewing the map difficult at times.

1. Frost puddles for djinni (optional), go up stairs and push/Move box
2. Lift boulder, Pound peg
3. Growth vine for GBA chest (optional), Frost puddles and Whirlwind ladder
4. Catch Caramel Apple (optional), melt pillar (probably, new) and Lash rope
5. Growth cliff vine for quick escape (optional), move box for future shortcut (optional), Move(?) object near cliff
6. Whirlwind vine(?), Burst boulder up ladder to reach the cave entrance
Total utilities used: 9

The thing about this map is that you can't actually interact with anything. There is only a basic collision map set up for the walls and map boundaries, while rivers are slightly lower than the ground but you can walk on them, and anything that you would have required player interaction will switch states between active and inactive upon approaching it. For example, the Lash rope/pegs will suddenly have a tightrope formed if you get close enough to them, or the Lift boulder will suddenly move into the air without any animation. The best way to get around is to manipulate your coordinates in RAM. You start on the lowest part of the map but under the actual map, so you can either move towards the camera to reach the lowest part of the map or to the right to clip through the river and onto the middle portion.

Oh, and this room doesn't have an upper screen map of its own - I warped here from the dungeon displayed above.



















« Last Edit: September 04, 2017, 07:31:33 AM by Salanewt » Logged

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« Reply #1 on: May 26, 2017, 12:50:14 PM »

This honestly makes me a bit nostalgic for the GBA games. It's just a 3D version! It looks exactly what you'd expect the GBA games to look like before the graphics were squashed down into sprites. =D?
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« Reply #2 on: June 07, 2017, 06:10:12 AM »

It certainly is! I decided to toy around with the map/room table and I figured out an easy way to get a better camera angle, though that's mainly because I am using a different room to view this in.

http://imgur.com/a/V4cN8

Oh, please ignore the giant glowing star in the one screenshot; it technically belongs in the original map, I only swapped out the one ID to make this stuff viewable.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
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